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Risa is offline Risa
Warlord

Nov 2003
time: 13:32
  Old Post 15-11-2003 03:15
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I'm fine with archer's and longbowman's bombard strength. But guerilla's and TOW infantry's are just too low. Comparing each unit and their likely opponents as follow:

longbowman, bombard strength: 2.
defense strength of its likely opponents:
horseman: 1, medieval infantry: 2, longbowman: 1, knight: 3, cavalry: 3, ancient cavalry: 2, crusader: 3.
possibility of successful hit varies from 66% to 40%.

guerilla, bombard strength: 3.
defense strength of its likely opponents:
cavalry: 3, guerilla: 6, infantry: 10, tank: 8, marine: 6, mech infantry: 18.
Even if not counting in infantry and mech infantry, which are typically 'defensive unit', the possibility of successful hit still varies from 50% to 27%.

TOW infantry, bombard strength: 6.
defense strength of its likely opponents:
infantry: 10, tank: 8, marine: 6, TOW infantry: 14, mech infantry: 18, modern armor: 16.
Not counting in mech infantry, the possibility of successful hit varies from 50% to 27%.

Above observation ignores any defensive bonus the opponent may have. The later the unit is, the higher that bonus goes. Thus the chance to hit is even lower. That means guerilla and TOW infantry can provide little fire assistance even compared with longbowman, let alone arti-es of their stage.

My suggestion: adjust the bombard strength of archer/longbowman/guerilla/TOW infantry to 1/2/5/10, which makes guerilla and TOW infantry roughly the same relative bombard strength as longbowman (both 62% to 39%); or at least to 1/2/4/8, if simply following a pattern.

Last edited by Risa on 15-11-2003 at 20:38

Vince278 is offline Vince278
King

Dec 2002
time: 05:32
  Old Post 15-11-2003 11:16
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Huh?

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:32
  Old Post 15-11-2003 11:19
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Risa 0-bombarding can't be that strong. If it was then wouldn't that be the only unit you would build? It's just an addition to the unit. Attacking and 0-range bombarding are very different

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:32
  Old Post 15-11-2003 12:02
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Actually, I agree.

It would add more flavour and give a boost to some units that need it.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:32
  Old Post 15-11-2003 17:29
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Just rememer to never make it as strong as for real seige units like Catapults or Artillery.

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