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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Source Code Project > DESIGN: New ideas about the implementation of colony’s !!
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BornAcorn is offline BornAcorn
Settler

Nov 2002
time: 05:31
  Old Post 22-11-2003 04:43
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Colonies, I had a similar ideas, but with mining colonies that could be built anywhere within the borders and collect food or production, but it requires road or rail connections and will turn into city if pop gets too big

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:31
  Old Post 02-12-2003 20:58
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Colonies should be to collect a good in a tile without having to buid a city on it.

The option for "what city to send the collect good" should be chosen with a double click or a right click in the colony.

The good was going to show in the trade screen as a good collected by the city where the colony sends the god to. As simple as that.

The limitation would be:
- Colonies can only be create within the borders.
- Colonies can only send goods to cities connected by roads to the colony. (or not?)
- Colonies do not collect resources (food, production, gold). Only goods

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:31
  Old Post 02-12-2003 22:44
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Hi Pedrunn People have been asking about you - 'where is Pedrunn?' etc , so good to see you here

Yes we had a good discussion on the colony thing, I agree it should have limits, like only be used to get a good etc, otherwise you might as well use a city?
But for the basic (SAP) kinda game i dont think stratigic goods will be in it? So maybe for the later new improved mods that come out?

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:31
  Old Post 03-12-2003 16:37 Visit The Big Mc's homepage!
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Baring the last one pedrun no colony will be allowed as a way to extend you empire but will cost more pw and gold the further away they are

Also I found a possible bug with regards to trade I am almost finished modelling and when I get some time I will have a bash a implementation

Not that collection of pw food and gold will be flags in tileimps.txt to allow for modmaking

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 06-12-2003 05:42 Visit E's homepage!
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I'd like to see colonies have a bigger role and cities alot harder and more expensive to establish, a way to curb the city sleaze. as always this means the AI must cope.

i would like to see a colony as being able to build a harbor atleast for islands and not have an expanding city area. I like the good idea but with having the corporate branch later on being like the harvesting people talk about, not just getting stuff from cities but getting pw etc from any square (again the ai)

perhaps colonies would be a cities foundation and only later they can grow into cities after an investmentment in infrastructure etc, an investment more than resources but as a permanent settlement...

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:31
  Old Post 08-12-2003 05:41
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I find your concept of a colony becoming a city if you build the needed improvements very good E. While I was reading the beginning of your post I thought that many big cities in our world started as trade colonies.

 
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