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Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:31
  Old Post 19-11-2003 23:58
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Indeed. I know more about the issue now, and I agree they're being unreasonable.

Unfortunately, that might wreck the entire game.

-Arrian

Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:31
  Old Post 20-11-2003 01:29
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I think Bigfree's suggestion about getting another team to step up and take over for them might be quite the good one. Unfortunately, I don't know of any such teams that are available, formed, and waiting that aren't also already playing, except... well... the ladder. And boy oh boy would that put ME in a weird position.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:31
  Old Post 20-11-2003 02:27
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Why? They can function without you, right? Don't want to play against them?

-Arrian

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:31
  Old Post 20-11-2003 02:32
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I think the best hope is for some cooler heads on GWT to take over their game. A coup. Surely there has to be at least a couple of them that aren't so obstinate. all they would need would be 2-3 people to run their turns. hell, it would be a lot faster.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:31
  Old Post 20-11-2003 20:57
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to the coup idea.
I'm just concerned that all the cooler heads in GWT have already left or reduced participation to zero due to what must be going on inside the team

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:31
  Old Post 21-11-2003 09:50
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Turn is here. CFC offers us their WM accepted. When you open it just press ESCAPE to exit without seeing the map until further directed by the Consuls.

The top post has the link to the uploaded save, otherwise here it is again

http://apolyton.net/upload/files/Mr...ans_0090_AD.SAV

EDIT: We lost Bambi and whatever else was with it 8 of Catchopolis, and since there are no units in the open we lost them to Horsemen. BFC is still standing.

We also lost the NM and MI landed at Anarchy, as well as the Galley there. Some of this was supposedly noted in the "pre-save" miccofl allowed us to view. I cannot tell how much as I have not seen that savefile.

Last edited by MrWhereItsAt on 21-11-2003 at 10:17

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:31
  Old Post 21-11-2003 11:03
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dp

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:31
  Old Post 21-11-2003 11:03
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We lost another NM and no GA I suppose
These guys have 100% chances for their horses to retreat, or what?

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:31
  Old Post 21-11-2003 11:08
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I am not in a big hurry to play this. Our galley, the Expedition, is gone. We need some boats.

Options are to take them from:

Incensity: on horse, 3 turns to galley
Hispanica: on horse, 3 turns to galley
HoD: on CH, 3 turns to galley
Big Bend: on CH, 7 turns to galley

Hispanica and HoD are on the wrong side of the land mass. Big bend is closest, but without a rush it will take a good long while. Rushing too much defeats the purpose of 40 turn science. We need to keep a big bank account.

Also, 1 galley on 1 galley is less than optimal. Best we have at least two to deal with the GCA marauder.

Also, I note that GCA is short a city beside the iron near CFC (the original cause of all this war on our continent).

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:31
  Old Post 21-11-2003 11:22
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This is really quite funny. CGN noted that the RNG was different in this turn because their Galley survived the Ocean crossing where it did not in the save they had reicieved before they demanded that GWT replay it. Since it was changed, you'd think that what GCA had originally done, in attacks on us. would be affected as well, but I guess that GCA's luck keeps mounting.

Let's rush one out of BB. I don't think we need two Galley's. I don't think GCA has many units to spare for an away mission.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:31
  Old Post 21-11-2003 11:42
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I am rethinking what we could use Galleys for...

Right now GWt is able to hit and run on us when we get close and the are comfortable doing that while being able to run units over to Server Fire if they need to suddenly protect it. I'd like to load a few Cats onto a Galley or two (maybe one empty and one full for safty sake) and use them to destroy as many roads, as they can possibly reach.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:31
  Old Post 21-11-2003 12:01
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cats can fire from galleys?

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:31
  Old Post 21-11-2003 15:49
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Suffering from ads?

They used to.
I dont think they can with 1.27

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:31
  Old Post 21-11-2003 17:45
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No they can't.

If we get the Galley from anywhere, get it from Incensity.

But remember, this war will eventually be fought on land.

E_T

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:31
  Old Post 21-11-2003 20:11
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Correct me if I'm wrong (and my apologies for beating a dead horse), but has GCA never lost a battle on offense so far?

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:31
  Old Post 21-11-2003 23:01
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Typical.

Whatever, onward to victory! Crush 'em.

-Arrian

wervdon is offline wervdon
Prince

Nov 2001
time: 23:31
  Old Post 22-11-2003 03:34
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If GCA has a galley now, then I don't think we should bother building more until they are toast, its a waste.

All they have to do is sit in a city, and try coming out to attack us each turn until they win, or not even each turn but between each individual combat between other units (or bombardment).

With them reloading (and I honestly couldn't be convinced at this point that they aren't reloading), it's just a waste of our resources to build galleys. The only way to win that sort of fight is by sheer #s which we won't have at sea.


Note that Im not saying that we should whine about it and accuse them of being cheaters any further, there is no point unless we can prove beyond any shadow of a doubt that they are. I'm just saying that we should take the tactics we believe them to be using when we plan our strategy and plan accordingly.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:31
  Old Post 22-11-2003 04:54
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My concern is them returning the favour of galley raiding. What do you propose we do if and when 2 elite horse show up on the outskirts of Tripoli?

I want a couple of galleys so that we can track their galley's movements and sink them if they advance.

I agree that our galley raiding days vs GCA are over, given the string of 'luck' they are enjoying.

wervdon is offline wervdon
Prince

Nov 2001
time: 23:31
  Old Post 22-11-2003 08:23
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I didn't realize you intended the galleys to be defensive, they should stay in our waters and not move into "range" of a GCA galley at the end of a turn at all if possible though. Instead we should end our turn just out of their range and force them to enter our range to get by us if we see them coming, giving us the offensive strike.

Harbored in a city, coming out to scan the nearby seas and back in each turn would probally even be better if its feasible.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:31
  Old Post 22-11-2003 11:49
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report coming up after i beat it into some sort of order.


notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:31
  Old Post 22-11-2003 11:57
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Lose 30 kilos (of popups)

Turn start:
CFC offers World Map, accepted. Accept WM.

DomesticAdvisor wants to know if Cuido should be abandoned. Yes it should.


Unit Movement and Actions:
Differing from, or in addition to, those posted by Trip

MI 'BigFurryInfantry' attacks barb camp at 8. No damage taken. +25 gold
MI 'Alva' moves 8 8 8 towards barb camp

N 'MerZenary' moves 2 2 2 on the way to the front. City production changing to accomodate
N 'Togas' moves 6 6 6 to spy camp. Two Minoan warriors are in the camp

W 'not_panag' moves 6, end turn to cover both the Silks and Equilibrium with Togas gone East

G 'AS Princess of Apolyton' [W07 'WhiteBandit'] moves 3 2 2 to watch the crossing point

H 'Trip's Guard III' moves 2 2 2 2 2 3
H 'Arnelos' moves 2 4 1 2 2 2
H named 'con McHorseman' moves 2 2 2 2 4 4

C Toss the Catapult moves 2 2 1
C Hurl the Catapult moves 2 2 2
C Fling the Catapult moves 3 2 2
C Karina the Catapult moves 3 2 2

H 'BFC' moves 4

N 'Mao' moves 7 and fortifies

C Fire the Catapult moves 1
C Trasher the Catapult moves 1
C Gate Crasher the Catapult moves 1
C Heart of Darkness the Catapult moves 1
C Smasher the Catapult moves 1
C Kloreepult moves 1
C Simon the Catapult moves 1
C Possum Catapult moves 1
C basher the Catapult moves 1

H 'SeaBiscuit' moves 2
H 'Tripoli' moves 2 2 1 2 2
H Bingo moves 1
H kermit moves 1

MI Scourge moves 1
MI Aidun moves 1
MI Hack moves 1
MI Robin moves 1
MI Donald moves 1
MI Igor moves 1
MI Jean-Luc moves 1
MI wervdon moves 1
MI Makahlua moves 1
MI Beta moves 1

N 'Enamel' moves 2
N roadcage moves 1
N Sharpe moves 1
N HungryOPD moves 1
N Taxi mowes 2 2
N Waiter moves 1 2 and fortifies

Worker 'Rah' moves 8 9 6
Worker 'Yo' moves 2
Slave 'Anarchy' moves 2

Settler Poly renamed 'Alfred' moves 2
Settler nana moves and fortifies

H Incensity moves 7 and fortifies
H Bambi moves 7 and fortifies
MI Steelglove moves 7 and fortifies
MI Theseus moves 7 and fortifies
MI E_T moves 7 and fortifies
MI Banantopia moves 7 and fortifies

W 'WWNN' moves 8

Settler Cuido moves 2 2 2


Economy:

Workers:
Spike & Moosefart - move 2 to Karina 7
Monkee & CalcII - Road (done)
Go3 (MrWIA, EVC & Dejon) - Mine (done)
Dan & Gits - start clearing (6 turns to complete)
Sanchez - moves 2 1 1
panag - moves 4. Not what E_T wanted, but adding him to Hispanica at this time could cause us to have to leave both hills or use the slider if ww increases. Actually, he moves 2 4 9 (my mouse just about destroyed the whole turn to this point).

WorkForce:
Apolyton - change WF to 3-4-5-8-12-13 (working game)
Mingapulco - change WF to 2-3-6-9-10
Equilibrium - change WF to 7
Hispanica - change WF to 1-2-3-4-20
Possumopolis - change WF to 4-7
LuxInvicta - change WF to 1-7-11-14

Builds:
Apolyton - Horseman built, start building Settler (turn 1 of 3).
Mingapulco - Building Marketplace (turn 3 of 10). Changed to MI in 2
Incensity - Building Num Merc (turn 2 of 4). Changed to Galley in 3
Tripoli - Building Horseman (turn 3 of 3). Changed to Merc in 1
Big Bend - Building Courthouse (turn 4 of ??, Schedule TBD). Changed to Galley in 7
BigFurryCity - Building Horseman (turn 3 of 3). Change to Merc in 1
Heart of Darkness - Building Courthouse (turn 4 of 16). Change build to Marketplace (turn 4 of 20).

slider: at 9/0/1
330 gold, plus 35gpt
Invention in 24


Late Breaking Unit Moves: on top of above
N 'Mao' moves 2 from Inevitable
N Waiter moves 2 from Inevitable


Diplomacy:
to CGN. Contact with CFC, unaccepted
to CFC. WM accepted

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:31
  Old Post 22-11-2003 16:07
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#52 Report this post to a moderator
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My abject apologies for not being able to make the chat last night. I had some RL things come up that prevented me from being around at all last evening.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:31
  Old Post 23-11-2003 02:14
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#53 Report this post to a moderator
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No worries, Arne. MZ and I were debating whether you were snowed in or had sun stroke. Glad to see you are OK.

quote:
Originally posted by wervdon
I didn't realize you intended the galleys to be defensive, they should stay in our waters and not move into "range" of a GCA galley at the end of a turn at all if possible though. Instead we should end our turn just out of their range and force them to enter our range to get by us if we see them coming, giving us the offensive strike.

Harbored in a city, coming out to scan the nearby seas and back in each turn would probally even be better if its feasible.


That is the way I am thinking. I agree we sit and wait for them to come to us, and thus remove the initiative from them (that sounds funny, but it is true for the combat).

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:31
  Old Post 24-11-2003 15:53 Visit BigFurryMonster's homepage!
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quote:
Originally posted by notyoueither
cats can fire from galleys?


No, but we can fire cats from galleys.

MEEEEEOOOOOOW!!!!

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:31
  Old Post 24-11-2003 15:56
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