 |
|  |
 |
|
Arrian
|
 |
Kneel before Grog!
Jul 2001 time: 00:32
|
|
Ok, Izz has 3 food. It needs 10 to grow. Therefore, if we give it one more turn at 3, it will have 6, and we can easily pull in 4 to complete growth. There is no way we can accomplish growth in less than 2 turns from now.
However, we don't want Izz getting too big, screwing up our settler pump. So... I'm switch the build to a settler.
I'm setting Izz at +4 food. This will end up wasting a little food, but so be it. Right now, as I have it, growth in 2 (to size 6), settler complete in 4.
Two turns from now, we will need to reassign the citizens so that Izz can get back to +5 food. Burundy will lose the irrigated wine again. No biggie. As you pointed out, the archer completes next turn anyway. The next build can really be anything, but I figure it shoudl be a harbor prebuild.
CoS is at growth in 2, worker in 2. Nice.
Swindon's barracks completes next turn. With the new terrain opened up with the foundation of Coventry, Silesia has more options, so next turn we should look at shuffling citizens in Swindon/Silesia to get the best out of Swindon. If we can knock a turn or two off of vet spears out of Swindon, I'm ok with "stealing" a bit from Silesia.
Still working on the turn... damn, had 7 drinks tonight... hope I'm not ****ing this up.. 
-Arrian
|
|
|  |
All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|