Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Anyone figured out "flavors" yet?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:31
  Old Post 07-11-2003 22:41
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Anyone figured out "flavors" yet? Enter the AD-FREE zone

I've been looking at that new addition, and it seems like it might be interesting, but I haven't been able to figure out exactly how it works. And the help file doesn't exactly provide any good examples.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 08-11-2003 02:28
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Nope. (But again all I have to go on are a very limited set of biq files and one save.)

Ozymandias is offline Ozymandias
Prince

Aug 2001
time: 00:31
  Old Post 08-11-2003 06:07
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

It seems fairly simple -- a probability from 0-100% is assigned for Civ Flavor 1 to research techs and/or build improvements "native" to Flavors 2-7.

I'm just confused if this in any way changes how required/not-required-for-era-advances work -- does every probabalistically researched tech now have to be optional?

Best,

Oz

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:31
  Old Post 08-11-2003 20:13
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Huh?

What're flavors?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 08-11-2003 21:48
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton

Something new in C3C

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:31
  Old Post 09-11-2003 01:07
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by skywalker
Huh?

What're flavors?


As well as the regular attributes, each civ can be assigned a flavor, there's 7 in total. You can also attach them to buildings and techs, and establish probablities between them. So you can steer each civ into certain directions as far as their research and building priorities are concerned. Meaning a flavour 1 civ will be more inclined to build a flavor 1 structure, rather than a flavor 7. It looks kind of interesting, but I haven't had a chance to to really play with them, so I don't know exactly how they work.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:31
  Old Post 10-11-2003 07:43
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Put an end to popups!

As far as techs go, flavor techs have to be optional as the steering is away from techs. Once the AI decides not to research a tech they apparently never will.

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:31
  Old Post 10-11-2003 10:19
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Put an end to popups!

quote:
Once the AI decides not to research a tech they apparently never will.


That can't possibly be true. Eventually the AI will be forced to research a tech as long as it isn't optional.

Unless of course you were only referring until the point where the AI will be forced to research a certain technology. I seriously doubt the AI goes to such an extreme to not research a certain technology that they would turn off their scientific research completely in order not to research it lol.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 18-11-2003 02:13
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I think I got the underlaying structure of Flaveors cleared out, and it seems as if the fileformat limit would be 32 rather than 7 flavors.

It may our cource be an AI limit to put it to 7... Nut I think someone should try and see if anyone would make use of more...

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:31
  Old Post 18-11-2003 02:22 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Get a bigger avatar today!

hmmm could this be used to create separate tech trees for each civ?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 18-11-2003 02:35
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I don'th think so... They only affect the chances for an AI to build certain things or reasearch certain stuff. But they er not didabling the access to the techs to specific civs.

Civ specific tech trees can however be made by the use of era NONE techs used as prerequre for certain techs and given as start techs to the civs. (At least I think that is possible sice the latest PTW patch (or is it two patches ago) when they changed ERA NONE techs to work as intended). I've not had the time to test it out, so if anyone has tried and figured it douesn't work so correct me.
If it works one of the bigger problems with making sush a mod would be the fact that you would have to make all techs use the same arrows as you can't have civ specific science advisors.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:31
  Old Post 18-11-2003 22:44
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Gramphos


Civ specific tech trees can however be made by the use of era NONE techs used as prerequre for certain techs and given as start techs to the civs.


There might be an easier way now, just use the Cannot Be Traded flag. However that may fall apart with an era jump, unless a tech can be given to each civ that doesn't become active until a new era is reached.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:31
  Old Post 19-11-2003 03:31
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Willem
unless a tech can be given to each civ that doesn't become active until a new era is reached.


You can do this (Tthe Middle Ages Conquest makes use of this trick).

Bane Star is offline Bane Star
Warlord
Adelaide, Australia
Sep 2000
time: 15:01
  Old Post 22-11-2003 04:10 Visit Bane Star's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton buy from Amazon

I had a bit of fun with this, and heres what 'appears' to have happened..

I have Era 3, Science & War Techs seperate, Era4 Religion and Magic, In PTW, the computer would skip past the science and war to get to Era 4... Break!!

But Now that I've assigned the Warlord Flavour, the Computer researches War-lord flavour techs now, BUT on some ocasions (its set to 25% Science, 25% Religeon, 5% Mage) the other techs...

I'm going to reassign the %, to 10,5 and 0 to the science, religeon and magic. and make other Flavours, like European(35,70,25,10 respective)...

The only concearn is that other than the.. Race Strengths.. assigning opening techs, (which it doesn' anyway) they seem to be a little obsolete....

bigvic is offline bigvic
Prince
Columbia, S.C.
Nov 2001
time: 00:31
  Old Post 25-11-2003 05:59
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Bane Star
I had a bit of fun with this, and heres what 'appears' to have happened..

I have Era 3, Science & War Techs seperate, Era4 Religion and Magic, In PTW, the computer would skip past the science and war to get to Era 4... Break!!

But Now that I've assigned the Warlord Flavour, the Computer researches War-lord flavour techs now, BUT on some ocasions (its set to 25% Science, 25% Religeon, 5% Mage) the other techs...

I'm going to reassign the %, to 10,5 and 0 to the science, religeon and magic. and make other Flavours, like European(35,70,25,10 respective)...

The only concearn is that other than the.. Race Strengths.. assigning opening techs, (which it doesn' anyway) they seem to be a little obsolete....



wow, really? i was wrestling with this stuff, trying to make certain small woners, that produce units for only some civs (trying to integrate all the unit animations i can) - so create a tech tree with era none, eh? you seem to know a lot here - why not start a thread of your own?

oh - warlord flavor? where did u find that? is it in the editor - help?

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:31
  Old Post 25-11-2003 06:20 Visit GhengisFarb's homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Gramphos
I think I got the underlaying structure of Flaveors cleared out, and it seems as if the fileformat limit would be 32 rather than 7 flavors.

Who came up with this? Baskin-Robbins? I thought it was 31 flavors.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:31
  Old Post 25-11-2003 11:10
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by GhengisFarb
Who came up with this? Baskin-Robbins? I thought it was 31 flavors.

I've only seen the BIQ files yet, and in the conquests.biq there are 7 flavors named Flavor 1, Flavor 2, Flavor 3 ... Flavor 7

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:31
  Old Post 28-11-2003 15:40
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Browse Apolyton AD-FREE

I believe that the Flavours can be assigned to techs and buildings so that only Civs assigned that flavour will research/build them, and the percentages refer to diplomatic relations between different flavoours?

Bane Star is offline Bane Star
Warlord
Adelaide, Australia
Sep 2000
time: 15:01
  Old Post 29-11-2003 19:05 Visit Bane Star's homepage!
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Full PM-box? Change here!

So far I have yet to see how the AI uses them properly... I have assigned some at 5-15% and watched a Debug game to see how the AI choses, Its like a Priority thing at the moment, Now I may be Wrong but...

Its easy enough if its race Flavour A chooses Building Flavour A first, and lesser % in order...
But
If the AI race is Flavour A & B, and the buildings are A- , B+C, A+C, A+D and B+E... Where A to B is 75% and B to A is 50%, and the rest at all 25%... the even though the A type building seems first choice, the B+C building will get chosen first....

Then combine with if the Building is Commercial and the race is commercial....

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:31
  Old Post 02-12-2003 00:05
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by zulu9812
I believe that the Flavours can be assigned to techs and buildings so that only Civs assigned that flavour will research/build them, and the percentages refer to diplomatic relations between different flavoours?


No, it's just a matter of priorities. If a Flavour 1 civ has a choice between building a Flavour 1 improvement or a Flavour 7, it will choose 1 first. Same thing with techs.

It seems to me though that it doesn't work very well. I haven't really noticed anything different in the way they build, though I haven't checked it out that intensively yet. I've just glanced at other civ's capitals, noy played the game in debug mode yet.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0508 seconds (91.22% PHP - 8.78% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net