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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Big Trouble in Little Roma
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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:31
  Old Post 07-11-2003 13:13
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#1 Report this post to a moderator
Big Trouble in Little Roma Support Apolyton, buy Civilization: The Boardgame

Finally clawed my way to Republic and have the govt switched. Quite a few of the good guys with silly hats ready to open the big can-o-whoopass on the Hittites. Great!

What's this? Net income of 5gpt with 0 tax and 10% slider? Rooh-ohh, better check out why. Well, Scoobie, it appears that each unit over 1 per town is costing me 2gpt.

The Civilopaedia says it should be 1gpt per trooper. Is this a bug?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 07-11-2003 13:30
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Increase the size of your Attachments

I think that was changed in C3C I rembember reading that republic should now have 2 gc unit support cost.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:31
  Old Post 07-11-2003 13:43
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Support Apolyton

You killed Republic. You bastards!

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:31
  Old Post 07-11-2003 13:45
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Support Apolyton, buy Galactic Civilizations

[/Kyle voice]

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:31
  Old Post 07-11-2003 14:08
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Inflate your Upload Space

Yep, Republic is now really a peace-time government. Unless you have a very serious economy, you aren't going to conquer the world under Republic
I've read Democracy only requires 1gpt per unit though.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:31
  Old Post 07-11-2003 14:41
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Well damn. There goes that world crushing strategy. I had it down to almost an art. I could play Republic for the entire game at war and never feel serious war weariness unless something really unexpected happened.

Last game I played I rushed every single Medieval wonder while taking the oppo down one piece of skin at a time, and was ahead by 4 or 5 techs going into the Industrial Age.

Between this and MGLs not rushing Great Wonders, they've really gutted the war mongers.

grappleman is offline grappleman
Chieftain
Phoenix Ny
Oct 2003
time: 05:31
  Old Post 07-11-2003 16:17
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Put an end to popups!

yeah finally the Republic dominance has fallen, and now communism is actually playable. very strange as you would expect communism to be useless and republic to be all dominant. Finally there will be some variation in the game. Hooray!

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:31
  Old Post 07-11-2003 16:30
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quote:
Originally posted by notyoueither
Between this and MGLs not rushing Great Wonders, they've really gutted the war mongers.


Not really, they just changed them.

The new Armies make warmongering easier as do the changes to Communism and the addition of Feudalism and Fascism.

You just can't use the old cheap strategy of expecting an ancient era government to be the best under all circumstances.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:31
  Old Post 07-11-2003 16:55
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quote:
Originally posted by notyoueither
Well damn. There goes that world crushing strategy. I had it down to almost an art. I could play Republic for the entire game at war and never feel serious war weariness unless something really unexpected happened.

Last game I played I rushed every single Medieval wonder while taking the oppo down one piece of skin at a time, and was ahead by 4 or 5 techs going into the Industrial Age.

Between this and MGLs not rushing Great Wonders, they've really gutted the war mongers.


MWAHAHAHAHA!! Looks like old strat cats need to learn some new tricks?

Seriously though, having just got the whole Republic = government for everything thing done in PtW, I am anxious about changing my ways too.

How does the AI respond now? Do they just go Demo where they can and Communism if they can't still, or are they flexible too?

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:31
  Old Post 07-11-2003 17:14 Visit Saint Marcus's homepage!
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quote:
The new Armies make warmongering easier as do the changes to Communism and the addition of Feudalism and Fascism.


Feudalism doesn't seem like a warmonger's governement. War Weariness and 3gpt for every unit over the limit. Ouch.

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:31
  Old Post 07-11-2003 18:21 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Lose 30 kilos (of popups)

I actually waited, switched to Feudalism (just to play with it... Monarchy may have worked better) and then switched to Republic once Navigation was researched and I could fill up the happy faces in the Marketplace with luxuries.

Now I'm cruising along just fine with Republic. I don't forsee any need to switch again; it wasn't nerfed that bad.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:31
  Old Post 07-11-2003 18:52
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Avatar Enlargement: We've got the solution

Republic does get free unit support: 1/3/4, right?

There is a big jump there when you start getting cities over size 6. That's the key. A few of those, and it can still work.

-Arrian

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:31
  Old Post 07-11-2003 18:59 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Arrian
Republic does get free unit support: 1/3/4, right?

There is a big jump there when you start getting cities over size 6. That's the key. A few of those, and it can still work.

-Arrian


Yes, and that makes all the difference; you just need to time your switch more carefully.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:31
  Old Post 07-11-2003 19:00
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Help yourself to an AD-FREE life

What bothers me still is the anarchy between government changes for non-religious civs. I haven't played a religious civ yet, so I don't know if their's is still a one-turn thing, but I was hoping for a narrowing of the difference.

Chieftess is offline Chieftess
Chieftess
Baltimore, Md.
May 2002
time: 00:31
  Old Post 07-11-2003 19:05 Visit Chieftess's homepage!
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#15 Report this post to a moderator
Full PM-box? Change here!

Religous civs have a max of 2 turns now. Also, I've seen the AI choose Fuedalism when at war in the middle ages, and facism in the industrial era when at war (then switch to democracy - sometimes - when at peace).

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:31
  Old Post 08-11-2003 03:43
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quote:
Originally posted by Saint Marcus
Feudalism doesn't seem like a warmonger's governement. War Weariness and 3gpt for every unit over the limit. Ouch.


The unit limit isn't an issue if you've been playing an ICS strategy. Think about it, 20 small towns support 100 units for free. WW the same a Republic which nobody thought was that bad. In additon, since you can't rush with gold you probably have cash. In a lot of ways, Monarchy is better, but this is quite usable.

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