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PogueMahone
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I got a 2.2ghz with 512 megs of RAM, play on a standard sized map, pangea, 31 civs and the turns run very smoothly and take less than 3 minutes, unless I am in the middle of a major war. Of course, I have just hit the industrial ages and the playing field is down to about 11 civs, about half of which are 1, 2 and 3 city civs, so that may be the difference.....
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Cagliostro
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Mmmh - might be a dumb question, but how do I get 31 civs on a standard sized map?
Played with 31 civs on the world map with the TEThurkan Mod, but had to quit because turns were too long (xp 1800+ 512mb), but with a smaller map size, it should be possible imho...
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Cagliostro
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Actually that's what the opener of the thread did - but how do I change the number of civs for each map size in a standard game? Whenever I chose a standard-sized map, the game doesn't offer me an option to add more civs than recommended for the map size.
I checked the manual, but couldn't find anything - start a mp game with me as only human player or what?
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Cagliostro
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Anyone? I'd really love to play a game like that...
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Doc Tsiolkovski
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If you want 31 Civ, you don't have to create a map in the editor. Just change the number of Civs for the desired map size, and don't forget to change the Distance accordingly.
The large World Map for the DyP mod already uses 31 Civs, and it is playable for the most time, even with my outdated system - the biggest pita is when someone builds or destroys a Harbor, not the wars. But of course, a game takes 100+ hours.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:32
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quote: Originally posted by Cagliostro
Mmmh - might be a dumb question, but how do I get 31 civs on a standard sized map?
Played with 31 civs on the world map with the TEThurkan Mod, but had to quit because turns were too long (xp 1800+ 512mb), but with a smaller map size, it should be possible imho... |
hi ,
max size since ptw is 362 X 362 ( panag asked months for it ) , open the editor and place the starting locations where you want , or just check out the apolyton directory ( see above ) for maps and mods , .......
and as for you starting with 31 civs , the faster you kill some , the faster the comp shall go , ......
you should be fine , but if you can get more ram it shall be fun all the way , .......
have a nice day 
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Cagliostro
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Doc Tsiolkovski: Where do you change the number of civs and what do you mean with distance?
Panag: I don't exactly remember because that was more than a year ago, but I think the map size in the Tet-Mod was 256² - it was unplayable for my taste due to AI turns taking forever (I stopped once they took 10 mins), endless computing times when something affecting trade occured etc... - so no way to go 362², but thanks anyway.
@Thread: I've now played a 31 civ game on a standard sized map on emperor level - it was fun since I like large numbers of civs but hate having to govern/take too many cities. There were no delays when possible trade connections had to be recalculated and turns were fast.
The problem were ressources - most civs couldn't build anything because they were lacking required ressources which kind of destroyed the game in later stages. Guess I'll edit a standard map for another 31 civ game and add lots of iron, coal, rubber, oil etc...
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Doc Tsiolkovski
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Go to the editor, load the regular conquest.bix, save it under a different name, go to 'World Sizes', pick the size you want, change the related Civ number - but to make that work, you also have to turn down the 'Distance' between the Civs, otherwise the game will start with the default number of Civs (or lower, when you chosse it). Finding out the required Distance is try/error.
Save, start that 'Scenario'.
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