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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > flavour traits
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sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:31
  Old Post 10-11-2003 14:00 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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flavour traits Increase Your PM Length

just a few more days, then i'll be getting my c3c

a lucky friend wrote something about flavour traits. something like that you can predefine or at least influence the research direction of AI civs. he said that's used in the AoD conquest where the native american civs research a different path than the european civs.

can anyone give me more detailed information about this? how useful is this feature?
and does it only influence research or also governments, unit building, diplomacy, improvements, etc?

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:31
  Old Post 11-11-2003 05:00
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Remove this text

Well if a civ doesn't have the tech for it how will it change governments, build units, build improvements, make treaties, etc.?

The only shortcoming I see is that the flavor techs have to be optional.

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