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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:31
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Just less than Half way finished as Egypt on Monarch; just finished the world's first wonder. (Hanging Gardens; it started as the Pyraimds but I switched when I discovered City Planning and noticed it would also give me a GA and was cheaper.)
My thoughts:
1. I discovered that I was wasting resources 30 turns into the game when I noticed that tax men yeild 2 and scientists 3.
2. When the second civ entered the Iron Working era, I felt like I was at war with the Hasademian Barbs! They certiatnely have bothered me much more than any of the offical rivals, forcing many of my workers to switch the areas they were improving.
3. Unless the AIs can switch govts very quickly even with non-religious, the Tribal Council govt should either be removed or else non-religious AIs should be taught not to switch to it. (What's the point falling behind by a tech researching a govt with that minor an improvement if your not religious.)
4. A Religious human player could really exploit going back and forth between Orthogophy [sp] and Monarchy. Alas, I'm Egypt in this game.
5. It was only a few turns ago that anyone made contact with the Greeks. Are they supposed to be a virtual non-factor?
6. Discovered AI exploit accidently: Blocking AI workers off from their homeland freezes them in place. (I founded a city near the distination of the Phonicean workers and placed a unit blocking out any future settlement at the same time, and those workers sat there until I founded a city close enough to that bottleneck where I felt comfortable releasing the one tile block at which point the phoenican workers started heading home.
7. Phoenican AI (and presumably others) needs taught to build culture improvements when in a potiential tug of war situation with a luxary colony just outside their borders. (They are about to lose possesion of the wine in the Sinai to me since I finished the Cerminal Mound in eastern Egypt before they did.)
8. None of the AIs have tried to settle Northern Africa behind me yet? (I presume that at least one of the Phoenicans, Greeks, and Hities are sea faring)
Current colonization of Africa status: I've pretty much have Egypt proper settled, except for my planned South Eastern most Red sea city [settler almost finished]. I think I'm slightly into Libya along the coast, settler and warrior pair are on their way to the incense. [loose city spacing in that section, choser in most.)
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:31
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Uber: I agree
It seemed to me the key was to force myself to stop building more cities and focus on maybe 3 super cities (and newer ones would send settlers) While there's lots of land, there's not a lot of time.
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:31
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Well, the Phoenican version of the WM was much more extensive than I anticipated it to be in my game.
I did buy everyones WMs (Babs was almost worthless, costing me only 10 gold.), for the Greeks I gave them payment mostly in Stone Age techs. The Hities and Phoenicans got some Iron Age techs [in one case I added cash and in the other they added cash], others got pure cash. I wanted to see the lay of the land, especally for the competing wonder building cities.
Apprently the only section nobody bothered to explore was non-coastal North Africa [west of my own limits], the Mediterian, and a few land tiles near the Black sea but in that case the Hities already had units on their way to explore there. I have doughts that the AIs will be doing much sea exploring unless me owning Navigation is enough for them to safely explore the seas.
Edit: Game now over, just won. I had money left over when I masively upgraded my army from Warriors to Companion Inf and War Chariots to Chavarly two turns before finishing the last wonder (Great Light House)
There were still 2 required techs in the Iron Age remaning, so the Age of Empire wasn't reached. And my only war was with Barbs the entire game.
Last edited by joncnunn on 14-11-2003 at 05:22
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