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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > How does this slavery thing work?
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MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:31
  Old Post 07-11-2003 04:44
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#31 Report this post to a moderator
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Very cool - as that is exactly what the Aztecs did - enslaved their neighbours. But they did just use them as sacrifices rather than workers, so I guess that means the RP thing to do would be to add them to your citites and pop-rush galore....

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:31
  Old Post 07-11-2003 05:05 Visit joncnunn's homepage!
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#32 Report this post to a moderator
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Probably a needed one; given how powerful it was.

quote:
Originally posted by Arrian
So slaves now work at 1/2 speed of non-industrious workers, regardless of whether or not the slaveholding civ is industrious.

Road for normal worker: 3 turns
Road for industrious worker: 2 turns (50% bonus)
Road for slave: 6 turns

Makes a certain amount of sense. I'd always wondered why industrious civs got more out of their slaves...

But it is another hit on the industrious trait.

-Arrian

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:31
  Old Post 07-11-2003 05:06 Visit joncnunn's homepage!
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#33 Report this post to a moderator
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Are you sure about the Man o War converting naval ships into Man o War? It doesn't make much sense at all.

quote:
Originally posted by kring

In the Epic Game:

Man o War -> Man o War
Privateer -> Privateer
Javelin Thrower -> Worker

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:31
  Old Post 07-11-2003 05:57
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quote:
Originally posted by MrWhereItsAt
Very cool - as that is exactly what the Aztecs did - enslaved their neighbours. But they did just use them as sacrifices rather than workers, so I guess that means the RP thing to do would be to add them to your citites and pop-rush galore....


No, the RP thing to do is to sacrifice them for culture points.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:31
  Old Post 07-11-2003 14:46
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quote:
How do you "stop the aggression" against barbs,


Does it stop when you eliminate the encampment?

Ijuin is offline Ijuin
Warlord
Tokyo, Japan
May 2002
time: 14:31
  Old Post 07-11-2003 16:30
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#36 Report this post to a moderator
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quote:
Originally posted by joncnunn
Are you sure about the Man o War converting naval ships into Man o War? It doesn't make much sense at all.



Well it does make sense that captured ships remain as naval units instead of becoming workers because the Man o War is not capable of carrying land units (and thus would not be able to transport a captured worker to land).

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:31
  Old Post 07-11-2003 16:50
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#37 Report this post to a moderator
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It would make some sense if they became Privateers - captured ships co-opted to be run by mercenaries and manned by the captured sailors.

So what's the answer? Men O'War capture a ship - ship becomes....?

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:31
  Old Post 07-11-2003 17:12 Visit Saint Marcus's homepage!
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#38 Report this post to a moderator
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quote:
Men O'War capture a ship - ship becomes....?


The Man-O-War is the civ3 version of Agent Smith. It's like a virus, copying itself at the expense of others.

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:31
  Old Post 08-11-2003 04:01
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quote:
Originally posted by alva
quote:
How do you "stop the aggression" against barbs,


Does it stop when you eliminate the encampment?


Good question. Don't know -- I did it as a test and then reloaded the game from just before the civ addition. In retrospect, quite silly since I am playing the whole game with a view to exploration / testing as opposed an efficient win.

Catt

 
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