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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > stealth problems
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publius is offline publius
Settler

May 2002
time: 05:32
  Old Post 17-11-2003 08:18
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stealth problems Support Apolyton buy from Amazon

Stealth doesn't work properly with the new anti-air units. They are able to shoot down stealth fighters and bombers just like other planes.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:32
  Old Post 17-11-2003 08:28
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Put an end to popups!

Do they shoot them down as often?

publius is offline publius
Settler

May 2002
time: 05:32
  Old Post 17-11-2003 08:46
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Enter the AD-FREE zone

Yes, once you equalize their stats. The unedited stats give stealth fighters and bombers increased defense scores, which means they tend to shoot down other planes when they get intercepted (ie 5% of the time). But they're getting hit by antiaircraft just as often as the other planes, which kind of reduces their value.

Tacit_Exit is offline Tacit_Exit
Chieftain

Jan 2003
time: 05:32
  Old Post 17-11-2003 11:56
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Full PM-box? Change here!

I asked this question twice in the Release Party chat and was ignored (re: does stealth factor into A-A calculations). Now I know why

publius is offline publius
Settler

May 2002
time: 05:32
  Old Post 17-11-2003 19:03
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Support Apolyton or Terrorists Win

This can't be that hard to program - all it would take is one check against that stealth ability. And the SAM battery you build in the city seems to ignore the stealth planes, so they've done it before. Very disappointing, from both a the realism and gameplay standpoints...

Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:32
  Old Post 17-11-2003 19:07
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Yes, you were ignored specifically because they knew that information, they had it on hand, and they went "oh no, we can't admit that might be wrong."

As for how hard it is to program, you'd be surprised what's easy to code and what isn't - one of the largest lessons of the beta, in fact, was that it was amazing what was easy to code - and what wasn't!

Tacit_Exit is offline Tacit_Exit
Chieftain

Jan 2003
time: 05:32
  Old Post 17-11-2003 19:20
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Put an end to popups!

quote:
Originally posted by Fried-Psitalon
Yes, you were ignored specifically because they knew that information, they had it on hand, and they went "oh no, we can't admit that might be wrong."


Seems reasonable to me that they would avoid answering a question whose reply wasn't something that would evoke oohs and aahs from the audience.

So right back atcha!

publius is offline publius
Settler

May 2002
time: 05:32
  Old Post 18-11-2003 11:39
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Help yourself to an AD-FREE life

Even if it's not so easy to code, this seems like a pretty important problem. What's the point of having stealth units that get shot down by AA? I'm thinking of modding them out of the game entirely.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:32
  Old Post 18-11-2003 13:33
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I don't mind this much.

Stl. Bombers still have defense of 5, which makes and that it:
Against AA 1: 17%
Against AA 2: 29%
Against AA 3: 38%
Against AA 4: 44%

In case of Bombers (defense of 2), it is:
Against AA 1: 33%
Against AA 2: 50%
Against AA 3: 60%
Against AA 4: 66%


That's almost doubled chance of survival.
And if add to that, that SAM Battery and enemy planes can't do a thing ...

Needless to say I think it's more balanced this way.


P.S.
And this makes Stl. Fighter a little bit more usefull with defense of 6.

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:32
  Old Post 18-11-2003 13:40 Visit dexters's homepage!
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#10 Report this post to a moderator
Support Apolyton buy from Amazon

AA = flak and mobile sam units as well as ship AA but not fixed SAM or Air superiority fighters?

just to clarify.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:32
  Old Post 18-11-2003 13:50
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Support Apolyton, buy GURPS/ Alpha Centauri

By the way:

Did anyone find is cuirous that while SAM Battery needs Aluminium, Mobile SAM doesn't need resources at all.

TOW Infantry + Mobile SAM: Resouce poor civs strike back.

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