Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Policeman not working?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Gyromancer is offline Gyromancer
Prince
North Carolina, USA
Jan 1970
time: 00:32
  Old Post 14-11-2003 22:16
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Policeman not working? Support Apolyton, buy GURPS/ Alpha Centauri

What causes them to not work? I have some cities where they have no effect (playing in a multiplayer LAN game ) and others where they work fine. (Corruption in the police department? )

The cities where it didn't work were all pretty far out, so maybe it has something to do with rank being greater than OCN. Has anyone been able to isolate this?

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:32
  Old Post 14-11-2003 22:18
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

Well, I assume they reduce corruption by a set percentage, each. If a city has too high a rank (which would also mean it's far-flung), then say a 5% reduction won't do anything.

Better to use civil engineers to build stuff (to keep the city happy/let it grow) and then taxmen or scientists.

-Arrian

Gyromancer is offline Gyromancer
Prince
North Carolina, USA
Jan 1970
time: 00:32
  Old Post 14-11-2003 23:32
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Help yourself to an AD-FREE life

That thought had occured to me. As far as I can tell, though, they convert 1 shield and 1 commerce from corrupt to not corrupt. (Assuming they work at all) Since they don't ever convert just one trade or two trade and one shield (even in cities with just a few shields before corruption is applied) I don't believe that they work on a percentage basis.

For example, a city with 5 shields, 4 of which are corrupt and 15 trade, 14 of which are corrupt get 1 less corrupt shield and 1 less corrupt trade converting a tax collector or scientist to a policeman. (and two of each if you convert two) Another city with 5 shields (4 corrupt) and 5 trade(4 corrupt) sees exactly the same modification. That is true for every city I tried it for, assuming the policemen actually work at all.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:32
  Old Post 15-11-2003 00:09
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

Sounds fishy.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:32
  Old Post 15-11-2003 00:32
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Hmm. That does sound odd.

-Arrian

mimi is offline mimi
Warlord
Where Moose are Meat
Feb 2002
time: 01:32
  Old Post 15-11-2003 01:17
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization 2

Police not working sounds fishy? Odd?

Hmmm... perhaps they've gone for donuts?

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:32
  Old Post 15-11-2003 01:36 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Gyromancer
As far as I can tell, though, they convert 1 shield and 1 commerce from corrupt to not corrupt.


This is correct, as long as the city is not at maximum corruption.

According to the corruption formula, a city can have more than 100% corruption. This of course is not possible, so there is a 95% cap. If a city is getting this cap benefit, the police specialists don't work.

Gyromancer is offline Gyromancer
Prince
North Carolina, USA
Jan 1970
time: 00:32
  Old Post 15-11-2003 01:46
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

That makes sense. I thought it was something like that going on. Thanks for the reply, O great master of corruption....

(hmm that didn't come out right.... )

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:32
  Old Post 15-11-2003 02:06
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Tired of ads?

So your choices are +2 shields (civil engineer), +1 shield/+1 commerce (policeman), +2 tax (taxman), or +3 science (scientist).

Hmm. Do the policeman effects then get modified by city improvements? If not, why would you ever use one, given the other options (civil engineer and scientist especially)?

-Arrian

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:32
  Old Post 15-11-2003 02:10 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton buy from Amazon

Yes, the policeman gets modified by city improvements, so one of these guys can be worth as much as 3 shields and 3 commerce.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:32
  Old Post 15-11-2003 02:17
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Browse Apolyton AD-FREE

Right. I need to play around with this some more... now that I've got a game in the mid-industrial age with my core cities up past the number of tiles they can work (due to RR'd irrigation), I should be using policemen in the core cities.

I'm so used to just using taxmen. Must adjust to new rules.

-Arrian

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:32
  Old Post 15-11-2003 03:13 Visit dexters's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Enter the AD-FREE zone

quote:
Yes, the policeman gets modified by city improvements, so one of these guys can be worth as much as 3 shields and 3 commerce.


Where policemen are most needed IMO are in your really corrupt cities and they have no effect there. Perhaps their effect should be reversed with diminishing returns when used in less corrupt cities.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:32
  Old Post 15-11-2003 03:16 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Get a bigger avatar today!

Stoppit!

[Edit: completely changed the content of this post, after dexters completely changed his ]

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:32
  Old Post 15-11-2003 03:38 Visit dexters's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Inflate your Upload Space

haha!

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:32
  Old Post 15-11-2003 05:42
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Inflate your Upload Space

I second dexters' suggestion. Policemen should be a tool for where they are needed, not just a nice bonus to inner cities.

ThePlagueRat is offline ThePlagueRat
King
Insert banana to play...
May 2002
time: 06:32
  Old Post 15-11-2003 14:16
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Put an end to popups!

And I though policemen made corrution?
Now I am sure I can trust them...

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:32.
Apolyton Time is 00:32.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0410 seconds (90.85% PHP - 9.15% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net