Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Sunshine > Turn 58 - 1575 BC
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:32
  Old Post 15-11-2003 03:03 Visit HarryH's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Turn 58 - 1575 BC Support Apolyton, buy Alpha Centauri

This turn will probably come while I am away for the weekend so I am posting instructions for someone else to play the turn.

Keep Comet in the area he is in to defend Funky Town and the workers near Suntanland. The warrior in Las Vegas can pop out if needed as he is not needed for happiness yet.

Mr. Rogers finished his road last turn. Move him W(4), which will be SW of Suntanland, to start a road in that tile. You are probably thinking that you want to irrigate the tile he is on. That tile is not needed yet. We need to get a road between Sunland and Funky Town and start irrigating those tiles. So move him W.

Sunshinia and Las Vega both grow this turn. Put the new Sunshinia citizen on the flood plains and the new LV citizen on the forest. Sunshina will be working the two mined bonus grassland tiles and the flood plains. LV will be working the other flood plains and the forest. LV should now finish the barracks in about 11 turns.

We need to be very careful about barbs. They have horseman and could pop out of the fog and move in quickly against our units.

Bro needs to be very careful. There was a barb horseman in that camp (see turn 57 pics). It would be nice to move him NW onto the plains and up to that other mountain, but the plains could put him in range of that horseman whereever he may be.. He could stay put to watch or move SE onto the hill. Use your judgement.

Gary should move S along the coast. We can not get any closer to the LL border per our agreement to stay at least one tile away.

Ralph should move SE onto the hill to keep the coast in view.

Before you pop the hut with Geoge check the Science Advisor. We should have Math from our trade with Tab. If we don't have Math and we pop the hut if we get a tech it would be Math and that would be a waste. If we have Math then the next techs would be CoL or Lit, both are the same cost. Cross your fingers for Lit. I don't want to get a city down there and although a settler would be nice it is a long way home through barb infested territory.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:32
  Old Post 17-11-2003 07:11
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I have the save and will play it later tonight if HarryH doesn't return from him trip in time to play it.

--Togas

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:32
  Old Post 17-11-2003 09:30
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Results from turn 58

We are at 117g (-1gpt) and should have Mapmaking in less than 12 turns.

WF in Sunshine adjusted to work 2 mined plains, 1 floodplain.
WF in Las Vegas adjusted to work forrest and floodplain.

Ralph moves SE
George SE (goodie hut results in barbs!)
Gary's Bro NE (horseman has left the hut, but moving E would allow Gary's Bro to be attacked multiple times)
Gary S
Comet moves S, N (just checking for barbs)


Mr Rogers WEST


Horseman in Sunshina in 1 turn


Gary's Brother avoiding trouble


A shot with Ralph and George together on the same screen. Their expeditions are starting to merge, we may want to choose another route for George.

HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:32
  Old Post 17-11-2003 21:03 Visit HarryH's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Thanks Togas. I see the new city and the growth in Sunshinia and Las Vegas has helped our research rate.

Let's give Bro our strongest thoughts. In addition to the adjacent barb warrior that horsemen could still be lurking close enough to attack him.

Togas, if you look back to turn 56, third post, you will see a couple of posts by me and BF where I posted my idea of having George and Ralph continue along the coasts until they meet up then swing in to work that center dark area. There is enough there for both to explore for a while.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:32.
Apolyton Time is 00:32.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0334 seconds (89.06% PHP - 10.94% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net