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DaveMcW is offline DaveMcW
Prince

Aug 2002
time: 00:32
  Old Post 16-11-2003 09:11
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Monkey invasion plans Get a bigger avatar today!

Here is my rough draft of the Monkey invasion. The more we focus on military for the next 1000 years, the better it will go. I would like to see every city except C and CX building military.


Phase 1: Build a road

We need a road, or it will take much too long for our army to reach Monkey Land. The red line in the picture is my proposed route. I tried to give CoD as much room as possible, since we will end up building cities along the road.

I would like 2 workers and 2 guard units to start building the road immediately.




Phase 2: Build an outpost

Once our road reaches the Monkey border, we must build a city to protect our units, claim the territory, and generally annoy the monkeys. The outpost should be built around 1000BC.

I would like 1 settler, 2 spearmen, 2 swordmen, and 1 catapult to guard the outpost.


Phase 3: Build an army

We should be doing this all along, but most of our units will remain near home until we switch to Republic. We can move our units south during the anarchy.

I would like 15-25 swordmen, 5 horsemen, 3 spearmen, and 2 more catapults for the invasion. And we absolutely must have help from CoD.

I don't recommend doing swordman upgrades until we have Currency. So most of our units will be built from scratch. Once we have Currency we can disconnect or trade away the iron and send some warriors to be upgraded in the outpost.

Estimated time for attack: 600 BC

Last edited by DaveMcW on 16-11-2003 at 09:27

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:32
  Old Post 16-11-2003 09:43
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Interesting plan. At what point do you think we should get CoD involved? Right now?

Octavian X is offline Octavian X
King
Probably buried under piles of Literature, Biology, or Government homework
Jan 2002
time: 23:32
  Old Post 16-11-2003 11:18 Visit Octavian X's homepage!
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I always did like your unexpected, unconventional plans, Dave.

I really only have one problem. Barbs, or perhaps even other teams, will be able to pillage the road, especially sections not inside our borders. How do you plan to defend it, short of sticking cities on it? Building outposts (with workers)? Spacing defenders out on the road?

Darekill is offline Darekill
Prince
Zweibrücken
Oct 2002
time: 06:32
  Old Post 16-11-2003 22:38
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Tired of ads?

What if the monkey start getting suspicious.
It'll take a while to build that road.
How do we explain our work.
Remember they should already be aware that we are after them...

DaveMcW is offline DaveMcW
Prince

Aug 2002
time: 00:32
  Old Post 17-11-2003 04:54
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Tired of ads?

I'm not too worried about barbarians, with our swordmen patrolling the road. I see a few locations (like the fish hill) that would be good for cities. So we could hide the road under cities for a while.

I think we should discuss this with CoD as soon as possible. The above plan is designed to catch the monkeys before they are able to build a large defense.

If CoD is unable to mobilize by 600BC, we would need to wait for Feudalism. But we can still do a settler flood of the southern continent while we are waiting.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:32
  Old Post 17-11-2003 18:11
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By the way, the southern outpost seems to be misplaced. The water says 1 food, must be ocean coast, not a lake. An outpost at the southern end of the jungle would probably be more useful.

Dave, would you mind to take over the office as player as soon as our troops are launched? I would play until then, managing the military buildup.

DaveMcW is offline DaveMcW
Prince

Aug 2002
time: 00:32
  Old Post 19-11-2003 03:23
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Full PM-box? Change here!

I don't know if I can guarantee to play every 24 hours. But I would be happy to play as much as I can if someone will back me up.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:32
  Old Post 19-11-2003 13:32
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Tell the monkeys we're desperate to unload some wine, get them drunk and take advantage of their women, hence the road. If we put the outpost east per SR's info, let's at least crunch the numbers on the more direct road. My initial reaction was that the current route extended east would be best, but I'm not 100% sure of that after looking at the map for a second and remembering that we're industrious. It could shave two turns worth of movement off our pipeline.

DaveMcW is offline DaveMcW
Prince

Aug 2002
time: 00:32
  Old Post 19-11-2003 23:39
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quote:
Originally posted by Solomwi
See how this route looks, Dave. By my count, and guessing that south of the forest, we have Grass->Hill->Mtn, that gives us 5 or 6 flat tiles (depending on where we terminate the road), 3 Hill/Forest tiles and 4 Mountain/Jungle tiles to road. That's two extra 3x tiles, but 6 or 7 fewer flat tiles and one fewer 2x tile to road, and a two turn move difference. The cow gives us a decent city spot about midway, too.

Of course, it's 3 am as I post this, so somebody double check me, please.




An eastern route would be more efficient, but CoD has a much stronger claim to the territory it passes through. This will involve lots of negotiation, and I doubt we would get the cow.

My vision of the post-war continent is Python getting the north and south while CoD gets the center. Claiming a road on the west coast helps us reach this position without immediately bothering CoD.

The alternative is to build a strong alliance immediately, in which case a direct road makes sense.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:32
  Old Post 20-11-2003 00:53
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Avatar Enlargement: We've got the solution

So far CoD seems to be reluctant, see the foreign ministry thread. How can we convince them? I'm not a good diplomat, at the countrary, I'm a lousy one. Dave knows what I'm talking about. Any takers?

Octavian X is offline Octavian X
King
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Jan 2002
time: 23:32
  Old Post 20-11-2003 04:56 Visit Octavian X's homepage!
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It'll be a hard push, but given some ideas, I can work at it. I've started my fair share of team DG wars in my day.

Octavian X is offline Octavian X
King
Probably buried under piles of Literature, Biology, or Government homework
Jan 2002
time: 23:32
  Old Post 20-11-2003 05:23 Visit Octavian X's homepage!
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Monkey War Plan - the Diplo Side

Every sucessful war has two sides: military combat, and diplomatic finesse. We need both to defeat the monkies.

As I see it, we need two elements to come together for the war to be sucessful: CoD and damage control.

1. CoD: Any war with Monkey must have the prerequisite of getting CoD on our side. It would be most beneficial to have them as allies, though at a minimum we need them to sign a Non-Aggresion Pact (NAP) with us.

Having them as allies would help us in later stages of the diplomatic operation. Our action won't appear as unilateral to other nations, giving our cause some justice. They can also help in our attempts to blame Monkey for their own undoing.

At least a NAP is essential. We need a guarentee that our southern flank will be safe as the majority of our forces carry out the offensive against Monkey positions. If CoD turns on us, unless we've got a great back-up plan, we're screwed.

The part that's got me worried is the convincing of Izzardia to join our cause. We could say 'Better that we attack Monkey instead of you,' though this could put a damper on our relations post-war. It seems otherwise difficult to fight their logic. Anyone with better ideas?

2. Damage Control: For one, we want to hide the purpose of our war road. Promise trade agreements (with easy ways out for us) in the future that would involve this road to Monkey.

The following assumes that Monkey will eventually meet up with another team down south. When we attack Monkey, they will go crying to someone else. If we can get Izzardia to ally with us, then other nations will be deterred by the thought of fighting both of us, another reason why it's essential for us to ally. It's all too important to shift the blame from us to Monkey (as blatant agreesors never look good). Again, this may be difficult: I know from personal experience that the victims of an outright attack can gain strong allies quickly. We've got to watch Monkey like a hawk, to watch for them to trip up diplomatically. Once we find an excuse, go to war.

Either way, I'd like to have the the C.O.WAR.D. draw up plans for emergency defense in case of attack from the south. Plans for the north can wait until we meet somoene up there.

I'll also remind our war planners that the sooner and faster the war takes place and ends, the better. We want Monkey to be out of the picture before the apes have a chance of meetings another team. If they do, we could be screwed.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:32
  Old Post 20-11-2003 06:23
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quote:
Originally posted by DaveMcW
An eastern route would be more efficient, but CoD has a much stronger claim to the territory it passes through. This will involve lots of negotiation, and I doubt we would get the cow.

My vision of the post-war continent is Python getting the north and south while CoD gets the center. Claiming a road on the west coast helps us reach this position without immediately bothering CoD.

The alternative is to build a strong alliance immediately, in which case a direct road makes sense.


I agree with this, and do think we'll need the western road for empire development. The eastern road, if possible vis a vis CoD, would buy us time, though, to build the western one at our convenience, rather than having to have it for the invasion.

The eastern road may also be easier to sell as a trade route, and if we disclose our western road plans, more or less vaguely, to CoD, it may put their minds more at ease. Diplomatically, we need to also use our dependence on CoD for horses to allay concerns, imo.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:32
  Old Post 20-11-2003 06:35
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Another thought is to use the eastern road as bait for CoD to get involved, giving them a ready built path to the cow and mountains once the war is over.

rendelnep is offline rendelnep
Prince
out in the boonies
Jun 2002
time: 17:32
  Old Post 21-11-2003 03:36
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Help yourself to an AD-FREE life

I'm suprised my crazed gibberish resulted in somebody developing a fully fleshed out plan. Oh well keep it up.
ONE MORE THING WE NEED TO CLEAR MORE FOREST!!!!

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:32
  Old Post 21-11-2003 20:34
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Got spare money?

The chances of getting CoD on our side are very slim. To be honest, I'm slowly getting sick of Arrians peacenick behavior.

What about attacking them instead of Monkey? They don't have iron, enough said. We don't have horses, but the way is not very far, we could get along with swordsmen.

What does the C.O.WAR.D. say?

Last edited by Sir Ralph on 21-11-2003 at 20:40

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:32
  Old Post 21-11-2003 23:23
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Got spare money?

Could be something like this. We could get our stack 2 tiles N of their capital without notice. The attack would be across a river (the only downside), but I think it can be managed.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:32
  Old Post 21-11-2003 23:25
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The immediate drawback is the tech partnership, since Monkey has been next to useless in that department.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:32
  Old Post 21-11-2003 23:44
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Bah, we flood the ocean with suicide galleys and will find the other side. We'll have a big land area then, are commercial (worth a free courthouse in every city) and should have enough money then to buy up to the tech leaders.

Darekill is offline Darekill
Prince
Zweibrücken
Oct 2002
time: 06:32
  Old Post 22-11-2003 00:59
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Put an end to popups!

I like the Idea of the smelling Sock!

We can send our Swordsman right next to their capitol and tell them something about let's say a swordsman picnic?
I really liked the last swordsman picnic I happened to start

rendelnep is offline rendelnep
Prince
out in the boonies
Jun 2002
time: 17:32
  Old Post 22-11-2003 05:31
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Doesn't that assume that the Izzardians are thick as two planks?

DaveMcW is offline DaveMcW
Prince

Aug 2002
time: 00:32
  Old Post 22-11-2003 09:48
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Lose 30 kilos (of popups)

Sneak attacking CoD is clearly the best and most logical strategy. But we voted against it before. We can still grab the monkeys land without their help, it will just take longer.

If we do decide to attack them, we should begin research on Republic with 1 scientist once we finish Mathematics.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:32
  Old Post 22-11-2003 17:25
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Can't we just continue to research and give them for instance Mathematics and Construction for Republic? We would finish the research long before we would be able to attack.

DaveMcW is offline DaveMcW
Prince

Aug 2002
time: 00:32
  Old Post 23-11-2003 07:43
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The ideal time to attack would be just as they discover Republic, hopefully when they are in anarchy!

Turning off research will give us 420 (Currency) or 520 (Construction) more gold for swordman upgrades - that's 200-250 extra shields. And we will need every bit of advantage, since even with a 2-turn sneak attack they will be able to mobilize most of their spearmen and put up city walls.

Eventually our iron will win out anyway, but it will be much faster if we use upgrades. I would rather stay in Despotism for 25 more turns than fight a war in Republic for 50 turns.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:32
  Old Post 04-12-2003 00:28
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Get a bigger avatar today!

Here's a map of all we have so far explored. The picture was shot by the swallow that brings us coconuts from the tropes. I will keep this picture updated every turn, so there's always the newest version. It is for planning our war strategies.

Since this thread has discussions about other variants too, it might be worth to let it die and open a "GENERAL STAFF - Operation Mad Lumberjack" thread (if we adopt this name, or else just replace it). But this I leave to the rightful authority for such threads: our C.O.WAR.D. Just copy the link to the map, it's uploaded.

DaveMcW is offline DaveMcW
Prince

Aug 2002
time: 00:32
  Old Post 04-12-2003 02:44
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That map is beautiful!

The only thing I would change is to display roads.

Thanks for the hint, I will start a new thread.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:32
  Old Post 04-12-2003 02:49
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Increase the size of your Attachments

No problem, I will include the roads. The link will remain valid, I will overwrite the file.

bootstoots is offline bootstoots
Settler
Indiana
Jun 2003
time: 00:32
  Old Post 13-12-2003 21:31
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Delurking for the moment

How long until we attack, and how quickly are they predicted to fall?

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:32
  Old Post 13-12-2003 23:29
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The call to arms will be in about 25 turns (~600 B.C.) I think the war will be long and bloody, unless CoD contributes more than they're planning so far.

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