Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Worker question, cutting down forest
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 17-11-2003 13:22
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Worker question, cutting down forest Avatar Enlargement: We've got the solution

Noticed something strange in a PBEM I'm doing now. I'm packing my cities close together and many of my future city-sites are on forest squares. Not wanting to waste 10 shields I planned to cut down the forest before I founded cities there but by some reason the forest was cut down and no shields apearred in any of my cities The forest square were outside my cultural borders and the closest city were making barracks. Anyone seen this before? It's PTW 1.27f

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:32
  Old Post 17-11-2003 13:28
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Remove this text

The answer:
quote:
The forest square were outside my cultural borders

Even more precisely, they have to be within your city's workrange.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 17-11-2003 13:33
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Enter the AD-FREE zone

Kind of suspected that. Just never experienced it until now. Just have to plop the cities down on forest then and forget about those 10 shield

Thanks BTW.

steven8r is offline steven8r
Prince
of Central Texas
May 2002
time: 23:32
  Old Post 18-11-2003 04:06
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

It was possible in the first 'pre-patched' Civ3 to clear a forest, get the 10 sheilds, then plant another forest, clear it and receive another 10 sheilds, ad nauseum.

This was kinda cool for far away cities w/ high waste, but was seen as an exploit and one of the first things patched.

Just remenicsing the 'Good Ol' Days'

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:32
  Old Post 18-11-2003 06:47
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton

IIRC you can still do that but only once per age or
You can plant forests and chop (getting shields), if there never were any to begin with.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:32
  Old Post 18-11-2003 07:16
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Lose 30 kilos (of popups)

The latter, alva.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:32.
Apolyton Time is 00:32.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0327 seconds (84.31% PHP - 15.69% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net