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duxup
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My experience so far is that in conquests the shifting alliances, broken alliances, trade embargoes, etc seems to reach a point of utter chaos and after that there's just no going back. While this is fun at first, it just becomes a mess in the end, and takes some of the fun out of it all.
The weak diplomacy screen doesn’t help much for keeping track of what is going on. However, in the end it just doesn’t matter since every turn things will totally change.
I’ve got a game going where the AI X, and Y will form an alliance against Z. Then AI A will get AI X to declare war on Y. This and more happen every single turn and often alters/reverses its self on the very next turn. My foreign policy advisor is asked for a 300% increase in staff just to keep on top of things!
It feels like AI diplomacy is much more “loose”. Even weak AI countries seem able to convince strong large allies to go to war with one another, for no apparent reason.
The only thing I can say is large nations that share land borders (and thus immediate danger) seem less likely to go to war, but will pretty much declare war on anyone/everyone else.
I’ve yet to see enough to be able to tell how many forces and how well the AI is regularly using them at this point.
Perhaps I’ve just run across a few anomalies, more game play will tell.
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duxup
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quote: Originally posted by dexters
I'm not sure if I can agree. Alliances shift, but generally, civs that are at war or were at war will hate each other and natural coalitions form. That's been my experience since pre-C3C. So alliances and alignsment of power tend to be relatively stable in the long-term and shifts that occur tend to be more permanent, a AI may sometimes sign agreements that drag them into a particular conflict. |
That is how I've seen Civ 3 traditionally work. However that has not been my experence with Conquests so far.
Still my experences may have been anomalous. I might have just gotten some incompatable civ matchups.
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