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Catt
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California - SF Bay Area
May 2002 time: 21:31
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I'm still playing my first game - and playing with a spirit of experimentation rather than trying to win efficiently (RL has kept me from much gaming). I've just recently confirmed that I have maps of all available land, and unless my particular game is very flukey, I've come across what so far has to be one of the larger changes from PTW to C3C (though I hesitate to get too breathless with such little actual experience).
I selected "middle" map features on a random standard map with the standard 8 civs: Continents, 70%, temperate, 4 billion, etc. Using CTRL-SHFT-M to make sure I'm not missing any luxuries, I count as few as 3 instances of several luxuries, and the most widely available luxury has only 5 sources available. Specifically, of the eight available luxuries, 4 have 4 sources, 3 have 3 sources, and 1 has 5 sources. In PTW you could pretty much count on having 8 instances of all eight luxuries in an 8-player game. The consequences of the scarcity should be quite severe!
Did I draw a fluke or can others confirm a new approach to luxury availability?
Catt 
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Catt
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California - SF Bay Area
May 2002 time: 21:31
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quote: Originally posted by vmxa1
I can't say at this time, but you could go to the editor and gen up a few maps and see what they have for a better feel. |
Great idea! I only bothered to generate 2 C3C maps and one PTW map, but the new luxusry scarcity would seem to be true. In both C3C maps, there were limited luxury sources; in the one PTW map, there were plentiful luxuries.
quote: Originally posted by Jaybe
Wow, luxury occurance scarcity would really work well if there was increased lux variety (tobacco, etc). |
There aren't actually any new luxuries -- tobacco, sugar, oasis, bananas, etc. are just bonus resources (like wheat, cattle, fish, etc.)
If my initial game is of any validity as an indicator of things to come, it is going to be a lot harder to achieve hordes of happy citizens (if only because certain luxuries never hit the market -- they are traded AI-AI and apparently renewed quite frequently).
Catt 
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playshogi
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The AI will not automatically renew trade deals any more, either. In prior versions, the AI always renogiated a different price, but the deal would always go through. Not now.
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eric2075
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indiana, usa
Apr 2003 time: 05:31
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I'm playing my first game with Conquests also and from what little I've seen so far the luxuries do seem to be pretty scarce.
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justjake73
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quote: You can increase the likelyhood of luxuries appearing in the editor. |
How?
Will that affect the whole game, or just a map created in the editor?
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Jeem
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Ayrshire, Scotland
Sep 2001 time: 05:31
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Catt - I've noticed a distinct lack of luxuries also.
However, there seems to be an overabundance of tropical fruit (in jungle) and tobacco (on grassland). Every game so far, I've practically been falling over both of those and having a real scarcity of tradeable goods.
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All times are GMT. The time now is 05:31. Apolyton Time is 00:31. |
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