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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Master of Orion I/II > Term 120 through 130
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Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:31
  Old Post 08-11-2003 00:34
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Term 120 through 130 Put an end to popups!

Turn 122:
Bad news! several silicoid warships are headed towards our colony, ambassadors have been withdrawn after the shalako taunting incident, and war now seems inevitable.

Our colony finished a holosimulator and is now going to train spies for my internal security force.

Turn 123:

Our scientists have discovered advanced metallurgy, as a result we can now
1)Travel slightly further with our ships!
2)Put tritanium on our warships that we don't have yet.

Advanced chemistry will be the next research target.

The silicoids have formally declared war on us, and glassed our poor, defenseless outpost. Hundreds are dead, many of them women and children.
with the loss of our outpost we have lost contact with the silicoids.

Turn 124:
Our heavy gravity colony may acutally be able to build stuff now, its robotics mining plant has finished.

Turn 125:
Several buildings were finished, my first internal security spy was finished, and our scout craft, fully laden with thousands of refugees has returned to our home system.

Turn 127:
Our scientists have discovered advanced chemistry

With this technology we have:
1)new and improved missiles with which to keep our colony in line
2)And those pollution processors the epa has been *****ing at us to install.

Our next tech target will be advanced magnetism.

Finally our homeworld will install a pollution processor.

Turn 128:
A pollution processor has been finished, and as a result we don't have to spend as much cleaning up pollution any more.

turn 129:
Additional infrastructure was finished on scenic Darlenia 3

Turn 130:
We are mere moments away from learning the secrets of advanced magnetism.

Here is the run down:
We are at war with the silicoids.
We can build a battleship with 9 interceptors in 10 turns, and a battleship loaded with mirv nukes in 12 turns.
We can switch advanced magnetism to the biology line to get to terraforming faster.

So here is what I need to know:
Do we switch research to get to terraforming faster, or get mass drivers and class 1 shields then terraforming?
Do we start on a battleship yet? and if so what design?

As always, rename save8.gam.sav save8.gam

Attachment: save8.gam.sav
This has been downloaded 4 time(s).

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:31
  Old Post 08-11-2003 00:35
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Silicoid ships are coming.

Attachment: startofwar.jpg
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Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:31
  Old Post 08-11-2003 00:35
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Declaration of war

Attachment: declarewar.jpg
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Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:31
  Old Post 08-11-2003 00:36
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Remove this text

Discovery of advanced metallurgy.

Attachment: tri.jpg
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Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:31
  Old Post 08-11-2003 00:37
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spy being trained.

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Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:31
  Old Post 08-11-2003 00:37
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scout arrives home

Attachment: scouthome.jpg
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Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:31
  Old Post 08-11-2003 00:38
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Pollution processor discovery.

Attachment: pp.jpg
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Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:31
  Old Post 08-11-2003 00:39
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Lose 30 kilos (of popups)

production before a PP is installed.

Attachment: beforepp.jpg
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Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:31
  Old Post 08-11-2003 00:39
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And after one is installed.

Attachment: afterpp.jpg
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Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:31
  Old Post 08-11-2003 00:40
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10 turns till the construction of a battleship(Just for example, we are not building 1 yet)

Attachment: 10turnbb.jpg
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Pave is offline Pave
Prince
Celebrating Macedonia, the country north to FOPOG
Dec 2002
time: 07:31
  Old Post 08-11-2003 12:23 Visit Pave's homepage!
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Remove this text

Do we switch research to get to terraforming faster, or get mass drivers and class 1 shields then terraforming?

We are now in war and we need better military technology, mass drivers class 1 shields fist.

Do we start on a battleship yet?

Same to this, start building battleships.

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:31
  Old Post 10-11-2003 23:12
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Full PM-box? Change here!

Let's go the Mirv Nuke route (I've always made the CA vs. BB, so this may interesting to see)

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:31
  Old Post 11-11-2003 02:53
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Ok, ill do the next 10 turns tommorrow at 5:00, decide on the design, for example do we use all the mods for nuclear weapons or just mirv?

bakalov is offline bakalov
Prince
Sofia
Nov 2002
time: 07:31
  Old Post 11-11-2003 17:15
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may be the some of the missiles (10% for example) must be armored, and they should be fired first to eat up the pd's if the enemy has some .....

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:31
  Old Post 12-11-2003 01:51
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Increase the size of your Attachments

Once I have extra mini capability, I usually set up "faster" missiles (1, maybe 2) as well as my bulk (maybe 9, 10) so that the "faster" missiles attrack the defensive measures. Haven't done any serious checking to see the results -- half of the time the enemy runs.

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