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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > MPP, War and peace
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dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:31
  Old Post 13-11-2003 04:41 Visit dexters's homepage!
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MPP, War and peace Support Apolyton, buy Galactic Civilizations

I'm a little surprised this is still in the game.

I was leading a coalition against Sumeria. Sensing defeat after several turns of warfare, the Sumerians made peace with the Zulus. I have an MPP with the Zulus.

The next turn, the sumerian forces cross the border into my territory, MPP triggers and Zulus are at war again. This happened TWICE! in the same war.

While it can be seen as AI insencerity, we all know there is a lack of communication between the AI modules.
The leader AI wants to limit the number of fronts, and correctly makes peace. But at the same time, it is still at war with me, and so it attacks, not realizing by doing so nullifies its original intent.

This is costly for the AI since I assume they have to give something to the Zulus each time they made peace.

This needs to be fixed. Was always a problem and i'm amazed it's still in the game.

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:31
  Old Post 13-11-2003 17:49 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Good point. I think the MPP should be negated when one party makes a seperate peace with a common enemy.

Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:31
  Old Post 13-11-2003 18:41
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Actually, the Napoleanic scenario fixes this problem to some extent; when one member of a locked alliance makes peace with an enemy, all members of the locked alliance enjoy that peace as well. Too bad locked alliances aren't selectable in the main game....

G'Kar is offline G'Kar
Prince
St. Louis, USA
Aug 2003
time: 23:31
  Old Post 13-11-2003 18:58 Visit G'Kar's homepage!
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quote:
Originally posted by Stuie
Good point. I think the MPP should be negated when one party makes a seperate peace with a common enemy.


What would be ideal (and won't happen) is if the MPP partners could negotiate a 3-way peace. Thus, the choice wouldn't be violating the MPP or waiting until expiration to make peace.

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:31
  Old Post 13-11-2003 19:59 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by G'Kar


What would be ideal (and won't happen) is if the MPP partners could negotiate a 3-way peace. Thus, the choice wouldn't be violating the MPP or waiting until expiration to make peace.


Definitely agree. I was trying to think of an "easy" solution that might actually find it's way into the game.

Another option would be the ability to form alliances in the epic game. But I'm about to go into extreme-wishful-thinking mode......

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:31
  Old Post 13-11-2003 21:17 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Got spare money?

I have noticed this as well and started a thread called "Is the AI more warlike?" on this forum. I'm glad to see some more information on this.

I not sure if a "patch" or a "mod" or something else is needed, but the AI indulges in self defeating behavior still. Thanks for confirming my suspicion dexters.

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