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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-Strategy&Tips > Sciense stratiges needed
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geoffrey arnold is offline geoffrey arnold
Prince
australia
Jun 2002
time: 15:32
  Old Post 13-11-2003 16:34 Visit geoffrey arnold's homepage!
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#1 Report this post to a moderator
Sciense stratiges needed Tired of ads?

Ok heres another question. Ive worked out that I need to develope science planets how do you do this.
as in what tipe of planet is best for this, how many science deas should there be and where should I pout the science slider up to 20% 30%>

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:32
  Old Post 13-11-2003 22:44
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Avatar Enlargement: We've got the solution

Tough question, and there is no one answer, except that with dev plans and spending plans the ai will take care of all that on its own.

I don't use dev plans though so I'd suggest picking any planet above size 3 and placing:
1 Military
1 Government
1 Bioharvest
1 mine
2 industry
the rest research.

Unless you have superior industry the above won't be able to build ships though.

As for planetary sliders, I'd say leave it between 1-1 spending and 3-1 spending, though the ai will change this based on your spending plan.

bakalov is offline bakalov
Prince
Sofia
Nov 2002
time: 07:32
  Old Post 19-11-2003 15:38
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Support Apolyton, buy GURPS/ Alpha Centauri

Early in the game i make the rich and ultra rich worlds into combined mining/research colonies. All mountain and may be some of the hill terrain goes into mines, the rest goes into research. A government DEA may be useful later to increase the AU income. I think that this is good for these reasons:

- Mining and Research DEAs do need only a few pop to run well, so I can actually have some research from the start.
- Mining DEAs seem to generate enough AUs to fuel up the research DEAs. The generated minerals are transported to the more populated industrial worlds.
- If these worlds start to generate much more cash than it is needed for research, I let their treasury fill up and they start donating the extra AUs to the empire treasury, so I can keep my system and empire taxes very low.

Of course this strategy changes with time. In the late game the Industry DEAs start to generate a lot of AUs too. Then I am tending to use balanced Research/Industry or pure Industry worlds.

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