Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > The best part of moo3 is....
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
15.Sep: NOT PLAYED, `DIDN`T MISS ANYTHING`
08.Sep: A `TRAGEDY` FOR THE FRANCHISE
29.Jul: MADE A MISTAKE, `WG` SAYS
CivGroups
Apolyton Storywriters' Guild (56): Not a Member - Join

bottom of page
  - MASTER OF ORION 3 (US) $29.99 - MASTER OF ORION 3 (UK) £24.99 - MOO3 STRATEGY GUIDE (US) $13.99 - MASTER OF ORION 2 $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Torious is offline Torious
Settler

Nov 2003
time: 05:31
  Old Post 11-11-2003 16:24
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
The best part of moo3 is.... Get a bigger avatar today!

the Intro, period.

Sorry for the spam, but I feel better now

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:31
  Old Post 11-11-2003 22:26
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Got spare money?

I actually Think its ok, if it didn't have the bugs/had better documentation it would be better still, and if the ai could determine whether or not a world was a research world or a ship building world for spending purposes it would be great.

Vince278 is offline Vince278
King

Dec 2002
time: 05:31
  Old Post 13-11-2003 10:56
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Re: The best part of moo3 is.... Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Torious
the Intro, period.
Sorry for the spam, but I feel better now


Actually, the intro was the first thing I hated. The motion in the video was so jerky that I couldn't follow what was going on.

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:31
  Old Post 13-11-2003 22:30
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Get a bigger avatar today!

you have to dl the new rad tools and move a dll to the moo3 directory to fix that by the way.

Vince278 is offline Vince278
King

Dec 2002
time: 05:31
  Old Post 14-11-2003 10:10
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Already fixed it. Had to download new Bink Video DLLs.

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:31
  Old Post 28-11-2003 08:05 Visit Alex's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Remove this text

quote:
Originally posted by Whoha
I actually Think its ok, if it didn't have the bugs/had better documentation it would be better still, and if the ai could determine whether or not a world was a research world or a ship building world for spending purposes it would be great.


in other words: if this was another game entirely...

Unspeakable Horror is offline Unspeakable Horror
Emperor

Oct 1999
time: 02:31
  Old Post 28-11-2003 16:14
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Suffering from ads?

Skyjack666 is offline Skyjack666
Settler

Jan 2003
time: 05:31
  Old Post 01-12-2003 04:05
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
The best part of moo3 is.... Support Apolyton, buy Civilization: The Boardgame

The best part of moo3 is....
...uninstalling it.

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:31
  Old Post 01-12-2003 20:08
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Help yourself to an AD-FREE life

Its still the only game where I really feel like I'm ruling a sizable empire, not just the gopher pushing counters around in an empty country.

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:31
  Old Post 02-12-2003 04:11
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

SMAX has governors and automated formers that did a passable job of managing cities though. Still you got a hell of a lot more by doing it yourself.

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:31
  Old Post 02-12-2003 04:36 Visit Alex's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Grumbold
Its still the only game where I really feel like I'm ruling a sizable empire, not just the gopher pushing counters around in an empty country.


really? I mean, this is surprising, considering that you have so little interaction with the game...

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:31
  Old Post 02-12-2003 19:49
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Got spare money?

Individually pushing around 250 workers or putting them all on auto isn't what I call interaction. I manage all the fleets, planets and policies that interest me and can ignore the others to be dealt with by flunkies. Perfect!

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:31
  Old Post 23-12-2003 13:59 Visit dexters's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Increase the size of your Attachments

Grum, I'm assuming you're referring to Civ3.

I just have to say that I tried really hard to like MoO3. The whole build your own space empire and design your own warships thing is right up my alley as far as interest goes.

However, MoO3 is seriously flawed as a game. Feedback to user actions is hard to see. And you speak of pushing around 250 workers. Which is true and can be quite tedious when I run out of jobs for them to do, but in Civ, that usually happens in the late game (last 50 turns or so) and if you get that far, with that many workers, you've usually already won and most players stop playing and start a new map .

In MoO3, I find the tedium of constantly monitoring my planets build queue so the governors don't build something stupid to be a bigger chore, and it pretty much is a problem when the late early game hits and I have a good size empire and several well developed planets.

I'll keep trying with MoO3. I can't afford another space empire game at the moment, and MoO3 is the only thing I have installed.

rkarmes is offline rkarmes
Settler

Nov 2003
time: 05:31
  Old Post 24-12-2003 20:34
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Tired of ads?

I find that MOO3 is still the Space Strategy game of choice for me.

You see, I found that MOO3 is like game of Checkers, or Go. The first few times (or dozen times even) you play it, you feel that the game is... trivial. Take "Checkers" or "Go" for example, the first time I played either of these games I thought they were games for kids. The rules were simplistic and the strategies seemed trivial to me. HA! boy did I learn different after playing a few games with some experienced players. Neither game is simple or has trivial strategies, thats for sure!

MOO3 is like that. The first month or so I played it, I was dissapointed at the seeming lack of input needed from myself. I was in the "Wow, just push the end turn button and watch the game play itself... badly." camp. The manual was poorly done and the strategy guide wasnt a guide at all. It was mostly wrong in the strategy department.. but it did contain the CRITICAL manual elements that were left out of the actual manual. That fact was, I didnt have a clue how to "Play" MOO3. But I stuck with it because it had ... Something... that I couldnt realy define. It had personality, flavor, whatever. The game "Felt" like an epic space opera even if I couldnt figure out how to make the game "work" like I wanted it too.

So, I continued to play it, and I frequented the strategy discussions on the Atari MOO3 boards... and I learned. I learned that mastering the strategies of MOO3 is like mastering Chess or Go. In the beginning, you don't see the strategies, you just play. Its only after a great deal of practice that you begin to see the gem that MOO3 could have been with a little more polishing. It saddens me to think that MOO3 will never get those last coats of polish because the publisher, Atari (Infogrames) has abandoned it as a bad investment But, even so, the game has provided me 100s of hours of entertainment now that I know how to play. I'm still discovering the amazing possibilities that this game provides!

I hope, that maybe, in the future, MOO3 might have its source code released like Call to Power 2. There is so much potential there. However, MOO3 will NEVER be the simple, easy to get into game that people were hoping it would be. Its vision is so far beyond the simplistic galactic domination model that was the basis of MOO1 and 2 that it realy is in a different class all together. That, more than anything, was its downfall. A more approriate sequal to MOO2 would have been a game similar to Galactic Civ. Perhaps MOO3 would have been better received as a stand alone game not related to the MOO series? I think so.

(Yes, you can call me a "Fanboi" if you want)
Rob

Vince278 is offline Vince278
King

Dec 2002
time: 05:31
  Old Post 25-12-2003 09:51
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Browse Apolyton AD-FREE

I find Space Empires IV Gold to be a better space game. Releasing the source code for MOO3 sounds like a great idea but I don't see that happening anytime soon. Has anyone gotten the CtP2 source code to compile yet? Haven't heard much lately from that direction yet.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0416 seconds (82.43% PHP - 17.57% MySQL) with 44 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net