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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Are we close to civ2 yet?
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mostly_harmless is offline mostly_harmless
Settler
UK
Jun 2001
time: 05:31
  Old Post 09-11-2003 18:18
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#1 Report this post to a moderator
Are we close to civ2 yet? Full PM-box? Change here!

Hello all, I haven't actually bought conquests yet but I was wondering if, with this new addition, the scenario making ability of civ3 is anything near to that of civ2, is there any kind of event scripting even on the most basic of levels, and what other features have been addded to the editor, thanks!

TheRascalKing is offline TheRascalKing
Chieftain
Wait, I'm a chieftain now?
Nov 2001
time: 23:31
  Old Post 10-11-2003 02:35
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#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Nope, they added a grand total of !!!!!ONE!!!!! major improvement! Now you can make a civilization less or more likely to research a particular technology. Even if set to 100% unlikely to research it, if they have nothing else to research, they will still research it anyway. There is still no button to make a tech "unresearchable". I seriously think that civ3 should be scrapped and forgotten entirely...go back to civ2 and try to make the "real" civ3 from scratch.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:31
  Old Post 10-11-2003 03:05
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#3 Report this post to a moderator
Tired of ads?

Without making culture optional, civ3 will never come close to civ2.

Not that that's a bad thing.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:31
  Old Post 10-11-2003 18:08
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#4 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Nope, they added a grand total of !!!!!ONE!!!!! major improvement! Now you can make a civilization less or more likely to research a particular technology. Even if set to 100% unlikely to research it, if they have nothing else to research, they will still research it anyway. There is still no button to make a tech "unresearchable". I seriously think that civ3 should be scrapped and forgotten entirely...go back to civ2 and try to make the "real" civ3 from scratch.


Huh, like it was much better in Civ2?

When I remember all those Civ2 scenarios and how easily they could be explited to gain easy victory.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:31
  Old Post 11-11-2003 05:21
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#5 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by TheRascalKing
Nope, they added a grand total of !!!!!ONE!!!!! major improvement!


Wow, clueless post of the day. Have you even looked at the new editor? I'm not a scenario maker, so I don't know all of the changes, but the editor has been improved. Probably not to the extent you wish, ie. no scripting, but it is more advanced. To say otherwise is just embarrasing on your part. ex. locked alliances, locked war; can't trade certain techs; new stuff to use: volcanoes, plagues, 2x port damage etc. etc.


quote:
Originally posted by TheRascalKing
I seriously think that civ3 should be scrapped and forgotten entirely...go back to civ2 and try to make the "real" civ3 from scratch.



Good luck with that.

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:31
  Old Post 14-11-2003 19:21 Visit GhengisFarb's homepage!
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#6 Report this post to a moderator
Full PM-box? Change here!

There are lots of new options in the editor and you can make scenarios but not like in Civ2. There are no event scripts but creative people can probably find different ways to simulate things.

lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:31
  Old Post 15-11-2003 01:03
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#7 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by GhengisFarb
There are lots of new options in the editor and you can make scenarios but not like in Civ2. There are no event scripts but creative people can probably find different ways to simulate things.


No events? I guess civ2 scenario league will be alive for a long time.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:31
  Old Post 15-11-2003 05:14
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#8 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by GhengisFarb
There are lots of new options in the editor and you can make scenarios but not like in Civ2. There are no event scripts but creative people can probably find different ways to simulate things.


There are many things that it is impossible to simulate. For example, getting a tech when something happens (so you can make things obsolete, for example), giving units, etc.

I WANT EVENTS

Bane Star is offline Bane Star
Warlord
Adelaide, Australia
Sep 2000
time: 15:01
  Old Post 16-11-2003 11:22 Visit Bane Star's homepage!
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#9 Report this post to a moderator
Avatar Enlargement: We've got the solution

Major problem#1

'hidden/no Era techs' Cannot be assigned as pre-requisite... So the Scenario Idea of, Event X, Gains Tech X, makes obsoloete Units XXXXX, is difficult if not imposible.

Same problem with Era techs... Cant use Horsbackriding as a prerequisite for Modern Cavalry, So even if you never got it back then, You can still reseach it now.

Event Scripting, is still, and will still be a Civ2 Goody, for at least another year (if not 2+)

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