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Laxe
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Hey, I've been playing Civ3-PTW for about a week now on Reagent level (I've played CTP2 for a long time before) but on this level the computer always seems to have more units than mine despite building quite a few at the beginning.
I started off as the Cathineans (sp?) on an island with ONE bottle beck leading to another island and decided to build there. However it was quite far away from my main cities but still managed to find the Romans on the other side but held back on attacking until my forces were built up and sent down but they declared war first whilst I was still building and now they out-number me a good 3-1 right now.
How do you built up such an army so quickly without sacrificing making settlers?
For those interested I've uploaded my game here as an attachment. Any adivce would be appreciated.
Attachment: liminous of the carthaginians, 430 ad.sav
This has been downloaded 10 time(s).
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Laxe
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Well it's true that Hippo (my city nearest the choke-point is considerably far away from my other cities but as those who have d/led my save game will notice I have built a road leading there bu unfortunately barbarians keep on popping up hence hidnering my workers (and killing them).
As for my other cities I have had workers on them constantly but due to me spawning 4 already before sending my settler down to the choke-point I had two constantly working together to clear jungles and build roads etc. and one workong on tiles somewhere else. Should I build a flock of them or concentrate them more cos I don't want to waste turns building workers when I can be building more settlers and units?
Also HOW effective are armies cos I've also managed to get two GL's at some point after the save (or before) but they're overall defensive strength aren't as effective as using the leaders singely to defend my city?
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bongo

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TRBNGR
Sep 1999 time: 06:32
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I looked at the save and Man, you've got lots of jungle 
First, you should have built hippo two tiles SW, on the hill. That would have stopped the romans from bypassing the city without boats. Those hills also gives you a nice 50% defensive bonus. As it is now they can walk right past the city and head for your core.
The long road leading to hippo does you no good. As is the romans(and barbarian) will use it. You should have built a string of cities along the road. Ideally you would build hippo on the hill on the chokepoint, and build a line cities south of theveste, building road after you build the cities. We call it backfilling 
Workers need to be defended, if they need to be in barb-threatened area, they should get some escort. Another tip, dont irrigate grassland while you are in despotism, mine it!
Leaders are great but you have to spend them. They have no use in their initial form. Hurry a wonder or make an army. Armies are great too, especially against legions but you have to fill them up with strong units to make them useful. Three swordmen in an army can work wonders against legions. Two swords and a num med would also be good.
Num meds. are great but you only need a few along the front.
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ducki
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quote: Originally posted by bongo
build a line cities south of theveste, building road after you build the cities. We call it backfilling 
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Just two quick points.
First, just semantics - I was under the impression that backfilling meant building cities at the extent of your intended empire and THEN building cities from the outside in - filling in your empire backwards. Roads aren't really part of the back-filling equation as I understood it.
Secondly, I'd disagree, as would some of the old-timers here, about building roads after building cities. On the 'Winning Early - What do YOU do' thread, IIRC, some of the oldtimers recommend having a roadcrew that just builds roads for two purposes - 1)getting your settlers to their city-spot faster and 2)getting your military to your opponents faster.
I would recommend - since, IIRC, Carthage is Industrious - a two-man road-crew with a spearman/Num.Merc. doing nothing but building roads out ahead of your settlers and the chokepoint, then, heading straight for your enemies, enabling trade, reinforcements and considerably faster settlement.
That's just my opinion, though, I'm no expert.
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Laxe
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Ah, where might I find these logs of AU games?
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