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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Creating new weapons?
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Charion is offline Charion
Settler

Sep 2002
time: 05:32
  Old Post 16-11-2003 02:31
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Creating new weapons? Support Apolyton, buy Galactic Civilizations

I was wondering if it's possible to edit the units in order to create new kinds of missles. You know about the tectonic and fungal missles. What about creating a missle that leaves in it's wake lots of forests, or farms?

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:32
  Old Post 16-11-2003 06:00
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Hmmm, a benevolent missile! Thats a very new and inovative idea! I can't ever remember someone asking a question like this before!

Anyways, looking into the Alphax.txt file where the aforementioned items are defined, why I think these two items are fixed. And as far as trying to duplicate/ modify these areas, why I think they are hardcoded, meaning they can't be modified thru any of the modible text files. FYI.
Now, as far as misiles causing more havouc are concerned, why you can build Scud Missiles with Nerve Agents via the Alphax.txt file. I usually make them available with Retroviral Engineering. I've also built an ICBM with a range of up to 30 tiles/ turn. I'm still deciding where the best place in the tech chart is for this item.


D

Charion is offline Charion
Settler

Sep 2002
time: 05:32
  Old Post 17-11-2003 03:12
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Oh well.. worth a shot :P Thought it might help to quickly develope a recently settled continent.

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