 |
|
Dominae
|
|
I'll second the Irrigation under Despotism and Curragh/Galley AI observations alexman just listed. What's funny is that the AI also apparently likes to put Mines on Plains now too! The faster the AI gets out of Despotism, the better.
Another observation: the Aztec AI builds Jags much later than it should. It seems to think that they're good complements to Swordsmen. In the early-game, Warriors, Archers and Spearmen are preferred, even though Jags are there ready to be built. The new "MP-friendly" Jag is definitely at the expense of its role in SP.
Dominae
|
|
|  |
 |
|
asleepathewheel
|
|
listening too long to one song
Mar 2002 time: 00:32
|
|
quote: Originally posted by alexman
Also, with the addition of Wonders to previously low-priority required techs (Mathematics and Polytheism), the AI now usually ignores Literature until the Middle Ages. If you give Literature a benefit already given by Writing, such as Military Alliances, there will be no difference in game play, but the AI will research Literature earlier. |
I've noticed this, quite a problem. Who cares about hte G. Library after you've already gotten mono, feudal, invention etc. needs to be fixed.
|
|
|  |
 |
|
Dominae
|
|
I believe the idea behind allowing the Aztecs to build Warriors was so that they could build cheaper units for upgrade to Swordsmen (15 Gold saved, yay!), as well as have a cheaper early-game scout unit that would not trigger a GA. There was (rightly) a big a worry that the Jag was going to be really bad in SP. Unfortunately the effect to the AI went unnoticed, I presume.
Either that, or (if my memory is failing me), it's a bug.
Dominae
|
|
|  |
 |
|
Risa
|
|
It's unlikely a bug. When I played Aztec, I found JW's icon in Warrior Code tech, which is one of default tech of them. I think it is an intentional change.
|
|
|  |
 |
|
hobbie_tp
|
|
This is not really a bug fix, but more a small suggestion. It's confusing on big maps to see all citys on the mini map. So it would be great if you would have the possibility to switch them off and see only the the colours of the different countries - similar to the button to display only the terrain of the world. Thanks!
|
|
|  |
 |
|
hobbie_tp
|
|
Hello alexman, here's a screenshot of a game on Marla's map, it's 256x204.
Attachment: minimap.jpg
This has been downloaded 150 time(s).
|
|
|  |
 |
|
The_Aussie_Lurker
|
|
Adelaide, South Australia, Australia
May 2001 time: 05:32
|
|
Ummm, DrSpike, look at my suggestion !!! I think the problem with Republic in Civ3, generally, is that the enabling tech occurs around the time of the Roman Republic, yet the government they describe sounds more like our Modern Republics-like the US-which was never how Rome really was! After all, the ROmans and Carthaganians were more warlike, but Probably had big problems with Corruption in their far-flung cities! I doubt that they would have used paid labour to fast track most of their big construction projects either-but I could be wrong on this last point ! Still, I think there should be TWO types of Republic, and possibly even two types of Democracy (Classical and Modern) What do YOU guys think?
Yours,
Aussie_Lurker.
|
|
|  |
 |
|
Jon Miller
|
|
how would you differentiate them?
Jon Miller
|
|
|  |
 |
|
Greg1
|
|
In the Civ editor, if you choose an icon for a unit, you ought to automatically get the associated animation. If the animation is not available, then the icon should not be offered. As things stand, a guy like me who knows nothing about programming can't write scenarios using the animations that the various scenarios do (unless I modify the scenario, but that has its own limitations).
|
|
|  |
All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|