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Explosiivo
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Ok, I've finally moved on to Emp lvl after feeling relatively comfortable with Monarch...
AND I CANNOT WIN!
My gaming style is pretty much a builder but one thing I've noticed is how aggressive you have to be with Emp and playing a defensive game seems pretty much impossibile.
I've been playing with the Iriquois because of the huge advantage of the mounted warrior at the beginning of the game. My strat has in general been to make my neighbor my tech ***** and keep making war against em to stay competitive with the other civs. I have run into these problems:
Because of the early point of the game, I seem to hurt the other civ too much and they don't stay tech competitive.
I destroy their military enough where other civs decide to use them as a punching bag.
I'm not sure exactly how rep is used when waging war all the time, but no other civ seems to want to trade tech with me which I'm guessing because of my aggressive stance with my ***** civ.
Hopefully this is making some sense but after 6-7 games of getting my ass whopped I'm a little frustrated. My latesest game is in the Modern Age and I don't have a tech advantage with all the other Civs using Mutual Protection to wipe me up. If anyone can give a hand it'd be much appreciated.
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Dominae
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Post a savegame and/or numerous screenshots.
Dominae
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realpolitic
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Rogue States of America
Mar 2002 time: 21:31
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I don't worry about tech early. At Emporer, I caught up in the late Middle Ages. At Diety, after everyone trades maps with Map Making I fall behind until the MidMiddle Ages, at Diety, It was Early Industrial[until I switched to the new rule no map trading til Navigation, now 6 scouts have given me the tech lead {with trading}]. I can still build the Spaceship first.
I've never gotten too far with the Vassal Strategy, after getting crumbs from my Vassals, I fight primarily for territory.
My first war starts ASAP. All I need is 6 archers and 1 spearman. Ususally I need 2 cities to pay for them. My science slider is at 10%, and I don't mind paying thru the nose for unit costs or the luxury slider, I'll have plenty later. Unless a city produces 2/3 of my units, I don't build a barracks because
barracks + 6 veteran archers is roughly = 8 reg archers ie breakeven is 240 shields/city.
Produce just military. Eventually your opponent will poprush his way to longterm weakness, even if he stops you, Rex and build barracks and granaries your cities. His shield production will have decreased, and you'll have a nice target. He may be so weak that you will be able to annihilate him and move on to the next war without a break.
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Shaka II
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From my experience, Monarch is the last level that pure builder is fun or easy to win at. See Arrian's builder threads, although I think he may play as a warmonger at Emperor now. 
Emperor is where I feel most comfortable and challenged (and where I think CivIII rules) but I think some early warmongering is in order (required) to expand on the territory, eventually taking over one or preferably two neighboring civs. Iroquois should be ideal for this. Being builder works pretty well, after you've taken over a neighbor or two.
I'm still trying to get the knack of Deity, and all I've been able to do is win in the modern era, while playing catch up in tech all the way. It's not fair why I should have to research all the tech myself! Occasionally I get a civ or two that falls behind in tech and become viable tech traders, but they usually are eliminated quickly. But, I always wind up 1st in production, GNP, etc., and so can crank out tanks like there's no tomorrow. I think I'm going back to Emperor to stay soon.
After a little practice at early warmongering, I think you'll be successful and happy with Emperor.
One of these days there will be a CivIIII... perhaps where the AI will not require production bonuses, more of a level playing field, but maybe the AI will be too good by then and they'll have to play down to us. 
Last edited by Shaka II on 07-11-2003 at 05:46
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trev
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Adelaide, Australia
Feb 2003 time: 15:01
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I am primarily a builder and win reasonably often as that on emperor. But a lot of time cannot be spent on building improvements early in the game, as expansion to about 20 cities early on a standard map is needed for a reasonable chance at the game.
I still tend to build a temple and library early, but use forest clearing and pop rushing to do it quickly, as I like to keep my culture competitive. Happiness will not be too much of an issue if several luxuries can be hooked up. But I never build wonders early in the game( except if a GL is created, then I may use it for a wonder, but usually it will end up as the FP or an army initially)
Last game I killed a Zulu scout about 7 turns into the game (they entered a hut on the edge of my city radius as I built my first warrior). Result was they sent a multitude of warriors at me and several archers, the defenders I had in my capital survived ( I had no attacking units), they sued for peace giving techs, and then grew extremely slowly because they had overdone the pop rushing. After I built about 6 cities I attacked and took all their major cities setting myself up for an excellent start, building the FP in there capital with a GL, and took another city and all their techs in a peace treaty.
After that I spent 150+ turns at peace building my cities, before increasing my military forces and doubling my size with further warfare, wiping out another civ in the process and taking the lead technologically.
Brief periods of expansionary war followed by long periods of peace are best.
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