 |
|  |
 |
|
Thoddy
|
|
Hannover, Germany
Jan 2001 time: 06:32
|
|
If there is a critical loop within the techpath
civ2 will load the rules without crashing,
but it crashes if someone research a technology near or within the loop.
critical is a loop within 6 following technologies
every technology with a (no,...)prerequisite technology is unresearchable even if you have the prerequisite tech.
|
|
|  |
 |
|
Thoddy
|
|
Hannover, Germany
Jan 2001 time: 06:32
|
|
Cheat menu
scenariooptions, ->tech paradigm
|
|
|  |
 |
|
Thoddy
|
|
Hannover, Germany
Jan 2001 time: 06:32
|
|
quote: The only thing that determines the number of "light bulbs" needed for discovering a tech is the number of techs you already have (and the tech paradigm, of course) |
The formula can be found somewhere in this forum.
|
|
|  |
All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|