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alexman
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Hunt Valley, MD
Jan 1970 time: 00:32
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I just got my copy of Conquests, and finished some tests to see if anything related to corruption has changed. Did it ever! 
- The police specialist reduces corruption by 1 shield and 1 commerce, before multiplication from city improvements. This can be worth as much as 3 commerce and 3 shields if you have the right city improvements in your city.

- FP rank bug is fixed. Cities closer to the FP than to the Palace no longer use the Palace's set of cities to determine OCN corruption.

- There is now a penalty instead of a bonus for RCP. They 'fixed' RCP by giving equidistant cities the worst rank, instead of the best, as was the case in PTW. So now you get penalized for building two or more cities the same distance from the Palace or FP.
Note that distances are still rounded down, so a city at distance 4 is considered the same distance as a city at 4.5, and they would get penalized for their RCP positioning.
- The FP increases the rank of all your cities. More specifically, when you build a FP far from your capital, all cities near your capital have their corruption increased because their rank is increased to 2(r-1), where r is their old rank without the FP. So building a FP may or may not increase your overall corruption, because you get a whole new ring of cities where the rank starts from 1, but the rank within each ring goes up by increments of 2 instead of increments of 1. Building a FP (and SPHQ) in Communism always increases your corruption.

Let us pray for a patch now... 
[Edit: 2r-1 to 2(r-1)]
Last edited by alexman on 12-11-2003 at 02:29
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:32
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quote: Originally posted by Arrian
The problem here is that I get the feeling they did what they did because other fixes (such as ranking based on founding order) are more difficult/time consuming. |
No.
In terms of programming time, it doesn't matter at all, since the information (distance from P/FP) has to be gathered nevertheless, it's only slightly differently interpreted. The cities carry information about the foundation turn anyway (as shown in the city screen) and if that's not enough, it would be easy doing to add a build counter; even a global one, thats the charm of a TBS, nothing can be done exactly at the same time.
In terms of runtime... the rank of a city needs to be recalculated how often? Every time when a city is built, abandoned, captured or razed. That's not that often, like on every unit movement, and wouldn't slow down the game at all.
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:32
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Did I say 2r-1? Sorry, I meant 2(r-1).
So cities at 3, 4, 4.5, 5 get assigned ranks 1, 3, 3, 4
Build your FP far away.
Ranks become 0 (yes, the same as the capital), 4, 4, 6.
The FP core works the same way.
When you build your FP close to your palace, things are worse in general (because of overlap), but the corruption of some of your cities might decrease because of distance corruption.
Sorry if that was confusing...
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:32
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quote: Originally posted by alexman
Did I say 2r-1? Sorry, I meant 2(r-1).
So cities at 3, 4, 4.5, 5 get assigned ranks 1, 3, 3, 4
Build your FP far away.
Ranks become 0 (yes, the same as the capital), 4, 4, 6.
The FP core works the same way.
When you build your FP close to your palace, things are worse in general (because of overlap), but the corruption of some of your cities might decrease because of distance corruption.
Sorry if that was confusing... |
Oh, right, gotcha.
Second, thanks SR, I was confusing myself... this whole thing was a bit of a shock and I put virtual pen to paper before I'd thought things through (trusting that you guys would set me straight ).
-Arrian
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shirleyrocks
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Chicago
Nov 2002 time: 23:32
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So, generally speaking, is the Forbidden Palace not worth building anymore?
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Dominae
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quote: Originally posted by alexman
They 'fixed' RCP by giving equidistant cities the worst rank, instead of the best, as was the case in PTW. So now you get penalized for building two or more cities the same distance from the Palace or FP.
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Yes, this is a weird fix. It annoys me because yet again knowing about Corruption forces unnatural city placement schemes. On the bright side, I like this much better than RCP.
quote:
More specifically, when you build a FP far from your capital, all cities near your capital have their corruption increased because their rank is increased to 2(r-1), where r is their old rank without the FP.
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I see no problem here. At least, with my interests in mind. Good FP placement is a trick only open to the human player; the AI usually puts its FP very close to the Palace. So what this "problem" amounts to is a reduced effect of the FP. Given the numerous ways to combat Corruption in Conquests, I hardly think this is a big deal.
quote:
Building a FP (and SPHQ) in Communism always increases your corruption. 
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Now this I can agree is bad. 
quote:
Let us pray for a patch now... 
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Other than the Communism thing, I see nothing on this list that is patch-worthy. Learn not to place your cities in rings and not to rely on the FP, and all should be well. Other than (again) the Communism problem, all these points make the AI stronger relative to the human player.
Dominae
P.S: Thanks for doing this analysis, alexman!
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Dominae
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quote: Originally posted by Arrian
The AI in PTW also used to build its FP close in, which Alexman notes is really bad in Conquests. So if the AI is still doing that... it's really getting screwed.
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From alexman's analysis (if I understand it correctly), placing the FP far away results in bad Corruption due to the rank problem. Placing the FP close the Palace (as the AI does) should not result in anything too drastic.
Dominae
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