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Ming
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HA HA HA HA! Great stuff!
Now, you raise an interesting point. I do city maintenance between turns to help speed up the game. Incremental buying is something else, and I will do so if the game I'm playing is one that it is allowed. In a game with 3 or more people, there is always enough time to do it, so there is NO need to make that request.
In a duel, it's a tough choice... you can slow things down by doing it during your turn, or ask for that favor of not advancing until checking.
But, like you, in a duel, I always attack at the end of my turn and advance quickly to keep the person from responding by rush buying something (the normal way, or incremental). I would never agree up front to wait to advance until the other player agrees.
There are some reasons as you imply to make that request for a specific turn... family crises to deal with... bathroom or dinner break... when that happens, I just don't attack on that turn 
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i agree with the NON unit idea more than the lag idea. Ozzy, if you doubt him/her, then don't play. if there is no trust, there is no game...
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suas333
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Brooklyn, NY, U.S
Feb 2000 time: 05:12
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Being able to attack at the end of your turn, so that the other player can not respond with a rush buy, is very useful and used often.
However, in a multiplayer game, say 4 players, a player that moves just before another player will have the advantage of using this while the other would not. So in a multi player game, this method would not work both ways, as it would a duel.
suas333
O.W.L. rebel
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