Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-Multiplaying-Archive > Possible PBEM Game and Theory
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
sammy1339 is offline sammy1339
Chieftain
United Nations
Oct 2003
time: 00:31
  Old Post 07-11-2003 05:36
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Possible PBEM Game and Theory Support Apolyton buy from Amazon

I have been reading about the prevalence of atrocities in MP games. It seems logical, considering that the players would not be concerned about the well-being of the people since there are no people. However, it is not realistic and it results in overly militaristic games (I gather. I have not played much on MP except against myself, in which case I always lose, but peacefully.) I believe I have a deep and innovative solution to this. I bet nobody has EVER thought of this before, and I will revolutionize the SMAC multiplayer WORLD!!!



PBEM No atrocities allowed. How 'bout it?

-------

I do not want to get as crazy as Hydro's prose game (although I wouldn't mind doing something like that) but I do want to have a game where people play their faction personalities like they were meant to be played. It pains me to see Lal go Fundy and Miriam go Democratic, but how do you play Deirdre and forego Planned in favor of Green? Do you really need +6 Efficiency? Do you really want that growth penalty? The only reason to convert to Green as Deirdre is to help capture mindworms so you can kill people. That's not very good role-playing, after all. So I have a theory - a fledgling theory, but a theory:
All factions do not experience the negative effects of their preferred social choice.
For Lal, Miriam, Deirdre, and Yang this is fine. You can consider Santiago's preference to be Power, so that is fine, too. But Zakharov already is immune to the negative effects of Knowledge, unless he uses Thought Control, since -2 Probe is the same as -4 Probe. I considered giving him another bonus to compensate, since he is going to use Knowledge anyway. I thought +1 Support would do it, but that is kind of arbitrary. The other problem is Morgan. Negating the negative effects of Free Market economics is downright ridiculous. Is it possible to partially negate the effects of a Social Engineering choice? I thought FM could cause -3 Planet, -2 Police for Morgan, if that were possible, but I think it isn't. Anyway you could make Morgan immune to the negative effects of Wealth, but he is going to pick wealth anyhow unless he already picked FM, which would be kind of silly. But it is workable. So... tell me what you think.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:31
  Old Post 07-11-2003 06:31
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

NO atrocities

Atrocities do not occur in many many PBEMs when the field is more balanced and when trade is a major concern-- gassing an opponent is hardly a good option when there might be 2 or 3 other human controlled factions that will out-commerce you like crazy - --

The other ideas as to modifications are neat ieas but I thibnk they are not that necessary to have a less warlike game-- I find that 4 equally skilled players means that the downside of war is often greater than the possible spoils

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0255 seconds (85.40% PHP - 14.60% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net