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RobC
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quote: Originally posted by skywalker
That's a neat idea - give the option "wonder effect ceases if necessary resource is unavailable". |
That's already how it works. If a wonder has a resource requirement and generates units, the resource is needed to build the wonder as well as to spawn the units.
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Dominae
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Something I would like to see that would help balance the game a lot more:
1. Free tech with Philosophy chosen randomly among all available techs.
2. Free techs from Theory of Evolution chosen randomly from all available techs (and chosen sequentially, so that it's still possible to get Atomic Theory then Electronics).
This would make the game a lot more interesting, by reducing the power of these "no-brainers" (for instance, in every game where you have a shot at Philosophy, there's no reason not to beeline for it).
There's no question that there's a problem with Theory of Evolution, and I contend a similar problem is present in the Ancient era with the new Philosophy.
Dominae
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