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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Mohammed Al-Sahaf > turn 56 1625bc
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OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:32
  Old Post 13-11-2003 16:43
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#1 Report this post to a moderator
turn 56 1625bc Avatar Enlargement: We've got the solution

turn orders

code:
turn orders for 1625 BC Units: 1. Asskicker – 2. Waterboy – 3. Uday - escort new settler 4. Jags are fun - 5. Dangeresque – 6. Steve - 7. Porchse- workers: Saddam: hardwork: new worker: Cities: Capital(3) +4 Food, +3 Production 12/20 (2 turns) 09/30 settler (7 (6)turns) -- 01 02 03 -- 04 AA 06 07 AA 09 AA CA 12 13 14 15 16 17 18 -- 19 20 21 – 2nd City(2) +2 Food, +2 Production 0/20 (10 turns) 0/30 Settler (15 turns) -- XX XX XX -- XX 05 AA AA XX XX 10 2C 12 XX XX 15 16 17 18 -- 19 3C 21 -- Third city (1) +3 Food, +1 Production 17/20 (1 turns) 07/10 JW (3 turns) -- XX 02 03 -- XX 05 06 AA 08 XX 10 3C 12 13 XX 15 16 17 18 -- XX XX XX -- Research 100% -> Code of laws - 19 turns Lux 0% -1 Gold per turn Treasury: 211 Gold


I think the new worker should do some irrigating around 3rd city perhaps the tile also accesible by the 2nd city.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 13-11-2003 17:29
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Avatar Enlargement: We've got the solution

Saddam -> build road to P4
new worker(call it new yorker?)-> improve some of the shared tiles between city 2 & 3

Porsche...go to the barbnest, either attack it directly or sit one turn at the hill..Or ignore it for now and escort settler?
Uday...go e/se to see the end of our continent. It can hurry back to protect the settler later
Jags -- go to perla to scout a bit.
The rest continue with their usual business

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 13-11-2003 17:31
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We need to do some serious thinking about resources/lux. There are none close to our core, should we spend one settler to build a 'resource colony' north of SS, or some other place?

Ninja Kid is offline Ninja Kid
Chieftain
Bavarian, Passau
Jul 2003
time: 06:32
  Old Post 13-11-2003 18:17
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Ich finde es auch sehr ärgerlich, dass wir NICHTS in unmittelbarer Nähe haben.

It's really a joke, that we have no luxuries and no strategy resources nearby of our core.

@bongo
Falls wir einen Kolonie beim Eisen errichten, was wollen wir mit dem Eisen machen?
Willst du damit Angriffseinheiten bauen? Falls ja, gegen wen?

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 13-11-2003 18:32
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Increase Your PM Length

True, we will probably don't need resources the next 50 turns anyway. Luxuries on the other hand...

We still need to discuss the matter, even if we don't need it now we will need it some day, if we can get it now we don't have to fight a war for it later.

Ninja Kid is offline Ninja Kid
Chieftain
Bavarian, Passau
Jul 2003
time: 06:32
  Old Post 13-11-2003 18:40
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Enter the AD-FREE zone

@bongo

Ich denke, dass ein Krieg gegen Sunshine unvermeidlich ist - sie sind nicht besonders stark (jetzt noch nicht)

Die weitere Expansion muss ungeachtet der Stadtplanung in diese Richtung gehen!

Weiter müssen wir unbedingt die ??? (Roten) daran hindern, weiter auf diesem (unserem) Teil des Kontinents zu siedeln.

Also:
Wir müssen "Sunshine" vernichten, oder Sie geben uns die benötigten Luxusgüter, bzw. Eisen.
Sonst haben wir in diesem Spiel keine Chance auch nur annähernd "mitzuspielen".

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 13-11-2003 19:55
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Tired of ads?

I doubt that we will be ready for a conflict with anyone soon...I checked F11 this turn, we're #6 in pop but last in everything else.

Ninja Kid is offline Ninja Kid
Chieftain
Bavarian, Passau
Jul 2003
time: 06:32
  Old Post 13-11-2003 21:14
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quote:
Originally posted by bongo
I doubt that we will be ready for a conflict with anyone soon...I checked F11 this turn, we're #6 in pop but last in everything else.

Exactly, that's the point.

How can we change it, so we have nothing (lux. or strategy res.)?
With trade - yes - for a while...
...and what will we do, or can we do for the future?

Ok, let us build our next cities and we will see what we can do.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 14-11-2003 12:47
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Remove this text

The save is in, looking at it now, will play in 30 mins

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 14-11-2003 13:19
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Played.

Units:
1. Asskicker – Stay where it is
2. Waterboy – Stay
3. Uday - ne,e to discover 'cape southeast' (see pic)
4. Jags are fun - e, next to LL border
5. Dangeresque – w,w...Where are the fatties??
6. Steve - n
7. Porsche- se,s. Ends up on hill east to barbs.

workers:
Saddam: s
hardwork: busy working on mine
new worker renamed to work harder, sent to FP SE of riverside(R or I next turn?)

Settler: wait for escort

Cape Southeast.
Waiting for the escort to explore will slow our settler down 2 turn but save us a later trip down there. I also suggest that Porsche goes to meet the settler and search for barbs on its way. It is very likely that there are one barb warrior close to us somewhere.

Last edited by bongo on 14-11-2003 at 13:26

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