Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Limit to number of units?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
aoav160 is offline aoav160
Settler
MN
Aug 2003
time: 23:32
  Old Post 16-11-2003 18:26
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Limit to number of units? Support Apolyton

After I won a space race game I decided to keep playing until the map was one color. After building a large amount of units my cities quit producing them. I still had plenty of money per turn, when statrting a another turn the cities would say they produced another unit but there would not be anything there, and my citizens moods were ok.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:32
  Old Post 16-11-2003 19:01
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase Your PM Length

Yes, there is a limit to the number of total units in the game.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:32
  Old Post 17-11-2003 00:31
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Yup and you could run into the limit for cities and not be able to make any more.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:32
  Old Post 17-11-2003 00:34
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase the size of your Attachments

IIRC, the unit limit is 4096

grappleman is offline grappleman
Chieftain
Phoenix Ny
Oct 2003
time: 05:32
  Old Post 17-11-2003 04:22
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Suffering from ads?

thats crazy a unit limit!! and at the same time it is very funny, to think a limit to the number of nukes..... what shame

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:32
  Old Post 17-11-2003 04:41 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Tired of ads?

well, if you develop a computer with infinate resources, we'll make a game with infinate units.

EDIT/CLARIFICATION: by "we" i meant coders in general, not any one company / group in particular.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:32
  Old Post 17-11-2003 05:18
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Full PM-box? Change here!

It is not crazy. They wanted to be able to ensure that the game played reasonably on most computers. You are not going to like it with 8,000 units on lower end CPU.

Bleyn is offline Bleyn
Warlord

Aug 2001
time: 21:32
  Old Post 17-11-2003 05:31
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Got spare money?

Not to mention that even in a 31(32) civ game in Conquests, it still works out to an average of 128 units per Civ. And that's the worst case scenerio average. An typical 8(9) civ game is going to run around 455 units per civ.

aoav160 is offline aoav160
Settler
MN
Aug 2003
time: 23:32
  Old Post 17-11-2003 05:48
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Avatar Enlargement: We've got the solution

Maybe an option allowing users to set the limit higher could be added to the next patch.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:32
  Old Post 17-11-2003 06:09
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Nah, it isn't necessary and would actually probably cause problems. The limit is hardcoded for a reason.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:32
  Old Post 17-11-2003 09:13
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

I don't see any change in the offing for unit increases.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 17-11-2003 13:45
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Help yourself to an AD-FREE life

To me 4096 seems to be enough. I don't think I ever been over 300 on a standard map. Even that amount felt like too much.

I really don't want to move 4000 units around either, unless the UI are radically changed to ease the manipulation of such silly numbers.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:32
Arrow  Old Post 17-11-2003 18:57 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton

hi ,

, in fact it would be nice to see at least a 2048 increase , way to often it happens that one cant build any more units , especially on the larger maps or during MP , ......

and while we are at it , the number of cities could also go up , ....

have a nice day

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:32.
Apolyton Time is 00:32.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0369 seconds (90.20% PHP - 9.80% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net