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OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:31
  Old Post 06-11-2003 15:55
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turn 53 1700bc Support Apolyton or Terrorists Win

code:
turn report for 1700 BC Units: 1. Asskicker – N 2. Waterboy – returned to capital to prevent disorder 3. Uday - S,S (the land may swing round to the east) 4. Jags are fun - fotified 5. Dangeresque – N,W 6. Steve - W 7. New JW from Capital - W,W Workers: Saddam: irrigating West of 3rd city (2 turns) 2nd W: N,N towards bonus grassland Cities: Capital(3) +4 Food, +3 Production 00/20 00/30 settler (10 (9)turns) -- 01 02 03 -- 04 AA 06 07 AA 09 AA CA 12 13 14 15 16 17 18 -- 19 20 21 – 2nd City(2) +2 Food, +2 Production 14/20 4/10 JW (3 turns) -- XX XX XX -- XX 05 AA AA XX XX 10 2C 12 XX XX 15 16 17 18 -- 19 3C 21 -- Third city (1) +3 Food, +1 Production 08/20 04/10 JW (6 turns) -- XX 02 03 -- XX 05 06 AA 08 XX 10 3C 12 13 XX 15 16 17 18 -- XX XX XX -- Research 00% -> - Lux 0% +12 Gold per turn Treasury: 201 Gold



We now have an average millitary compared to SS and LL but still weak compared to Tabemono.
Still last in all demographics
3rd city gets the benefit of the irrigated floodplain next turn.

Last edited by OPD on 08-11-2003 at 22:48

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:31
  Old Post 06-11-2003 16:40
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Did you send waterboy to search for barbs around P4? If yes, sind him SW to pick up exploring. Keep the one we build in our capital at home.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:31
  Old Post 06-11-2003 17:10
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Waterboy moved W,W he can return to the capital next turn, while the JW built in the capital can go SW.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:31
  Old Post 06-11-2003 17:13
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Even better

Ninja Kid is offline Ninja Kid
Chieftain
Bavarian, Passau
Jul 2003
time: 06:31
  Old Post 06-11-2003 17:23
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quote:
Originally posted by OPD
Waterboy moved W,W he can return to the capital next turn, while the JW built in the capital can go SW.

Yep, that's the best turn

One question (I can not locking into the save):

Is one of the worker "free"?

We should build a road to P4 so our settler can go quickly to P4.
The city squares have to improved for "P4".

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:31
  Old Post 06-11-2003 17:29
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hmmmn were kinda short on workers ATM. One is irrigating a floodplain for either the 2nd or 3rd city. The other is free ATM although I was planning on irrigaring a plains tile for the 2nd city.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:31
  Old Post 06-11-2003 17:30
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One of the workers in the one we got in the beginning if that's what you meant.

Road to P4

Ninja Kid is offline Ninja Kid
Chieftain
Bavarian, Passau
Jul 2003
time: 06:31
  Old Post 06-11-2003 17:58
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quote:
Originally posted by OPD
hmmmn were kinda short on workers ATM. One is irrigating a floodplain for either the 2nd or 3rd city. The other is free ATM although I was planning on irrigaring a plains tile for the 2nd city.

A pre planning is realy needed.

Irrigation in the 2nd city?
The 2nd city needs two mines, imho.

Otherwise, we need a worker for our new cities!
1) They have pre build a road, then the settler is quicker there and is quicker productiv.
2) City squares have prepared for better profit before the city is realy build

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:31
  Old Post 06-11-2003 18:16
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ok do what you think is best

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:31
  Old Post 06-11-2003 18:51
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We should also begin making detailed turn protocols. 'Moved jags around a bit' doesn't help the non-players much(I'm guilty of this too)

Ninja Kid is offline Ninja Kid
Chieftain
Bavarian, Passau
Jul 2003
time: 06:31
  Old Post 06-11-2003 19:18
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I agree.

Here a example that we can take, or rework for our team:

code:
1600 BC Units: 22. Manchu – südost (die Küste lang) 27. Manchu – west (auf Berg) 30. Manchu - west (3/3) 31. Manchu - 2 Felder südwest über Straße 41. Hwangar – nach Shanghai 42. Hwangar - südwest (auf Kuh) »hoppel« baut Straße auf Pferde »spam« Straße fertig und ruht »meld« Nord auf Bonusgrasland Cities: Beijing(3) +3 Essen, +6 Prod 12/20 55/60 Nahrungslager (1 Runden) -- AA 02 03 -- 04 05 06 AA AA XX 10 BE 12 13 14 15 16 17 18 -- 19 20 21 – Shanghai(3) +4 Essen, +4 Prod 04/20 16/30 Siedler (4 Runden) -- 01 02 AA -- XX 05 AA 07 08 XX 10 SH AA 13 XX 15 16 17 18 -- XX XX XX -- Canton(2) +3 Essen, +2 Prod 00/20 06/10 Bautrupp (2 Runden) -- XX XX XX -- XX 05 06 07 08 XX 10 CA AA XX XX 15 16 AA XX -- XX 20 21 -- Nanking(1) +2 Essen, +2 Prod 18/20 08/10 Bautrupp (1 Runden) -- XX XX XX -- XX 05 06 07 XX 09 10 NA 12 XX 14 15 16 AA XX -- 19 XX 21 -- Forschung 100% -> Mathematik in 10 Runden Lux 0% +-0 Gold/Runde Staatskasse: 61 Gold Striker


Please keep this lines in dark!

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:31
  Old Post 06-11-2003 19:36
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Is this from DG3?

Ninja Kid is offline Ninja Kid
Chieftain
Bavarian, Passau
Jul 2003
time: 06:31
  Old Post 06-11-2003 19:38
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Yes, it is

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:31
  Old Post 06-11-2003 19:39
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quote:
Originally posted by Ninja Kid
I agree.

Here a example that we can take, or rework for our team:

code:
1600 BC Units: 22. Manchu – südost (die Küste lang) 27. Manchu – west (auf Berg) 30. Manchu - west (3/3) 31. Manchu - 2 Felder südwest über Straße 41. Hwangar – nach Shanghai 42. Hwangar - südwest (auf Kuh) »hoppel« baut Straße auf Pferde »spam« Straße fertig und ruht »meld« Nord auf Bonusgrasland Cities: Beijing(3) +3 Essen, +6 Prod 12/20 55/60 Nahrungslager (1 Runden) -- AA 02 03 -- 04 05 06 AA AA XX 10 BE 12 13 14 15 16 17 18 -- 19 20 21 – Shanghai(3) +4 Essen, +4 Prod 04/20 16/30 Siedler (4 Runden) -- 01 02 AA -- XX 05 AA 07 08 XX 10 SH AA 13 XX 15 16 17 18 -- XX XX XX -- Canton(2) +3 Essen, +2 Prod 00/20 06/10 Bautrupp (2 Runden) -- XX XX XX -- XX 05 06 07 08 XX 10 CA AA XX XX 15 16 AA XX -- XX 20 21 -- Nanking(1) +2 Essen, +2 Prod 18/20 08/10 Bautrupp (1 Runden) -- XX XX XX -- XX 05 06 07 XX 09 10 NA 12 XX 14 15 16 AA XX -- 19 XX 21 -- Forschung 100% -> Mathematik in 10 Runden Lux 0% +-0 Gold/Runde Staatskasse: 61 Gold Striker




yeah this would be a good framework for turn reports

I think I understand how most of this seems to work, in terms of city labourer placement does the XX mean that the tiles are outside of cultural borders? Also what does the AA mean?

quote:
Please keep this lines in dark!


I must warn you not to post any information regarding the GWT or ND in this forum as myself and Arnelos are active in ISDG and other PTW game.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:31
  Old Post 06-11-2003 19:43
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It's from DG3, i'm not taking part in it but as far as I understand it an internal webring game. With the odd poly member of course.

AA...Other friendly city?

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:31
  Old Post 06-11-2003 19:44
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quote:
Originally posted by Ninja Kid
1600 BC

Units:

22. Manchu – südost (die Küste lang)
27. Manchu – west (auf Berg)
30. Manchu - west (3/3)
31. Manchu - 2 Felder südwest über Straße
41. Hwangar – nach Shanghai
42. Hwangar - südwest (auf Kuh)


»hoppel« baut Straße auf Pferde
»spam« Straße fertig und ruht
»meld« Nord auf Bonusgrasland


hmmmmn

sudost I think is south east?
Felder sudwest - further south west
Nach - near?
Nord auf - north to?


I can't make any sense of

»hoppel« baut Straße auf Pferde
»spam« Straße fertig und ruht

I don't know why there are numbers infront of the millitary and I guess the units with >> << are workers?


Nahrungslager - granary
Siedler - settler
Bautrupp - worker



Are the tiles with AA the ones that are being used?

Also perhaps we should get more permanent names for our cities?

Last edited by OPD on 06-11-2003 at 19:51

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:31
  Old Post 06-11-2003 20:04
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As long as we remember the order in which the cities were founded we don't need permanent names. Just refer to them as c#1, c#2 yadayada and call them whatever we like.

The units need more 'sticky' names though. If we get tired of making silly names(yeah right!) we can just call them worker#1,worker#1,spearman#5....

Ninja Kid is offline Ninja Kid
Chieftain
Bavarian, Passau
Jul 2003
time: 06:31
  Old Post 06-11-2003 20:14
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quote:
Originally posted by OPD


hmmmmn

sudost I think is south east?
Felder sudwest - further south west
Nach - near?
Nord auf - north to?


I can't make any sense of

»hoppel« baut Straße auf Pferde
»spam« Straße fertig und ruht

I don't know why there are numbers infront of the millitary and I guess the units with >> << are workers?


Nahrungslager - granary
Siedler - settler
Bautrupp - worker



Are the tiles with AA the ones that are being used?

Also perhaps we should get more permanent names for our cities?

So, now you can feel with me, when the language is not your own

Ok, I will explain it:

AA = is a city square the profit is taken
XX = unreachable field or not into the culture border
BE = Beijing = the city name = always get resources from this square

südost = south east
Felder südwest - squares south west (normaly: unit goes two squares SW)
Nach = to (going to)
Nord auf - north to or upon

»hoppel« baut Straße auf Pferde
»spam« Straße fertig und ruht
worker build a road on a square with horses
worker is ready with a road and sleeps in this turn

Last edited by Ninja Kid on 06-11-2003 at 20:36

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:31
  Old Post 06-11-2003 21:01
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cheers

Ok see top post for orders . I figure we can have the orders set out like that and then it becomes the turn report once the turn is played.

Please note that it is possible for anyone to edit anyone elses post in this forum and so everyone in the team can and should edit the first post to make orders.

I've made orders for workforce placement and city production, someone should edit the post to give orders for units movement and worker movement.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:31
  Old Post 06-11-2003 22:47
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Troop movement suggestions:
1. Asskicker – N
2. Waterboy – to Capital
3. Uday - s,w
4. Jags are fun - Should hed back to perla to look at the black se of the city. We may need to ask LL for permission on this...
5. Dangeresque – n/e..whatever, follow low-land where possible
6. Steve - w/n..see 5
New jag in capital- look for barbs at P4

Ninja Kid is offline Ninja Kid
Chieftain
Bavarian, Passau
Jul 2003
time: 06:31
  Old Post 06-11-2003 23:20
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1. Asskicker = North
2. Waterboy = W,W - he can go with the settler or safe our "valuable" worker
3. Uday - s,w
4. Jags are fun = fortify in this turn
5. Dangeresque = north, discover the map in the north, north west
6. Steve - w/n.. it's ok

Worker (NO from capital)
Let him go to the bonusgrassland in the east of C#2
or
that's the worker for the road to P4 (Waterboy can be the guard of the worker)


C#1
Change produciton to 1 Foot, 5 Res => JW is building in next turn and will stay in capital
No lux is needed!

C#2
No change in Production.
We should build a worker in 4 turns (this worker should improve quickly the bonusgrassland with a mine and road)

C#3
--

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:31
  Old Post 08-11-2003 22:51
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Ok have edited the first post to now show the turn report.

I followed what you had said regarding unit movement except for the JW in the south who went S,S instead of S,W. From the map I think there may be some land to the east there.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:31
  Old Post 08-11-2003 22:59
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I have sent the turn to SS and forwarded our save to Bongo and Ninja.

The turn report like this is pretty good, now it's easier for people to see exactly what was done.

Ninja I had only a brief look at the city build orders thread as I don't have enough time right now. I think the capital would be better with 4 excess food and 3 sheilds rather than 2 excess food and 5 sheilds but can look into it more later.

Also now that we are equal in millitary strengh to SS and LL do you think that we can switch 2nd city to worker instead of JW as Ninja suggests?

Ninja Kid is offline Ninja Kid
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Bavarian, Passau
Jul 2003
time: 06:31
  Old Post 09-11-2003 00:32
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Yep, that looks very good.

OPD, thanks, I got the save.

I will send you the city sheets, so you can explain your prodoction line of the cities (if you have time) - the best of all, we will take

I think it's a very good feeling, when you can say, in the year 1125 BC we can do this, or better build another stuff.

My thoughts about workers:
We aren't industrial, so we can not have worker for enough. (bad English)

Wir sind nicht »industriell«, wir können gar nicht genug Worker haben. (bongo, can you translate it?)

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:31
  Old Post 09-11-2003 17:33
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Übersetzung:
We are not industrial so we can't get too many workers

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:31
  Old Post 09-11-2003 18:46
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Being unindustrial and having a jungle nearby means we'll never have enough workers The more we build, the better.

Ninja Kid is offline Ninja Kid
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Bavarian, Passau
Jul 2003
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  Old Post 09-11-2003 19:08
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Thank you for helping

I think, I can improve my English quicker, if you emending my postings

vulture is offline vulture
King
Leeds, UK
Jun 2001
time: 05:31
  Old Post 10-11-2003 18:23
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quote:
Originally posted by Ninja Kid
Thank you for helping

I think, I can improve my English quicker, if you emending my postings


Well, since you ask, that should be:

"I think I can improve my English more quickly if you amend my postings"

('quick' and 'quicker' are adjectives, while 'quickly' and 'more quickly' are adverbs).

Ich hab' in Heidelberg fuer drei Jahre gewohnt, und hab' nur ein bisschen Deutsch gelernt, so ich weiss wie es geht wann mann muss in eine neue Sprache mitteilen.

With apologies for my bad German...

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:31
  Old Post 10-11-2003 18:32
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I've taken some German as well... actually, I'm currently taking it. That said, my German is very poor

Ninja Kid is offline Ninja Kid
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Bavarian, Passau
Jul 2003
time: 06:31
  Old Post 10-11-2003 19:40
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quote:
Originally posted by vulture


Well, since you ask, that should be:

"I think I can improve my English more quickly if you amend my postings"

('quick' and 'quicker' are adjectives, while 'quickly' and 'more quickly' are adverbs).

Ich hab' in Heidelberg fuer drei Jahre gewohnt, und hab' nur ein bisschen Deutsch gelernt, so ich weiss wie es geht wann mann muss in eine neue Sprache mitteilen.

With apologies for my bad German...


Keine Entschuldigung notwendig
No apologies necessary...

Yes, that's the correct way!

Example:
Ich denke, ich kann mein Englisch schneller (quicker = more quickly ) verbessern, wenn ihr meine Postings verbessert.

That's the point:
I'm think in German, I'm write in German... ...and in the next second I should give an answer in English - that must going wrong

Maybe I should write in German AND English, so we can get all a profit.

Aber ich denke, dass wir viel Spass zusammen haben werden
But I think, we will get a nice time together

 
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