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PeaSoup
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Vancouver, BC
Nov 2001 time: 21:31
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ya, I was suprised to see the +1 movement.
I can now make a stack of native 1 movement defensive army to keep up with my fast attackers in the ancient and middle ages. works WONDERS..
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CiverDan
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well..i just made a quickie scenario with a 3 immortal army and stats are 4/2/2. Maybe its 1/6 of A/D stats as a whole. (i.e. a 3 Cavalry army is 7/3/4. In other words u need 6 attack to get a bonus w/o the mil. acadamy.
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Dominae
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Early MGLs are far less unbalancing than they used to be in Play the World. Gettting a Great Leader to rush the Pyramids is far great a swing in power than creating a powerful Immortal Army.
I think this makes my opinion clear on early SGLs...
Dominae
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Dominae
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Approximately 3-5% chance with the first discovery of any tech.
This does not mean much, I know. Let's just say it happens seldom enough early on that it's not unbalancing in general. In those games that it does happen for the human player, it is very unbalancing. Researching The Wheel first and getting a SGL for it usually means game in any MP game, I would imagine in most SP games too.
Dominae
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PeaSoup
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Vancouver, BC
Nov 2001 time: 21:31
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quote: Originally posted by vmxa1
I don't know how often, but I just a turn where three wonders popped up at once. I suspect that some SGL were involved. One was from the last place civ (ancient age). | how can a last place civ manage to get a SGL? Since the civ is in last place, it is unlikely to be the first to discover any techs.
Though I like it if the AI uses SGL to rush wonders, will keep me on my toes.
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Plotinus
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Presumably the armies heal fully in two turns only when resting in a barracks. I always thought it a big flaw that armies took forever to heal - after all, if I had three separate units sitting in the barracks, they would all heal within two turns, so how come they don't when they're all in the same army? That's one reason why making an army often wasn't worth it. This change addresses that rather unfair imbalance.
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