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But is it realistic? I mean, consider a city in economic decline, or flux at least - news of a large shipment of resources necessary to that city's economy would generate ecomonic activity in preparation of it's arrival. Either priming was designed into the game or it was an oversight or something. I dont think this game promotes trade enough - taking away a primary purpose for it wont add to the game IMO.
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Ming
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From a realisim standpoint, I agree with Rah.
Ok, your workers start the turn in their normal place. As the turn continues, everybody moves to a different square to maximize trade... caravan/freight arrives, move everybody back. Yeah... realism...
Blah Blah Blah.
And from a time standpoint... not even close.
I was doing this in a game last night. At one point, I had to do it for 10 caravans. (hey, almost everybody we play with does it too) It added a good 5 minutes or more to my turn in addition to the normal time for moving the caravans. (my road system was not condusive for using the goto commands)
I see no problem with maximizing the city for trade, but I like the concept that you should do it before your turn, and then change it back after your turn is over. You get the pluses for doing it, and any disadvantage (loss production or food) that goes with it too.
It IS more realistic, and does save tons of time.
As Rah says, it is impossible to enforce, but trust is key for other tricks too 
So I too will bring this game the next time I start a game.
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And how do you 'rehome' a caravan without actually moving it to the city? If you have to move every caravan to a trade city before sending it off, how is that saving any time?
As for other comments, I would play a game with this rule, but it would not speed it up much - the city management required for priming occurs during someone else's turn (although the sender is priming too). I learn of a caravan heading my way and I prime and unprime the city on my turn - I have asked people immediately preceding me to send the caravan early in their turn so I have time to switch back.
About the unhappiness, after trading, the city's disposition can change - an unhappy person may become content due to the trade. Therefore it is not illogical to have unhappy people content (working) in anticipation of the arriving resources. For you ex-druggies, consider how you felt without the drugs and after learning they were on the way and after they arrived (hmm...bad analogy?).
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I know the goto command, but how do you rehome a caravan without having to move it to the city? Or do you just move all caravans to that city before they are sent off on their trek?
And Ming, why would it be illegal or unethical to rehome caravans? When I have Shake's I try to rehome as many units as possible to that city.
<font size=1 face=Arial color=444444>[This message has been edited by berzerker (edited May 27, 2000).]</font>
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Ming
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Berzerker... Rehoming caravans has been discussed (well, beat into the ground) often, and the general thought was that it was cheating. Considering that the Command menu allows you to rehome units, but not caravans, was the logical rules argument against it. You had to go into the city menu, click on the unit, and then rehome it to make it work for caravans. However, I really thought it was fixed in the MP patch so this couldn't be done.
As far as rehoming regular units, I don't think anybody has ever had a problem with that since it is a documented feature of the game 
I also don't believe in playing games with time limits. Not because I don't play fast, but because it always seems I have to deal with some family crisis during the 4 to 5 hour session. If all players in the game do the best they can, that's all I ever ask. Some turns are just going to take longer. If you are making a massive attack, you should have time to complete it.
I do all city maintanence and diplomacy during other peoples turns.
But, this redoing a city to maximize trade during the turn really sucks. Again, I have no problem with people doing it... it's just WHEN they do it. If you want the max trade advantage from your cavarans, set it up between turns like other city maintanence.
It's really unfair, and totally against the spirit of the rules to do it during the turn, and it just takes too much damn time 
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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Time limits.
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All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
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