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Where should our next city go?
This poll is closed. |
| Somewhere at the bottleneck (eg the western of the two southernment Ps on Kloreep's map, 5 on Rhoth's map) |
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3 |
60.00% |
| One of the 2s on Rhoth's map |
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0 |
0% |
| The furs (8 on Rhoth's map, one of many Ps on Kloreep's) |
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2 |
40.00% |
| A different city site than these, somewhere east of the inland sea |
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0 |
0% |
| A different city site than these, somewhere west of the inland sea |
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0 |
0% |
| Total: |
5 voters |
100% |
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Kloreep

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of the pillow
Jun 2002 time: 00:32
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My post from the "Next 8 Cities" thread:
quote: Looking at the situation, I'd like to settle the furs next, then the horses after that, then spices, and then the chokepoint fourth. Perhaps even fifth if we can get irrigation down to those plains resources soon.
The furs gives us production. We can always use production, and the furs site should be able to get up to 5spt, enough to build a 20-shield unit every 4 turns. With this site up and running at 5 spt and Buffet at 10 spt, we shouldn't need another barracks for a while; our other cities can focus on workers, temples, and perhaps a catapult or settler here or there.
If Planter proceeds to road a path S, SW, and S again to the horse, the 1425 settler from Chow would be nicely timed to arrive in the area just as the horse road was completed. The spices settler would overshoot the worker just slightly, but spices will help us grow to size 6 (and, in combination with an eventual incense hookup, reduce reliance on MP).
That the south open to the fourth settler. By the time that settler is completed, we can road all the way S-S-SE-S-S-S to just NE of the chokepoint site. With the road, reinforcements can be much quicker to arrive should someone attack. (And those reinforcements might even include a horse or two.)
We need the road to the chokepoint to even consider iron connection anyway. However, this order does leave the area S of our core open to other's exploration. |
I still think we should at least settle the furs next. The horse and spice connections aren't so important, but the furs will allow us to get some more production up and going in a reasonably uncorrupted city that will have 2 bonus grasses.
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Kloreep

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of the pillow
Jun 2002 time: 00:32
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quote: Originally posted by Rhothaerill
From chat...my reasons for sending the settler to the chokepoint first and then settling the fur city next....First, it will take a few turns to get the tiles of the fur city going with only one worker there. It will be working uninmproved tiles for a bit and I hate doing that. |
It's annoying, yes, but then the chokepoint would also be working unimproved tiles. And likely for longer than the furs would. Also, the furs will be a nicely productive city, and certainly more productive than all the way down at the chokepoint, both before and after improvement; it can produce units in a reasonable time with some growth and mining, and the nearby river will allow us to rake in more commerce, an area where demographics report us falling behind to #3. Also, while improvements certainly will make it the productive city it can be, growth so that there's pop to work those improvements is also important, and the sooner the city is founded the sooner it will grow regardless of improvements.
quote: Originally posted by Rhothaerill
My second reason is that the sooner we get the chokehold, the sooner we can keep the others unaware of where our true core lies. If we control all three tiles across, no one can cross that way and see our true core without going around the lake. |
True. And I would like to conceal the amount of food resources we have if possible.
quote: Originally posted by Rhothaerill
Also, for the chokepoint city I recommend the hill tile that is one tile south of Kloreep's 'P' and one tile west of my '5'. That will bring the iron in to the city radius as well as allowing only one possible route from that chokepoint for the other civs to our core (one tile where they can move N without touching our radius) and we can block that off anyway. |
I agree, this city site looks optimal. 
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