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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:31
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I have the save, and will open it and run though the production phase, and report on anything military that I can see. I'll then come back and edit this post with my thoughts.
OVERALL STRATEGY
Uh, yeah. We need one of those. 
As I stated in TS' Grand Strategy thread, the basic issue is that we need land on Bob. Productive land... as in everything below the jungle. And sooner rather than later.
The only way I see that happening is with the cooperation of GoW in a backstab of ND. To free them to do such, RP must be evacuated from Bob (potentially to return).
THEN, we figure out what to do about Lego.
THE NORTH
Our mission is almost done there: To be the 'stick' in our negotiations with GoW. But not quite done... I'd like to move the first wave stack 8 to threaten YK (and, conveniently, still not having entered their territory).
I'd like to go ahead and load up the second wave anyway. My thinking is that we will want to attack ND across the eastern hills, and we can move the second wave to the neutral territory for faster reinforcement.
I'd like to re-assemble the northern fleet to support a retreat from GoW and an attack on ND.
Are we contemplating gifting the northern cities to RP? If so, what does that mean for building and defense?
What to do with the 3 WCs in Beta? Should they head south to act as the core of an east coast screening force?
THE SOUTH
I'm not sure what to do with our Knights on Bob, nor the Cat in Sirocco. Alamo is on a hill with walls... what were we friggin' thinking?
* Theseus starts smacking the hell out of himself like that little guy in the last Harry Potter movie.
Also, in my new thinking, again, look at the minimap... why are we set up to attack the one measly GoW city in the south?
I'd like to go ahead and move the 3 Galleys at OG77 to Sirocco6, even though it will cost us one turn if we want those Knights to join in the attack on ND. Also, I'd like to move the Galley from Monsoon to WW4, and load 2 Knights.
We have 2 Cats that can bombard the ND Galleys; I'd like to do that, then attack. Protect the Cats with 1 Pike and 1 MedInf.
VERY IMPORTANT: We need to be thinking about what to do with RP's cities... Keep'em ourselves? Defense issues. Have RP abandon them? They should sell buildings first.
OTHER AREAS
I think we all agree, we want 3 Galleys and a WC screening force for eastern Stormia.
ALLIES
Are the RPers ready for this? Again, do we give them the northern cities?
DIPLOMACY
Well, we've reached out to Aggie, MZ, and Un0 at GoW. We'll see what we'll see. I do not believe we need to cut a deal with them to complete this turn.
We need to flesh out what a deal with GoW (and by extension Lego and Vox) would look like... map, gold, techs (current and future), territory, luxes, resources, detailed joint military planning, etc.
ECONOMY AND SCIENCE
Leave research on Invention.
Change Tempest to Pike, with a shortrush in mind. No upgrades this turn.
From SR:
"We should shuffle laborers in order not to waste that much shields:
- From hill Tempest-11 to desert Tempest-14
- From Olibanim-99 to Olibanum-6
- From Whirlwind-36 to Whirlwind-33, finishing the next galley in 1 turn instead of 2"
Sufa: Galley? Or MM to be a Settler farm? (we have 2 Settlers in OG, and if we DO gain control of southern Bob we'll need a bunch more)
Workers: We have a number on Stormia that are running out of things to do... thoughts? Join'em somewhere? Chops way down south?
Last edited by Theseus on 08-11-2003 at 05:06
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:31
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And now, playing the role of the pessimist, your favorite co-general of the armies, Arrian!
Overall Strategy: get the hell out of this unwinnable war, go builder, watch and wait. This includes east coast watch ships. It will be interesting to see how the Balance of Power shakes out between Lego, ND and GoW. Meanwhile, we're not totally out of it. Yes, we needed more land (and productive land at that) to be a superpower, but it's not like we're Vox. We've got a strong base. Further, though the war has been something of a dissapointment, remember this: we did hurt ND & GoW. Not as much as we would like, but we did. This war was no cakewalk for them. It would have been, if not for us.
The North: Withdraw our forces. Yes, I know. It stings. Suck it up. Lego has us over a barrel. We concede this time, and remember. EDIT: only if there are Lego forces in view. If not, proceed for now, while seeking peace negotiations.
The South: depends on what we see. Any chance of hitting the Alamo? Probably not, given the defensive bonuses it has.
Must deal with the ND galleys.
Allies: see the RP contact thread. That about covers it.
Diplo: OPD has a PM out to Aggie. We await a response. But can someone else send something to ND?
Econ/Science: Continue with primarily civilian builds. We're researching again, right? Leave it, whatever it is. I don't want to waste another turn of research switching around.
-Arrian
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:31
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The North seems fairly obvious: move 8 with the land forces, but keep at least some of the ships nearby.
If we make peace, then I'm sure we can take our forces off in stages. Therefore, if we have 8 galleys up there, I'd say we can keep about 3 in the area, and move the rest southward. I don't want to cripple our transport capabilities just *in case* we reach a settlement.
In the south, the big question is whether or not we gamble and hit the Alamo. At this point, I'm leaning toward saying "what the hell, why not?" even though the logical part of me (the part that says get out of this war) says that it's stupid to hit an elite rider on a hill behind walls, fortified.
I just don't know. If we don't hit the Alamo, what DO we do?
Blah.
-Arrian
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:31
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[Decision to consolidate unit movement reporting just in case of another crash]
Northern first wave sent 8.
10 slowmovers loaded onto northern Galley fleet, Galleys sent to YK3332, re-assembling other Galleys there as well.
8 Knights at Pamp6 move to Alamo8. Subject to enemy Cats, yes, but part of the negotiation posturing with GoW. BTW, the ND forces at Alamo87 are 1 Musket, 3 Pikes, and 1 AW. We now have 20 Knights directly threatening Alamo, and 12 threatening YK... should be interesting.
3 Galleys carrying 6 Knights move from OG77 to Sirocco6. Knights unloaded into Sirocco.
Cat in Sirocco sent to NM7... further destination TBD.
Various Worker moves... some heading way south for chops.
New idea, and I am just going for it: Given our cash constraints, I have sent 3 WCs from OG towards the east coast... joining the 3 from Beta, that makes 6, putting us a good way towards an eastern screen.
Given the above, we may want to consider production other than Galleys on our west coast.
______________________________
Tout comprendre, c'est tout pardonner. 
And who the heck do I send this to again?
* Theseus digging around in the old turn threads.
Let's get our collective act together this weekend, shall we?
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:31
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Jesu christo...
1:17 am... and I STILL haven't played any Conquests yet!!!
The new kitty, Kali, thinks that is CRAZY.
On a serious note: It IS 1:17 am, and I, at least, have had no response via PM from GoW... that's on purpose, I am sure (fer Chrissake's, MZ is on line, uh, 22 hours a day? ).
We should stonewall them back... we have 32 Knights threatening them... no more communiques until they peep back at us.
And, before I go to bed, let me express my emotions for the day, as I have been restraining myself:
F*CK ALL OF'EM!!
Lego? Are they f*cking kidding? "Their interests"? What, to see the rest of the world waste time? Hey, I think they are playing as Machiavelli remarkably well, but WE see it, and we'll do something about it.
GoW: OUR mistake... they WANT to be a junior partner with a special role.
ND: I respect the HECK out of what they've been accomplishing. But now they need to be dismantled. Re-phrase that: Destroyed. Demolished. Eradicated. Gone.
What's your old line, Arrian? "Break things..."
I am p*ssed off. It's time to take the reins of this game.
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