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Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:31
  Old Post 10-11-2003 19:56
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T55 - 1650 Bc Help yourself to an AD-FREE life

Setting up in advance. Lots to do.

Accept tech from Python. Select HBR as new research. Send CoL to Python.

Settler team moves 2.
Farley roads.

Southern Scout pops hut. Switch research to republic, at the highest rate we can manage.

-Arrian

Mountain Sage is offline Mountain Sage
King

Feb 2003
time: 05:31
  Old Post 11-11-2003 17:24
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Support Apolyton or Terrorists Win

Ahem,
A nice pic of our territory and units, just to remember where we stand...?
Thanks.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:31
  Old Post 11-11-2003 19:15
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The turn hasn't been played yet.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:31
  Old Post 11-11-2003 19:26
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Tired of ads?

Screenies are nice every turn if possible .... but I'm not sure if the turn-players can guarrantee to offer full documentation and screenies every turn whilst active membership is rather low. If there were six or seven people checking in each turn to participate then there would be a stronger case for a more rigid documentation regime.

As it stands, it would mean quite a lot of time every day or two to for a relatively small and occasional public. I hope you see what I mean and don't mind peering back a turn or three for some recent pictures. We do them, just not piously at the moment

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:31
  Old Post 11-11-2003 19:31
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If you're not on the save list, that must be the easiest way to see where we are. Hey, you could even follow the turn and post the screenies yourself

I think we have done OK in documenting the 'deltas' - what's changed on each turn.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:31
  Old Post 12-11-2003 00:39
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Lose 30 kilos (of popups)

I do mean to take a snapshot or two each turn, but my connection at home is crappy, and just browsing through 'poly to update the turn thread, the save game thread, and then upload/link screenies can take a surprising amount of time. That said, I was a big fan of screenshots when I was trying to follow what GS was doing before I had myself added to the save list, because I most often browse 'poly from a better, faster connection, um, elsewhere, where I do not have a copy of the game installed (bad, bad, bad idea).

So, basically, my response is: I will try to do screenshots when I play turns, and so will Cort I think, but it may not happen every turn. As he said, the best way is to load up the turn and play along (although I admit, sometimes I'm a bit vague on the movements of our warrior pickets and northern scout).

-Arrian

Mountain Sage is offline Mountain Sage
King

Feb 2003
time: 05:31
  Old Post 12-11-2003 18:11
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Support Apolyton or Terrorists Win

I'm not expecting pics every turn, but now and then it would make me better understand where we are standing (I know, the Master Plan...).
As for the save list, I thought I was in (I gave my e-mail, that is), but since I don't get anything, I suppose I still have to do something, but what?
I agree with you, if I could receive the save every turn or so, I woudn't need any pics.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:31
  Old Post 12-11-2003 18:58
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Maybe LL haven't checked the email list on the main forum, cos I think you did add yourself there. You could try a repost on the main forum, or try emailling this player as he often plays the save.

danielopez {AT} supercable {DOT} es

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:31
  Old Post 12-11-2003 19:34
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Got spare money?

Rcvd Wheel and Philosophy from Python.

Discover Code of Laws. sent to Python accepted.

Silesia builds Warrior,

CoS builds Archer who goes 369 onto hills north of Izzardia where he can explore the final dark mountain next turn.

Archer coming in 3 turns in Burundy, and Barracks in 4 turns in Swindon. We might want to decide what to build next in Cos and Silesia next - ordered workers in both for now.

Settler team moves 2

Farley Roads


Northern scout plus Jungle & Monkey warrior lookouts do their kukuracha (sp) shuffling-about type thing looking for barbs.

Order of Peace :

8 Warriors
1 Archer
2 Scouts
4 Workers
1 Settler

Total 16, allowed 20.

1st in pop, 2nd in GNP and Land, 3rd in mfg and productivity. Monkey are no longer building a wonder.

and finally ...

Mysticism!

(party smiley whatever that is)

- from the Souther Scout who moves 1,1 and also sees Ivory.

Slider set to 10,0,0 for Republic in 32 turns, -1gpt, 152g

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:31
  Old Post 12-11-2003 19:42
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Increase Your PM Length

pics to follow - I only have a floppy disk data link btw my civ-box and net-box now (both Civ and My Flash disk are forked on my desktop, and I've lost my Civ 3 orig CD :sob: )

Last edited by Cort Haus on 12-11-2003 at 19:56

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:31
  Old Post 12-11-2003 20:18
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Izzardia 1650BC Support Apolyton

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:31
  Old Post 12-11-2003 20:20
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Monkey 1650BC Avatar Enlargement: We've got the solution

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:31
  Old Post 12-11-2003 20:22
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NB - I replayed the turn to get the screenies, as the priority is to get the turn moving asap so we can get back to the turn-a-day rhythm.

As a result, the builds are showing different to those I actually used.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:31
  Old Post 13-11-2003 00:06
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Excellent, Cort.

I agree with the worker in CoS (that was planned). In Silesia, I might favor a barracks. What do you think? Two barracks cities would be nice... and those two in particular are going to be some of our highest production cities once we're out of despotism, due to the hills (we're gonna have to irrigate over some of our mines on the bonus grasslands, though).

After our next city is built 444 of Izz, I think the next two should be built down into the jungle, to secure horses (south of Silesia) and silks. Then a city out by the cow, west of Swindon. After that, I think we pump workers for a while, concentrating on building up the cities we have.

-Arrian

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:31
  Old Post 13-11-2003 01:21
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I fully agree with the sites for the next four cities - completing the inner ring and adding cow, horse and silk then consolidating with workers.

ISTR there were two wf in Silesia working unroaded tiles. Getting these roaded would start making a notch in the 32 turns to Republic, which in my view we can easily get well down below 30 turns with city growth and roads on this juicy terrain. We have good reason to keep our food pump a town, but if we wanted a rocket-fuel injection to research, just let that baby hit size seven. Even without this measure I'd say (and I've only had a pint and a half) we might push near 25 turns.

If the Stooges are about to descend on these tiles, (sorry, not checking the Plan) they'll be roaded in 5 turns so the Silesian worker could be a barracks, OK. What are we going to build in the barrackses? A round of spears btw 2 healthy barracks cities serving 10 clients should be OK.

Maybe I'd better check the plan ....

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:31
  Old Post 13-11-2003 01:28
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Suffering from ads?

Yeah, the Plan calls for roading the wine hill, then moving "2" onto the bonus grass (though I called it 1, 2, 6, IIRC, which gets us to the same tile). Road, mine, move to other bonus grass next to Silesia. Road, mine.

So it's possible we could get down to ~25 turns. Not sure, though, how much a few extra commerce/turn will really effect things, because Republic is a very expensive tech. So I was being conservative with the 30 turn estimate.

I was thinking of building several veteran spears, yeah. And then some horsemen, probably. Non-barracks cities can toss in some catapults here and there. But I think most of our production will be non-military. I think we've just got to gamble on "peace in our time" for quite a while.

I have to keep that firmly in mind when dealing with Monkey...

Nice Monkey. Nice Monkey.

-Arrian

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:31
  Old Post 13-11-2003 02:41
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quote:
Originally posted by Arrian
Nice Monkey. Nice Monkey.


Indeed.

I've been thinking about this. First, our other neighbours. We don't know what team Python think, but so far through SR they have been a positive trading partner, seemingly sharing our goal of a mutually peaceful tech alliance.

They are committed to full-power research and have delivered (with uncanny co-ordination) in step with ourselves. Why should they wish to change this, when SR has recognised that we need to keep pace with a possible four-way tech team on another continent?

Also, SR has stated on a public forum that he's enjoying this game, which hopefully means he's enjoying the playstyle, and wishes to continue likewise, as we do.

What's this got to do with Monkey? Well, I think we should be trying to formalise relations with both neighbours to ensure an international rep hit to any party messing up our scientific paradise, and to help dissuading Monkey from favouring a pointed-stick strategy. A possible security arrangement with Python could help deter Monkey - perhaps as tech payment.

If Monkey turned out alright, maybe they could be our eventual 'hired goons', providing a pointed-stick element to a powerful uber-alliance. Crazy maybe, but thinking about things like this is what makes this game such fun

I'd rather risk getting tw*tted playing a strat like that for the fun of it than build a stodgy army to conventionally deter our neighbours and deliver only average research and be only an average civ.

As Eddie would say .. "we're a CAN do Civ!"

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:31
  Old Post 13-11-2003 19:16
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I agree with, well, your entire post. I noticed SR's comment too, and it pleased me, both because I consider him a friend and because it bodes well for future English Comedy Team relations.

Monkey are never going to match the commercial output of Python or CoD. What they can do is beat on someone. We just need to do our best to make sure it isn't us. I'm mentally preparing myself for possibly gifting republic to the Monkeys. We want them in that government anyway (oh, if this was Conquests would we EVER), and it's a very valueable tech, so I would hope they would really appreciate it.

I really want our 3-team alliance to go deep into the game, with a coordinated intercontinental assault being launched from our shores. I would LOVE to just show up unannounced with a massive invasion fleet, and just set about butchering the Sunshiners or the MASTers or somebody. I also really hope they aren't in galley range. Even close to it, so a suicide run could do it. I want to wait until AT LEAST Astronomy, preferably Navigation, before we make contact with the others.

The notion of a "Grand Alliance" appeals to me. I think it also appeals to SR.

-Arrian

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:31
  Old Post 13-11-2003 22:27
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Sounds excellent. Ideally launch the attack with our trump card - purple frigates in deadly make-up - and renamed 'Foundation of War'. Then land the counterattacking Pythonian Pink muskets and a few dozen NMs to monkey about and break things - and with three GA's the sun shall never set on the Izzardian flag!
We might even build some of those Privateer thingies.

Perhaps this is the vision whuch can assemble and inspire the Grand Alliance of XXXX*.

* insert continent name here

(NB: Smith's and Copernicus would do us a wonder-GA)

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:31
  Old Post 14-11-2003 00:14
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Yeah, I'd love a Copernicus-Smith's triggered GA. Dunno if that's gonna be possible, though. A MoW triggered GA would be around the same time period, though.

Privateers could be fun, though it would be nice if this was Conquests, where we could enslave enemy ships and multiply our privateer fleet. Yar!

-Arrian

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