Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Source Code Project > Project Team: Sign Up!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
CivGroups
CTP2 Source Code Project (59): Not a Member - Join

bottom of page
  
Author
Thread   
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:31
  Old Post 26-05-2004 15:10
Edit/Delete Message Reply w/Quote
#91 Report this post to a moderator
Browse Apolyton AD-FREE

Welcome Calagry B I'm sure the programmers would love a hand when you got a few momments

As far as the comments removed from the code go - i guess J or Fromafar will know best if any have been put back(i'm sure the individual guys working on the code have put their own in).

And as far as Activision is concerned - its 99% certainty that their involvement in the game is over. The source code was released because one of their ex-employee's who had been one of the origonal team members heard about our attempts to get the code released(the Big MC being the most persistant ).

Keygen is offline Keygen
Emperor
Athens, Hellas
Jan 2000
time: 07:31
  Old Post 26-05-2004 19:29 Visit Keygen's homepage!
Edit/Delete Message Reply w/Quote
#92 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by maiku

I guess I'm the new guy here. I just wish I'd heard of this project earlier!
Anyway, I just wondered if there was any way I could join in and help out (just basically as a fan of Call to Power II).

I'm mainly good at writing; technical documents, user manuals, grammar checking, etc.. I majored in Linguistics (with a strong English Language slant) at College. I have programming experience with C, VB, C# and a few scripting languages (I've played around with C++, but never actually had to use it in a working environment so I'm not sure how useful I would be as a programmer on a project of this scale).
I speak English and Japanese (I'm English, though, but I worked in Japan for a couple of years and studied the language). Maybe I could help with a Japanese translation, if there is someone out there (like a native Japanese) I could liase with, I don't think I could manage it single-handedly, my skills are passable, but not outstanding.
Also, in the past I've done a fair amount of software testing, as well as development (mostly database UIs).

I would be mostly interested in the documentation side of things if there's an opening, I reckon that's where I can prolly be most useful. I would love to get an opportunity to help with the coding side, but I guess you're prolly inundated with every computer-major college student wanting to get their name in the credits without me joining the crowd

Oh, BTW, I'm Mike, all my details are in my profile but to repeat, its
mail: maiku@uymail.com
ICQ: 18092372


Hi maiku,

You could help in the quality assurance (QA) by testing the playtest binaries that are released from time to time in the PROJECT: Playest II thread. A bug tracking system is pending but it will take some time until is up.

I am not sure if a Japanese version of the game ever released but if it hasn't and you're interested you could help in translating the game into Japanese. However there were some files translated into Japanese some time ago. You may find which ones in the PROJECT: The Translation Center thread. I will soon start (currently working at) a new thread with directions on what files should be altered in order to fully localize the game into a new language that the game has never been translated into before.

Regarding the documentation part, the only work that has been done so far is commenting the files altered. No solid documentation about the code has been made and if you're interested in participate in such a task that would be great. I am also planning on starting a thread about documenting the code but that will not come in the following days.

Keygen is offline Keygen
Emperor
Athens, Hellas
Jan 2000
time: 07:31
  Old Post 26-05-2004 19:40 Visit Keygen's homepage!
Edit/Delete Message Reply w/Quote
#93 Report this post to a moderator
Remove this text

quote:
Originally posted by Calgary B

Howdy all,

I'd just like to start by saying how excited I am by this source code project. It's really the first time I've heard of such a well known full retail game's internal workings being released. The possibilities are endless.

That said, here's my deal: I am going into fourth year computer engineering at the University of Toronto and I have received a research grant to study complexity over the summer leading into a thesis on the topic. The area which I am focusing on is the real VS perceived complexity of the human-computer interface. The basic idea behind this is how does the type and amount of information displayed on the screen relate to how well tasks can be performed on a system. The applications range as wide as graphic editors to power plant control, but this Civilization code has amazing potential as a test vehicle and will most likely be a major part of my work. So basically I'm throwing my hat in the ring.

I've done a fair bit of C/C++ programming, and Java too, so I'm definitely on top of the OOP. I'm also a veteran of CIV II & III and have been playing CTP2 quite a bit this last week. However, I'm way too busy with the research and summer classes to do any substantial work on improving the code. I'm sure from time to time I'd like to get dirty on a few routines though, so I'll be sure to let you know.

In the meantime, my goal is to gain a thorough understanding of how things work as is. The fact that Activision deleted all the comments is a real kick in the pants. I have 2 questions right now. My first is, has anyone done any work on or seen some sort of overall design documentation or flow chart or started adding back in comments that could help give an idea of how things work together as a system? My second question is, has anyone attempted contact with Activision at all? Are they interested in helping at all, or did they just say "here's the code, leave us out of it"?

That's all I got for now. Talk to y'all soon.

Peas,

B


Hi there

Your programming skills could be useful in the project. Regarding the user interface have a look at the DESIGN: City Manager Screen thread. We are currently working in a patch and there are no thoughts on major changes in the user interface. We might attempt it in the future but I don't think it will be in this summer. However your theoritical knowledge could possibly help a lot as a guide when the time comes to alter the UI in a great extend.

About your first question. The answer is in child of Thor's post and in my previous post.

About the second one I will supplament child of Thor's answer by adding that two Activision ex-employees who originally worked on the game provided us with some early help but I haven't seen them since Christmas so we are completely on our own but that's not bad since some of us have got quite familiar with the code already.

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:31
  Old Post 27-05-2004 00:08 Visit Flinx's homepage!
Edit/Delete Message Reply w/Quote
#94 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Keygen
A bug tracking system is pending but it will take some time until is up.
http://www.bugzilla.org/

?

Keygen is offline Keygen
Emperor
Athens, Hellas
Jan 2000
time: 07:31
  Old Post 27-05-2004 00:22 Visit Keygen's homepage!
Edit/Delete Message Reply w/Quote
#95 Report this post to a moderator
Tired of ads?

http://freshmeat.net/browse/846/?topic_id=846

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:31
  Old Post 29-05-2004 04:47 Visit EPW's homepage!
Edit/Delete Message Reply w/Quote
#96 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I'll sign up to be a "official" playtester, multiplayer and single player. I've already done some but I want the cool source code icon

maddogmpe01 is offline maddogmpe01
Settler
Husky zone Maine
Jun 2004
time: 00:31
  Old Post 01-06-2004 21:57
Edit/Delete Message Reply w/Quote
#97 Report this post to a moderator
C++ Code Grunt. Tired of ads?

I have the following 9 years with C++, Borland C++ Builder, and enough VC++ to get by.

Also have a big game system server, Network,
Borland C++ builder 6, Visual Studio with VC++ 6.0.

I was going to try and play with the code on my own for a while, but the batch builders that came with the source are screwed up, for the DB engine.

I would be very happy to help with any coding work, but will need the lattest of the source able to compile on VC++ 6.0.

I am best at low level code work, and light on directx, would love to get better at the graphics stuff.

If you need a resume I can send.

Thanks.

Keygen is offline Keygen
Emperor
Athens, Hellas
Jan 2000
time: 07:31
  Old Post 02-06-2004 16:11 Visit Keygen's homepage!
Edit/Delete Message Reply w/Quote
#98 Report this post to a moderator
Full PM-box? Change here!

Hi maddogmpe01

For the latest patch have a look at the Altered source files and Playest II threads. New changes to the code will be posted in the altered source files thread first and then to the other.

Would be great to have you with us. Have a close look at this forum, especially the altered source files and playtest threads, as well as the Getting the source to compile thread for instructions on how to compile the source code (it need attention otherwise you'll get errors).

A resume would be great if not much trouble for you

maddogmpe01 is offline maddogmpe01
Settler
Husky zone Maine
Jun 2004
time: 00:31
  Old Post 02-06-2004 18:09
Edit/Delete Message Reply w/Quote
#99 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Thanks I will get those and get them running. When that is done I will come looking for bug fix request, or change request.

Keygen is offline Keygen
Emperor
Athens, Hellas
Jan 2000
time: 07:31
  Old Post 02-06-2004 19:03 Visit Keygen's homepage!
Edit/Delete Message Reply w/Quote
#100 Report this post to a moderator
Support Apolyton buy from Amazon

Good

Have a look to the fore mentioned threads to take an idea of what has been done so far and what are the priorities. Have a look at the To Do List for Patch v1.2 thread too

maddogmpe01 is offline maddogmpe01
Settler
Husky zone Maine
Jun 2004
time: 00:31
  Old Post 02-06-2004 21:15
Edit/Delete Message Reply w/Quote
#101 Report this post to a moderator
Miles mss.h library not found Got spare money?

Okay, small file problem here.

I need the mss.h, I found mss32.lib in my neverwinters night game.

These internet paths are not valid.
http://users.tpgi.com.au/jonwil/mss32.lib
http://users.tpgi.com.au/jonwil/mss.h

Could some one post these in a place accessible to all the developers on CPT2.

Thanks

OWE! OWE!

Keygen is offline Keygen
Emperor
Athens, Hellas
Jan 2000
time: 07:31
  Old Post 02-06-2004 23:27 Visit Keygen's homepage!
Edit/Delete Message Reply w/Quote
#102 Report this post to a moderator
Suffering from ads?

maddogmpe01, wrong thread for posting such questions

The mss.h is included in the patch

Unspeakable Horror is offline Unspeakable Horror
Emperor

Oct 1999
time: 02:31
  Old Post 26-09-2004 03:59
Edit/Delete Message Reply w/Quote
#103 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

SECTION: QA

AREA OF INTEREST: Play and report bugs I think

BACKGROUND: I... err? Played games for a long time! (before my pc broke itself in a misterious incident )

CONTACT: carlos113@ciudad.com.ar (MSN too)

COMMENTS: It´s been a while since I played games, because my pc was broken for 8 months ( ) But now I want to change that

Dzasta! is offline Dzasta!
Settler

Sep 2004
time: 06:31
  Old Post 29-09-2004 06:04
Edit/Delete Message Reply w/Quote
#104 Report this post to a moderator
Tester / Translator Support Apolyton, buy Civilization III: Complete

SECTION: Testing / Translating (to Basque and Spanish)

COMPILER: [Since the age of TurboPascal (1990) i've done nothing about programming]

AREA OF INTEREST: Testing / Translating (to Basque and Spanish)

BACKGROUND: I've been playing since the Civ I (...Colonization, CivII, SMAC, CtP I, CtP II, Civ III). Too many hours spent with these games []. My english is not good but I understand well and I've been for two years basque-spanish translator.

AVAILABILITY: I can work for a couple of hours per week (perhaps more, but not sure).

CONTACT: Email: herptwern@hotmail.com

COMMENTS: This project is very interesting []; I'd to join it long before [], but I was busy with other bussiness []. Thanks to those all that have been working on it nearly for a year.

LStanley is offline LStanley
Chieftain
Lubbock Texas
Sep 2004
time: 23:31
  Old Post 06-11-2004 16:10
Edit/Delete Message Reply w/Quote
#105 Report this post to a moderator
Avatar Enlargement: We've got the solution

SECTION: Artist, 3D rendering/animation, limited programming, will compile projects for coders w/o c++ 6 (I have it )

COMPILER (only for applications in programming): C++ Builder 6

AREA OF INTEREST/Speciality: I'd like to do animated movie scenes for wonders/ units/ etc. I have full access to 3D Studio Max 6 and VERY expierenced with it. I can simply create basic models, skin wrap them, render and animate them for custom unit graphics and animations. beats the crap out of the plain jane bitmap animations.. YES I can render them as gif's and YES I can reduce the color depth to 16 bit. I can also do VERY (I can't express very enough) dramatic and realistic full 3d animated sequences, translusency, reflectivity, bump mapping, specular limits and variations, inverse kinematics, anything animation related.. just name it.


BACKGROUND: I have very limited knowledge in C/C++, I've studied 3d Studio Max for 7 years, professionaly (as a student) and unprofessionally (as a hobby), I've been moding Call to Power for some time now (text editing, and simple sprite texture replacement), playing civ 1, 2, 3 CTP 1 and 2, and Master of Magic (remember that one?? ) Oh I have a girlfriend who hates Call to Power

AVAILABILITY: I can work all the freaking time, I'm bored out of my mind in college... its easy .

CONTACT: Email: Lathan_Stanley@hotmail.com, ICQ# still need one... AIM: LathanStanley Yahoo: LathanStanley

COMMENTS: Who wants to make new units, wonders and buildings PART of the game?? I'm up for it

Edit:

Examples of what I can do..

tile graphics... give me dimensions and an "idea" of what you want and a few hrs and I'll crank em out..

animated tiles, units etc. give me a day (maybe a lil longer on complexity)
Battle scene graphics I can design and render them on 3dmax and they will look AMAZING! I promise you....

full scale animation (cutscenes etc.)... (this gets ugly on time.... depending on detail level)
Real life detail (yes I can do it..) umm... anywhere up to about a day per second of video... (I acutally kinda enjoy working on these, challenges myself alot)
HIGH details, lots of reflections and details like facial features, etc. about a day per 5 seconds of video... so a 2 min video, 24 days
lower quality videos, same level as CTP2 ... about a day per 10 seconds video.. 2 mins = 12 days
Low quality garbage... (dunno why you'd want it..) give me like a day per 30 seconds video. 2 mins = 4 days

Argh, I'll attach a couple of rendered images, on the next post, of the Sylvian Hill Residence in Washington, on 3dsmax on a very high level of detail, not as high as I can go by any means.. and I cut alot of corners... but what the heck... they are pretty nice if you ask me

Last edited by LStanley on 06-11-2004 at 16:48

LStanley is offline LStanley
Chieftain
Lubbock Texas
Sep 2004
time: 23:31
  Old Post 06-11-2004 16:54
Edit/Delete Message Reply w/Quote
#106 Report this post to a moderator
Support Apolyton, buy Call to Power 2

some examples:

Attachment: images.zip
This has been downloaded 21 time(s).

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:31
  Old Post 06-11-2004 17:43 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#107 Report this post to a moderator
Put an end to popups!

You rock!!!

I would love to see a new/additional intro movie, I've had that idea in my head since before the source code was even released, but there was never anyone around with the necessary skills. Of course, I don't know how other people feel about it, I guess we should start a seperate thread on that...

Can you design units? The Alexander v1.5 scenario has a 'Siege Tower' unit, but it's reusing AoE graphics. That could cause some legal problems. If you could come up with a new graphics for some kind of ancient siege unit that would be great!

LStanley is offline LStanley
Chieftain
Lubbock Texas
Sep 2004
time: 23:31
  Old Post 06-11-2004 20:16
Edit/Delete Message Reply w/Quote
#108 Report this post to a moderator
Got spare money?

intro movie....



that'll take a long friggin time... (but yeah... it CAN be done I would say if I started now... expect it in 2006 )

but units.. absolutely..

just for the fun of it.. you know... we could get REAL crazy... I could re-do ALL the graphics in a higher resolution... and the maps... etc...

it'd be a BIG damn project... but it'd be fun

Last edited by LStanley on 06-11-2004 at 20:26

Abdul Alhazred is offline Abdul Alhazred
Warlord
Nice (South-East France)
Nov 2002
time: 05:31
  Old Post 09-12-2004 23:44 Visit Abdul Alhazred's homepage!
Edit/Delete Message Reply w/Quote
#109 Report this post to a moderator
Tired of ads?

I want signup for beta-testing only

When will me have the latest playtest ?

Here my mail : mandelli-christophe@wanadoo.fr

sekel is offline sekel
Chieftain
São Paulo
May 2004
time: 05:31
  Old Post 09-02-2005 08:55
Edit/Delete Message Reply w/Quote
#110 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Signing up

SECTION: Playtester and Programmer (not imediatly, as I need to get a good c++ compiler and this will take time)

COMPILER : I have DevC++, but will get a better one.

AREA OF INTEREST: I´d like to get involved in the AI programming.

BACKGROUND: Very experienced with Object Pascal and Assembler. Learned c formaly in university. Little true experience with c++, but it should be very similar to object pascal.

AVAILABILITY: Good on vacations .... only sporadicly during the rest of the year

CONTACT: Email: felipemonteiro.carvalho@NOSPAMgmail.com

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 09-02-2005 21:06 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#111 Report this post to a moderator
Inflate your Upload Space

Excellent sekel the AI needs lots of work...

tombom is offline tombom
Chieftain
Pining for the fjords
Oct 2004
time: 05:31
  Old Post 24-03-2005 22:24
Edit/Delete Message Reply w/Quote
#112 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I may as well sign up.

SECTION: Programming

COMPILER: Microsoft Visual C++ 6 Standard + GCC compilers ()

AREA OF INTEREST: SLIC mainly but anywhere is intresting; it gives me practise

BACKGROUND: Taught myself a variety of langauges and never been taught anything by a person about them sadly. Mainly into perl.

AVAILABILITY: Good when off school, otherwise slightly random depending on my interest and amount of homework.

CONTACT: Email: tom bom p <> gmail . com

devoblue is offline devoblue
Settler

Jun 2005
time: 15:31
  Old Post 28-06-2005 11:43
Edit/Delete Message Reply w/Quote
#113 Report this post to a moderator
Support Apolyton buy from Amazon

I'd like to sign up.

I've been playing these games since civ1, but my ctp2 cd has been sitting on the bookshelf for a few years now. I've just picked it back up an am keen to get involved again.

I'm not a programmer, but I do a lot of programming and scripting for work. I can compile on VC6, VS.NET on windows or GCC on linux. I've seen older copies of the source and am starting to get to know my way around.

I'd like to be able to get current versions of the source code and gradually make fixes and tweaks here and there as I discover various anoyances and bugs.

Contact me via PM

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 28-06-2005 18:07 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#114 Report this post to a moderator
Avatar Enlargement: We've got the solution

Well, devoblue you should read the first post of this thread

 
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0682 seconds (92.81% PHP - 7.19% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net