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dexters
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Vancouver, Canada
Nov 2001 time: 05:31
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I'm about 3/4 of the way through watching my first C3C debug game.
There are some nice improvements. As expected, AI builds a large navy now and we get to see some nice fleet v fleet action. I mean stacks of 6 frigates just going at each other, and ships swarming and then sinking landing parties escorted by several ships.
One thing that irked me though was that the ships have a penchant for bombarding cities.
Why? All that does is take off hp from units, and when it's not in support of land forces, that's just a waste of time and CPU cycles. I recall the AI navies used to prefer bombarding tile improvements.
Either BreakAway/Firaxis can code a way for the AI navies to recognize troop movements and them bombard cities in support of an invading force, or they should return the AI bombard back to the tile improvements, where the chance of hitting something is greater anyways and they can actually do some damage to cities by reducing food and production.
Is there anyway to code the AI ships to bombard vulnerable coastal strategic resources and luxuries as a top priority?
I know the BreakAway guys are really proud of the work they've done with the naval AI, and it shows. The AI uses navies now more than ever, they escort really well and the invasions I've seen tonight were some the most effective yet, especially when Frigates and Galleons become available-- those ships seem to trigger something in the AI. However, I think there's been a regression in parts of the code too, and I'm pointing it out here.
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PrinceBimz
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quote: Originally posted by dexters But I seem to recall very strongly in Vanilla Civ3 that when AI has a navy and they are at war, they will bomb tile improvements, not cities. |
You recall that because it is correct. I played vanilla CIV3 v1.29f alot (never got PtW) and yes I know for sure they would bombard my improvements.
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dexters
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Vancouver, Canada
Nov 2001 time: 05:31
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quote: Originally posted by Arrian
Did you notice the AI building curraghs early on to explore?
I've only played one game into the medieval age, but mine was the only curragh I saw. That could be an issue.
-Arrian |
Unforutenately, no. The AI has galleys fairly early on and was ferrying settlers very quickly.
A caveat though is that My debug game was on a tiny map and continents 80% land. I chose this setting because this setup balances both land based warfare, and gives a chance for intercontinental warfare over a fairly short water distance.
The Sumerians knocked out the Dutch in a very early war and thus had a continent to themselves. This seem to have affected its naval development. It never built any transport ships beyond its single galley.
The Inca's on the otherhand had several transports and upgraded them with the times.
Last edited by dexters on 12-11-2003 at 02:05
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