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VietMinh
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Ho Chi Minh City, Ho Chi Minh District,Viet Nam
Jul 2000 time: 05:13
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The one at the SL's "For review section" the one that has been reviewed were B.Steinn's. The one for review is the best of them all.
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techumseh
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of the frozen North.
Apr 1999 time: 22:13
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I did one a couple of years ago, called Vietcong. It ran from the start of the Tet offensive until the liberation of Saigon. It had a variety of Migs, Phantoms, B-52's, Hueys, etc., as well as SAM's, riverine units, Khymer Rouge and so on.
I never distributed it widely because I was never satisfied with it. It worked great until the US pulled out. The problem was that there was never any satisfactory way to simulate the American withdrawal after the Paris Peace Accords. I used St. Leo's Workshop to make American units turn into refugees and evacuation helicopters, but there was no way to turn off the events, so the American airforce kept coming. There were also piles of refugees stuck in the middle of the south China Sea. It was very messy.
Since then the technology has improved. Test of Time has flag controlled events which can be turned off, there are bat. files to change units and rules texts, and hex editing to add more civilizations, edit barbarians etc. I've been thinking about remaking Vietcong in ToT and fixing the problems, plus upgrading it to todays' standards. Would there be any interest in such a project?
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VietMinh
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Ho Chi Minh City, Ho Chi Minh District,Viet Nam
Jul 2000 time: 05:13
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1) Only the North, the Americans can't be done right
2)I don't think so
3)Start when the americans come in, end mabye 2000? make it a war and developpement scn?
4)good thinking.
suggestions; make the north's untis weak at first then stronger as the war elvols, also lots of viet cong should appear randomly in south viet nam
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