Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Source Code Project > Project Team: Sign Up!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
CivGroups
CTP2 Source Code Project (59): Not a Member - Join

bottom of page
  
Author
Thread   
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Keygen is offline Keygen
Emperor
Athens, Hellas
Jan 2000
time: 07:31
  Old Post 08-11-2003 01:16 Visit Keygen's homepage!
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Avatar Enlargement: We've got the solution

Oh yes, of cource.
They always make you sign up on this among with others

Time... it's getting less and less as time passes.

As for me I am supposed to do some work but instead I am here, trying to figure out how to make this project work

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:31
  Old Post 08-11-2003 02:35 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Get a bigger avatar today!

SECTION: Programming, coder. I am willing to be a lead coder, but my variable availablility might make that infeasible.

COMPILER: I have VC++ 6, and also cygwin with gcc so I could help testing of linux ports in the cygwin environment, although I know very little about linux itself, so cannot help with the porting itself except in the most simplistic fashion.

AREA OF INTEREST: I would like to work on expanding or even replacing SLIC - I've worked with parsers and simple compilers before (e.g. I wrote a compiler (unreleased) for Baldurs Gate II AI scripts with considerably more features than that which accompanies the game). Also, I'm interested in improving the various data files and their options. Lastly, I would be happy to assist with documenting the code - I have some experience deciphering code with few or no comments.

BACKGROUND: I have experience in an extremely wide variety of programming languages from Quick BASIC through Inform to Python, and although my knowledge of C++ in particular is weak, I'm fairly sure I can handle anything in the main body of the code. I will have problems with issues related to linking, external dll calls and so forth. Though most of my programming has been for leisure I have worked on "real" code written by other people during work experience. I have been in and around the CTP community here at Apolyton ever since I joined, and I'm a regular (and I hope mostly reliable) PBEM player. I've contributed a couple of minor tools for CTP2 modding, and I wrote a guide to CTP modding (see that for my writing style if you want to know what my code documentation would be like). Although I practically never play CTP2 (I probably played more during the DG than I have in total otherwise), I feel like I have a thorough understanding of the game, and particularly the associated data files.

AVAILABILITY: My life (at least for the next couple of years) will be split into term times (when I have an excellent internet connection but little free time) and holidays (when I have a terrible internet connection but lots of free time). You can probably infer from this what kind of contribution I can give. Note that my terms are shorter than those at most universities, and my long holiday is in the Northern Hemisphere summer.

CONTACT: Email: jjb48@cam.ac.uk.
I also have ICQ and MSN messenger accounts which I won't publicise here. Feel free to PM or email me if you wish to know them (Keygen: I'll email them to you in a moment).

COMMENTS: In summary, I'm fairly versatile (at least within the bounds of programming) and fairly reliable. I've never dropped out of a PBEM game before I was destroyed (which has happened twice...) but I do hold them up sometimes. I've been around for years now, and I intend to stay (at least until I make Emperor ). I'm also a mathematician, and know a modicum about fuzzy logic and neural nets, which may possibly be of use.

closms is offline closms
Settler

Nov 2003
time: 22:31
  Old Post 08-11-2003 03:58 Visit closms's homepage!
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

SECTION: Programmer

COMPILER: gcc, although I do have VC++ 6.0 too.

AREA OF INTEREST: Linux Port, first. The Games group here at the University of Alberta (www.cs.ualberta.ca/~games) has some nice path finding algorithms. One guy in my group came up with a modified astar that has better page and cache line locality. I'm interested in implementing thoes, second.

BACKGROUND: I'm a grad student, so I have some programming experience. I'm pretty good with C/C++. I've played CIV, CIV2, CIV3, AC, CTP but not CTP2 (yet).

AVAILABILITY: I'd much rather work on this then my thesis, but well, *sigh*.

CONTACT: mclosson@speedymail.org msn: closms@hotmail.com

COMMENTS: Give Linux a try

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 08-11-2003 04:42
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Support Apolyton buy from Amazon

I might be interested in helping out a little on the programming / code documentation part, but I really need to find a store that sellsa this game

COMPILER: gcc, VC++ 5 (don't want to spend money on an upgrade)

as for other stuff I leave it empty until I can see if I can pick this game up somewhere. (Maybe for the Chrismas holidays)

DDowell is offline DDowell
Chieftain
Västerås, Sweden
Nov 2001
time: 06:31
  Old Post 08-11-2003 15:26
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Put an end to popups!

I guess I have to resubmit my application now that the form has been defined. Well here goes:

SECTION: Programming, coder

COMPILER: VC++ 6.0

AREA OF INTEREST: Would like to work primarily on SLIC enhancement.

BACKGROUND: I have quite good knowledge of C++. Currently I'm studing at the university (major: Computer Gaming Studies).

AVAILABILITY: I can work for a couple of hours a day depending although at some points it may be less (due to examinations and such).

CONTACT: Email: dangjo-2@student.luth.se, ICQ# 46252980

COMMENTS: Let's get this thing off the ground!

(Edit: Updated mail address)

Last edited by DDowell on 13-11-2003 at 13:36

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:31
  Old Post 08-11-2003 15:57 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Get a bigger avatar today!

SECTION: Programming, coding and/or lead.

COMPILER: gcc; VC++ 6.0, may in the future upgrade to .NET

AREA OF INTEREST: would like to see a full-fledged sequel come out of this. I know it's far-fetched but as an old (Apolyton) friend used to say: "if it doesn't seem impossible at first, don't even bother" (paraphrased). Particularly interested in adding a decent trade/resource system, aside from that just want to make the best TBS game ever even better.

BACKGROUND: just read my FoA if Solver ever gets around to finishing it Posted some programming info earlier.

AVAILABILITY: Impossible to say and probably varies greatly, but I've been around for almost 5 years, worked my way up from a n00b who needed 6 months to figure out this site had a forum (and what a forum was) to one of the core staff members. Didn't do that by not being here

CONTACT: see sig.

COMMENTS: Reading through this thread, I'm probably one of the least qualified of the programmers. But my knowledge of programming and especially this game should be enough to make myself useful, and I know enough to at least be able to communicate with the seasoned pros. I have some experience in working with and managing people who have more technical expertise than myself, so I'll be okay...

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:31
  Old Post 08-11-2003 17:29
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

SECTION: a) new game manual polishing/finishing/help
b) general QA(could include playtesting in the later part of the project)

COMPILER: still looking for a decent free one - [playing with learning C++ NOTE: NEWBIE ALERT!!!]

AREA OF INTEREST: well i'm very critical of most new(main stream) game releases and i'd like to do my bit to ensure CTP2(.5?) doesn't end up in a full 3d enviroment with horrible UI and flurescent colours - just cause it looks cool . So i guess that's kinda QA?

BACKGROUND: mostly creative+amatuer. Designed various rpg's/board games and wrote a few BASIC programs as a kid(dabled with Assembly - made my brain hurt too much). But i'm a game player connoisseur - i've been at it for around 20years!!!

AVAILABILITY: well im around here most days, but for doing actual constructive stuff(!) I can spare atleast a few hours a week. I'll be here for the long term.

CONTACT: PM me through poly or email via Locutus(he has/can get my email details).

COMMENTS: Just when i had given up on the games industry - Activision goes and does this, still is it a trojan horse in disguise?.....i'll be watching (just joking!)

Asmodean is offline Asmodean
King
Aarhus, Denmark
Aug 1999
time: 06:31
  Old Post 08-11-2003 22:56 Visit Asmodean's homepage!
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Put an end to popups!

Okay...let me add myself to this...

SECTION: QA / Playtesting

COMPILER: Visual Studio 6.0, Enterprise Edition

AREA OF INTEREST: Just like Locutus, I think we should aim high with this. I have always though that the CtP idea has what it takes to be the best out there, but has suffered from lack of funding/poor implementation in some areas

BACKGROUND: Have been a playtester on GalCiv and am currently playtesting Spartan. 4 years of experience with project management in custumer service

AVAILABILITY: Varies..some weeks only 4 or 5 hours, some weeks up to 15 hours

CONTACT: PM me for my e-mail adress

Asmodean

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:31
  Old Post 08-11-2003 23:47 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Browse Apolyton AD-FREE

Since Keygen is stuffing the first post with info on how to sign up, I'll use the second one to who already signed up (which is up-to-date at least up to the time of this post).

Keygen is offline Keygen
Emperor
Athens, Hellas
Jan 2000
time: 07:31
  Old Post 09-11-2003 01:19 Visit Keygen's homepage!
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Inflate your Upload Space

Go ahead Loc

I left this for the website but we can always use the forum and the site for same things if that is useful.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 09-11-2003 03:42
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Locutus
Since Keygen is stuffing the first post with info on how to sign up, I'll use the second one to who already signed up (which is up-to-date at least up to the time of this post).

This forum and projec needs a civgroup...

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:31
  Old Post 09-11-2003 04:00 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

That's not a bad idea... can someone come up with a CivGroup logo? It's usually easier to persuade Markos if all the work is already done

(A regular project logo would be nice as well )

bobbley is offline bobbley
Settler

Nov 2003
time: 05:31
  Old Post 10-11-2003 09:30
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Increase Your PM Length

SECTION: Programming, coder

COMPILER: Microsof VC++ 6

AREA OF INTEREST: undecided

BACKGROUND: Junior Computer Science major at Purdue University. Extensive knowledge of C/C++. Member of the Purdue Game Development Club.

AVAILABILITY: 5-10 per week

CONTACT: jdauble@purdue.edu but don't write in your subject line "hey jdauble, hot chick@#e7_d90h" because i probably won't read it.

berXpert is offline berXpert
King
Home :)
Jan 2001
time: 23:31
  Old Post 10-11-2003 21:27 Visit berXpert's homepage!
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

SECTION: Programmer, Translation Spanish

COMPILER: VC++ 6.0

AREA OF INTEREST: AI improvements

BACKGROUND: I'm a MsC and have 14 years programming in C / C++(8). At work I use PowerBuilder a 4GL OO language.

AVAILABILITY: 1 or 2 hours at day Mo-Fr, nothing sure on weekends.

CONTACT: berXpert@yahoo.com.mx

COMMENTS: I really want to see a C:CTP III beyound Earth

Azmel is offline Azmel
Settler
Venice Beach, CA, USA
Jan 1970
time: 05:31
  Old Post 13-11-2003 12:44
Edit/Delete Message Reply w/Quote
#45 Report this post to a moderator
Enter the AD-FREE zone

Hi Pyaray! I just heard that the source was going online and I think it's very exciting. It's been a few years since I've looked at it, but I should be able to offer up my own nuggets of wisdom on the AI stuff.

As I recall, I did a rather agressive rewrite of the original CTP1 AI using STL, so anyone that wants to get into the guts should know their way around #include .

As with Pyaray, my time is limited, but I'll try to answer questions and confusions on the AI code. Please be patient with any slowness in my responses.

DDowell is offline DDowell
Chieftain
Västerås, Sweden
Nov 2001
time: 06:31
  Old Post 13-11-2003 13:37
Edit/Delete Message Reply w/Quote
#46 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

My email has changed, please note

Keygen is offline Keygen
Emperor
Athens, Hellas
Jan 2000
time: 07:31
  Old Post 13-11-2003 15:16 Visit Keygen's homepage!
Edit/Delete Message Reply w/Quote
#47 Report this post to a moderator
Enter the AD-FREE zone

I sent an email to your previous address DDowell.
Let me know if you want me to resent it to your new email address.

Asmodean is offline Asmodean
King
Aarhus, Denmark
Aug 1999
time: 06:31
  Old Post 13-11-2003 16:07 Visit Asmodean's homepage!
Edit/Delete Message Reply w/Quote
#48 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Azmel
Hi Pyaray! I just heard that the source was going online and I think it's very exciting. It's been a few years since I've looked at it, but I should be able to offer up my own nuggets of wisdom on the AI stuff.

As I recall, I did a rather agressive rewrite of the original CTP1 AI using STL, so anyone that wants to get into the guts should know their way around #include .

As with Pyaray, my time is limited, but I'll try to answer questions and confusions on the AI code. Please be patient with any slowness in my responses.


Hey...thanks man. I think it's cool that the programmers og the game are willing to devote a little time to this

Asmodean

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:31
  Old Post 13-11-2003 17:12 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#49 Report this post to a moderator
Increase Your PM Length

Great to see you again Azmel

Any help you could give would be greatly appreciated

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:31
  Old Post 20-11-2003 20:55
Edit/Delete Message Reply w/Quote
#50 Report this post to a moderator
Tired of ads?

SECTION: a) new game manual polishing/finishing/help
b) playtesting

COMPILER: I used basic (as well as VB), Turbo Pascal, assembler, C, bit of C++, but in the moment no active stuff going on. (be warned long time ago that I actually programmed.


AREA OF INTEREST: good games

BACKGROUND: First computer was a VIC20 with unbelievable 16 kBytes

AVAILABILITY: Depends, put couple of hours each week.

CONTACT: PM or the e-mail address in my profile, ICQ works as well.

COMMENTS: WHEN IS THE NEW CTP2: Apolyton out !!!!! :doitnow:

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:31
  Old Post 20-11-2003 23:54
Edit/Delete Message Reply w/Quote
#51 Report this post to a moderator
Inflate your Upload Space

I can also help with the manual as far as writing, QA and translation are concerned.

sadOldMan is offline sadOldMan
Settler
Shropshire
Nov 2003
time: 05:31
  Old Post 21-11-2003 18:26
Edit/Delete Message Reply w/Quote
#52 Report this post to a moderator
Help yourself to an AD-FREE life

Hi - I'm a programmer with time on my hands at present and I'm interested in contributing to the source code project. I currently use Microsoft VC++ 6.0. I've been programming for over 10 years and C/C++ for almost as long.

I also have a lan with computers running XP, ME, Win 98 etc and Linux which I use for software testing purposes.
I have a fast internet connection too.

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:31
  Old Post 25-11-2003 19:34
Edit/Delete Message Reply w/Quote
#53 Report this post to a moderator
Avatar Enlargement: We've got the solution

alright,
first a few questions.
are you guys trying to make a new CTP version "CTP3" or just a few modifications to CTP2 ?
will it be more like CTP 1 or 2 then ? personally i find CTP1 much more intuitive (placing the workers on tiles and stuff)
how free available will the result be ?

so here we go

SECTION:
translator (german and maybe turkish at some point, im improving )
later on programmer - whatever sort you need

COMPILER:
whatever is free and easy, been working with MS Visual C++ earlier, now with g++
but what does a translator need a compiler for anyway ..


BACKGROUND:
i have been programming for a long time, but never really on a professional level.
i have experiences with Basic, Pascal, C++ and HTML (and at least one awful madeup script language )

i have still a few things to learn about higher level programming, but ive grown very accustomed to the way of thinking for a programmer... i think.

my knowledge of english is very good, as is my german (being one of those). im eager to learn new languages, should it be of interest.

AVAILABILITY
im busy for at least 4 more weeks, probably till end of january. after that i might be able to spare a few hours each week.
also i might be in a programming job then and gain more experience each day.

CONTACT
email: mathemagician@gmx.de
ICQ: 97233301
time zone: CET (GMT + 1)

COMMENTS
i like to give general hints to, so if you like my advice on game principles, historical correctness, modularity, mathematical stuff, whatever - a few hours of introduction and i might come up with a neat idea

oh yeah ! i believe ive found a mathematical algorithm that can be modified to generate maps for CTP-style games.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:31
  Old Post 25-11-2003 19:50 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#54 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Mathemagician
are you guys trying to make a new CTP version "CTP3" or just a few modifications to CTP2 ?

Initially we plan to try and fix CtP2, though at least some of use would like to eventually come up with something that could qualify as CtP3.

quote:
will it be more like CTP 1 or 2 then ? personally i find CTP1 much more intuitive (placing the workers on tiles and stuff)

That will have to be determined over the coming months/years. Everyone has very different ideas, we may end up making different versions...

quote:
how free available will the result be ?

The result would by definition be free of charge, as the EULA doesn't allow for commercial distribution.

Keygen is offline Keygen
Emperor
Athens, Hellas
Jan 2000
time: 07:31
  Old Post 25-11-2003 23:47 Visit Keygen's homepage!
Edit/Delete Message Reply w/Quote
#55 Report this post to a moderator
Increase Your PM Length

Glad to see you here Math

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:31
  Old Post 26-11-2003 02:34
Edit/Delete Message Reply w/Quote
#56 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Well I'm back from Thailand (honeymoon).

As for me, well with my other commitments (and C3C which actually makes the game playable) my time is small. But I can help out with ideas, pseudocode etc.

Dale

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:31
  Old Post 26-11-2003 18:00
Edit/Delete Message Reply w/Quote
#57 Report this post to a moderator
Get a bigger avatar today!

Well, I guess it's about time I got a round Tuit.

SECTION: AI programming.

COMPILER: VC++6

AREA OF INTEREST: In general I'm interested in game design, but really I'm mainly interested in the AI componant of the game

BACKGROUND: As for programming, this is my real weakness: I'm a c++ noobe. I did take a course in FORTRAN 4 back in 66 (or was it 67? They used to say "If you can remember the 60's, you weren't there.") In 79/80 I was a partner in a small company that imported computors into the UK, and got back into programming. I got fairly proficient with BASIC and wrote the stock check/accounting programmes for the company. This might sound trivial now, but at the time I had a computor with 16K ram. Anyway, I sold out my interest in that company, went into business for myself, and have been bogged down in tedium up until a few years ago when I discovered computer games.

Before I got into business, I was going to be a philosopher/logician. My D.Phil thesis was called "Some Systems of Epistemic Modal Logic". It is mouldering in the basement of the Bodleian Liberary, but an old friend of mine - who's now the head of The School of Informatics at a university up in Scotland - once said to me "You should have published your thesis, Pete. These people in computer science aren't really interested in Recursive Function Theory, but they're dead keen on that weird stuff that you were doing."

Well, I'm a bit too long in the tooth now to do any more weird mathematical stuff but I think that my experience with SLIC and modding the game over the past few years should prove useful.

AVAILABILITY: "I'm just an old codger with too much time on his hands." (Lou Wiggins) The only catch is that I'll be off to Canada next Spring and may be offline for a while.

CONTACT: PM or e-mail (see profile).

COMMENTS: Although our initial priority should be to deal with the things that were implemented in the patch and other such issues, I've been playing the debug version and I don't think that will be enough. It's just too basic. What's kept the game alive for the past few years has been the mods. I've got some ideas about this which we can talk about when the project gets rolling. Speaking of which ... ?

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:31
  Old Post 30-11-2003 19:16
Edit/Delete Message Reply w/Quote
#58 Report this post to a moderator
Help yourself to an AD-FREE life

by the way,
if you, the programmers, need some neat little tools and dont bother writing them yourselves, maybe i have something for you.
i wrote a small library, which keeps constantly growing, including all those little things that make your programming job easier.

for example a function that converts a double into a string (and dynamically handles the char pointers in case you call it several times during a cout call or such).

or a method to browse a text for a keyword, where the read text is checked char for char, in case the text is too long to be placed into memory as a whole.

mail me if you are interested:
mathemagician@gmx.de

i like writing such tools. if you have any other problem, i might take the time to program it for you.

quinns is offline quinns
Emperor

Oct 2000
time: 21:31
  Old Post 06-12-2003 03:35
Edit/Delete Message Reply w/Quote
#59 Report this post to a moderator
Full PM-box? Change here!

I would like to volunteer on the A/I side also. My credentials are not nearly as good as Peter's but I have managed to make a living in information technologies for the past 20 years.

Mainly, I think the A/I team needs a combination of programming skills and CTP gaming skills. How can one program the A/I to play well, if one doesn't know what "well" is?

My idea is that the a/i team should create three different types of a/i's with three different mindsets. I believe it is paramount that each new a/i that is created by us NEVER cheats -- i.e. no additional settlers to start with -- no production bonuses -- no free views into unknown tiles to see what's there -- etc. Otherwise, it is not an Artificial Intelligence program. To do otherwise would be similar to writing a chess so-called A/I program that requires you to remove your queen before you start the game. That isn't A/I, that is just plain old cheating.

Sounds like an interesting project! (I guess I should pick up a copy of CTP2 )

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:31
  Old Post 06-12-2003 03:43
Edit/Delete Message Reply w/Quote
#60 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

maybe i'll give that AI stuff a try too
i like that theme.

 
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0724 seconds (93.23% PHP - 6.77% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net