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Catt
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California - SF Bay Area
May 2002 time: 21:32
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Current game is standard map, 8 opponents, all random -- it looks to be 3 billion, arid, cold, continents or archipelago maximum land. My REXing was just okay - playing as Byzantines so no trait-based food bonuses, and the terrain is poor -- lots and lots of hills and mountains, some desert (a few flood plains) and a bit of grassland. I also secured a small plot of marsh and a medium-sized jungle. I also 3 distinct luxuries, one a sole source. Haven't fought much at all - only defensive wars so no expansion.
I'm into the early industrial age and the victory screen shows that I control 11% of the world (5th place, and just below the "fair" distribution among 8 civs), including terrain types of of all sorts. I found horses pretty close to my capitol. Other than that, no iron, no saltpeter, no coal. The sole supply of iron on the entire landmass (shared by 3 civs) is 28 tiles from my start!
Edit: And no rubber!
Edit: And no oil! (though within reach of a city after an additional cultural expansion).
Edit: And no uranium!
I am personally enjoying the resource scarcity, but I don't have enough experience to opine on its effects on AI civs. I am curious though whether it was intended or not -- I recall in PTW or perhaps vanilla that if appearence ratios of bonus resources were increased, that luxury and strategic resources were fewer and farther inbewteen. Do we think the new scarcity is intentional or a result of the newly added sugar, tobacco, and the oasis?
Catt 
Last edited by Catt on 15-11-2003 at 09:56
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lonechicken
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quote: Originally posted by Stuie
In my current game the nearest iron to my capital is 22 tiles away on a hill in the middle of tundra. The nearest horse is 36 tiles away, deep in Aztec territory. It's the first game of Civ3 I've ever played in which I was forced to trade for horses. |
I wish there's a way to "grow horses" as a city improvement or like irrigation. Sort of like, once you trade for horses or connect a road up to horses, you can start breeding them... even if the trade agreement ends.
Which brings me to a silly question. Is there a setting somewhere that can change the need for connecting a resource to your road and/or allow having resources two tiles from a city to be useable without a road? I'm thinking this in terms of oil, since it'd be nice to add coastal waters to one of the places that oil can be found and used.
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lonechicken
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quote: Originally posted by Stuie
Not silly at all.
How does the "must be in city radius flag" work (the one used for Iron Works and Temple of Zeus) ?? Do the resources actually need to be connected, or just in the city radius? That flag might be useful depending on what you have in mind. |
I'm just thinking. If oil was set to appear on coastal waters in the .bic file, it can only be used to add shields (or gold, I think). Since you can't connect a road up to it on the coast, it can't be used for building oil based units.
I just have a hard time most games trying to trade for oil or fight someone for it, if I don't have any. Because, chances are the nation that has the oil has better units.
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Traelin
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Miami, FL, US
Nov 2001 time: 00:32
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quote: Originally posted by Feephi
If you keep generating random maps, you are bound to find one that puts you near iron eventually. I find it a challenge when I don't have resources like this near me. The challenge is to find out which one of your neighbors has it and then either trade with them (they'll probably want too much) or attack them and seize the resource yourself. |
OK so I'm not on crack when I saw that Iron was in much more limited quantity than in PTW. Fortunately for me I have 5 Iron, and two of the three next biggest empires have 0.
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The Kaiser
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Stoke-on-Trent, England
Dec 1999 time: 05:32
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I suppose the thinking behind a more resource limited map is that its now a little easier to fight even with fewer resources. Given that we now have Guerrila's and TOW Infantry, the later half of the game is no longer such a walkover to the resource rich Civ's.
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