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Jon Miller
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I woudl prefer a pseudo random solution
like use the rank thing, and than add a +# where # depends on the number of cities at that rank
Jn Miller
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Fosse
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U.S.A.
Mar 2002 time: 23:32
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I never used RCP anyway, favoring a "natural" city placement scheme. This means I never bothered counting tiles before, but when I get Conquests I had sure as spit BETTER count tiles to make sure I don't have any "rings."
And the last thing I want are more corrupted AI civs.
I'm going to hold out for a patch that addresses this (and this after my PtW CD just shattered (in the drive!!)).
I favor the build order fix.. it's simple and intuitve, and the best human and AI cities will often tend to be the earlier ones that have had more time to grow and build infrastructure, so it nets the best advantage for both.
edited for typo
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Arnelos
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of the Free World
Sep 2002 time: 00:32
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Concerning the RCP "fix"...
They need to have more statisticians and fewer programmers making these rules 
The solution should be obvious.
Say you have cities at the following distances:
3, 3, 3, 4, 5, 6, 6
Under the old rules, it would have produced either:
1, 1, 1, 2, 3, 4, 4
(sum of ranks is 16, where it should be 28)
or (I'm not sure from what you guys have presented):
1, 1, 1, 4, 5, 6, 6
(sum of ranks is 24, where it should be 28)
The new system with release C3C is the following:
3, 3, 3, 4, 5, 7, 7
(sum of ranks is 32, where it should be 28)
What it SHOULD be is that if you have a tie, as with ranking with a data set with certain statistical methods, you just add together the ranks that those data points would have (if they were at different distances) and average them - then assign the average rank to each data point in the tie.
So...
(1+2+3)/3 = 2 and (6+7)/2 = 6.5
thus...
2, 2, 2, 4, 5, 6.5, 6.5 (assuming this is possible with the way the math is done)
1+2+3+4+5+6+7 = 28
2+2+2+4+5+6.5+6.5 = 28
(the sum of the ranks in both cases is 28)
Since you're averaging them out, it's no more or less advantageous to build one city each at ranges 3, 4, and 5 than it is to build three cities at range 4. Thus you would be neither rewarded nor penalized for RCP, as it should be. 
Last edited by Arnelos on 12-11-2003 at 21:09
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Dominae
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Just watch Firaxis hire a statistician in the upcoming weeks!
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Arnelos
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of the Free World
Sep 2002 time: 00:32
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quote: Originally posted by Fried-Psitalon
Arenlos -
I certainly respect the logic of your position, but remember that we don't know how exactly they have such things coded, as outsiders looking in. Your "simple solution" may be as simple to them as, say, one of us being told the simple solution to our problem is to hang a cow by a piece of twine from a stoplight during the busy time for traffic. |
quote: Originally posted by Arnelos
2, 2, 2, 4, 5, 6.5, 6.5 (assuming this is possible with the way the math is done)
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That was basically what I was trying to point out with that parenthetical note there. I recognize that using fractions may not be easy with the rank system, depending on how it is coded.
Sorry if I didn't make that more clear.
That said, if it's possible to code it this way, it would certainly work better.
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Fried-Psitalon
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Not just another pretty face.
Dec 2002 time: 00:32
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Yeah, because what you find important is more vital than anything else they might be doing, or anything else in their lives. Get a grip and have some patience. Or enjoy the other 99 percent of the game that works just fine. The "I'm not going to bother with Conquests until it gets a patch" people need to seriously examine themselves in the mirror. Or maybe not, because if they found they weren't completely and utterly perfect, they might not want to bother with themselves either. 
Conquests is a VAST improvement, and just because it wasn't a shimmering diamond the moment you got your hands on it doesn't mean it's not worth playing. I guess all the new units, fixes to a dozen different aspects of gameplay, and all the new scenarios are completely overshadowed by one thing, eh? Like I said, be careful not to look in the mirror, lest you find yourself imperfect too.
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statusperfect
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Sweden
May 2002 time: 06:32
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quote: Originally posted by Fried-Psitalon
Yeah, because what you find important is more vital than anything else they might be doing, or anything else in their lives. Get a grip and have some patience. Or enjoy the other 99 percent of the game that works just fine. The "I'm not going to bother with Conquests until it gets a patch" people need to seriously examine themselves in the mirror. Or maybe not, because if they found they weren't completely and utterly perfect, they might not want to bother with themselves either. 
Conquests is a VAST improvement, and just because it wasn't a shimmering diamond the moment you got your hands on it doesn't mean it's not worth playing. I guess all the new units, fixes to a dozen different aspects of gameplay, and all the new scenarios are completely overshadowed by one thing, eh? Like I said, be careful not to look in the mirror, lest you find yourself imperfect too. |
Corruption is such a fundamental part of the game that i will wait buying until I'm sure this is fixed. The developers promised RCP would be fixed... and they gave us inverted RCP. Makes me sick.
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