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PogueMahone
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I'm playing one on regent right now. Two things I notice:
1. The game seems to run out of colors and a few civs end up using the same one.
2. I am almost always at war!
Pangea on a standard sixed map. Got 2 large civs, about 3 medium 5 city civs and a whole bunch of small, one, two or three city civs that myself and the other larger civs have been pitting against each other and slowly absorbing into our own empires. The game has a whole different dynamic when you have so many civs and such little land for them to compete over.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:32
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Is it me, or does a jag warrior look ridiculous in orange.
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vee4473
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New Jersey
Feb 2000 time: 00:32
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quote: Originally posted by vmxa1
I am dubious of no problem on a map that size with 31 civs.
Was it pangea? I can only say that with PTW on 250 x 250 with 24 civs and max water, lots of contients, it was often very lengthy.
Some turns were as long as 25 mins on a PIV 3.02 GH with 1GB.
When I dropped a new city it would take 2-5 minutes for the settler to pop up the new town after it made the squat graphic.
So pardon me if I am not so sure it was improved much. civs would have 3-400 units so wars were harsh. The system has to recalc all trade routes when a city goes away or is created.
On turns with out war or any cities changing status, it was very fast.
I can't address it in C3C as I will not be palying any of those maps anymore. |
I think you make an interesting point, vmx.
Some people think that increasing the max number of civs AND the max map size in the game is a great improvement, and I must admit, I did too.
But, after playing games that don't even come close to the max number and experiencing, shall i say, annoying, turn lag times, I have no desire to go to the game civ limit.
I guess until the computer technology catches up with the software, they could increase it to 100 civs, but no one would play that many anyway.
unless they have a separate room housing a supercomputer.
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Plotinus
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I was playing that massive world map with, I think, 31 civilisations on it that was in the Scenarios folder of PTW... I had to abandon it the other night (towards the end of the industrial age) because I really was waiting 15-20 minutes between moves. A shame because I was massively in the lead (in a nice change to history, I had, as the Romans, conquered not only the whole of Europe but most of West Africa, the entire Middle East including Afghanistan, and North America, as well as, rather strangely, much of Siberia and Mongolia. Very enjoyable!).
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:32
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quote: Originally posted by Alexander's Horse
I only have a PII 600 so I doubt it could cope with 30 civs. |
hi ,
it depends , it seems to work fine with an older amd 650 with one gig of ram and win98se , it all depends , ......
os is important , what you do on maintenance , what programs you have running , are there any bottlenecks on the comp , and most of all , the RAM , thats really a main key and the speed of harddrive , fsb , etc , .......
oh yeah , max time on that amd 650 ; 3.25 min
needless to say that on the 2000 + and above it takes less the a minute 
have a nice day 
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doronron
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I'm planning on trying el mencey's large world map this weekend. Sounds like fun, but I expect it to be slow...
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Chieftess
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Baltimore, Md.
May 2002 time: 00:32
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I have a Win98SE, Pentium III (667mhz), 384megs RAM system, and tried a 31 civ game on TETurkhan's world map. (modded to have correct start locations, etc.). At 1990BC (on Sid level), it took a good 2-3 minutes between turns. There wasn't much left to expand except for Alaska/Yukon, Siberia, central Africa, Australia, southern South America, and the many islands. Don't know if I should force my computer to continue that game. 
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