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Ozymandias
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It seems fairly simple -- a probability from 0-100% is assigned for Civ Flavor 1 to research techs and/or build improvements "native" to Flavors 2-7.
I'm just confused if this in any way changes how required/not-required-for-era-advances work -- does every probabalistically researched tech now have to be optional?
Best,
Oz
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Bane Star
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Adelaide, Australia
Sep 2000 time: 15:01
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I had a bit of fun with this, and heres what 'appears' to have happened..
I have Era 3, Science & War Techs seperate, Era4 Religion and Magic, In PTW, the computer would skip past the science and war to get to Era 4... Break!!
But Now that I've assigned the Warlord Flavour, the Computer researches War-lord flavour techs now, BUT on some ocasions (its set to 25% Science, 25% Religeon, 5% Mage) the other techs...
I'm going to reassign the %, to 10,5 and 0 to the science, religeon and magic. and make other Flavours, like European(35,70,25,10 respective)...
The only concearn is that other than the.. Race Strengths.. assigning opening techs, (which it doesn' anyway) they seem to be a little obsolete....
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bigvic
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Columbia, S.C.
Nov 2001 time: 00:31
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quote: Originally posted by Bane Star
I had a bit of fun with this, and heres what 'appears' to have happened..
I have Era 3, Science & War Techs seperate, Era4 Religion and Magic, In PTW, the computer would skip past the science and war to get to Era 4... Break!!
But Now that I've assigned the Warlord Flavour, the Computer researches War-lord flavour techs now, BUT on some ocasions (its set to 25% Science, 25% Religeon, 5% Mage) the other techs...
I'm going to reassign the %, to 10,5 and 0 to the science, religeon and magic. and make other Flavours, like European(35,70,25,10 respective)...
The only concearn is that other than the.. Race Strengths.. assigning opening techs, (which it doesn' anyway) they seem to be a little obsolete.... |
wow, really? i was wrestling with this stuff, trying to make certain small woners, that produce units for only some civs (trying to integrate all the unit animations i can) - so create a tech tree with era none, eh? you seem to know a lot here - why not start a thread of your own?
oh - warlord flavor? where did u find that? is it in the editor - help?
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Bane Star
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Adelaide, Australia
Sep 2000 time: 15:01
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So far I have yet to see how the AI uses them properly... I have assigned some at 5-15% and watched a Debug game to see how the AI choses, Its like a Priority thing at the moment, Now I may be Wrong but...
Its easy enough if its race Flavour A chooses Building Flavour A first, and lesser % in order...
But
If the AI race is Flavour A & B, and the buildings are A- , B+C, A+C, A+D and B+E... Where A to B is 75% and B to A is 50%, and the rest at all 25%... the even though the A type building seems first choice, the B+C building will get chosen first....
Then combine with if the Building is Commercial and the race is commercial....
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