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Minute Mirage
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Helsinki
Aug 2003 time: 07:32
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I would actually prefer directed research and no tech stagnation, because I think the PBEMs take a long time to play even now, in terms of real time, that is. I'm also not a very big fan of randomness and while I feel blind research might add spice to a SP game, I feel that this might make the role of luck too big in a MP game. Consider another human getting IA 20 years before you, and you see what I'm worrying about.
However, I must add that I've never actually played a blind research MP game, so I have no first-hand experience on this. Also, if everyone else wishes to play with blind research on, I'm willing to accept it. At least I have a ready excuse for losing the game, then. 
Btw, I'd like to pick the University as my faction, if I may. I haven't learned to play the other factions well enough to use them in a MP game.
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:32
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18-11-2003 01:34
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#6
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Re: Re: 2 Players wanted to join Googlie, Minute Mirage and Hercules ...........
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Suffering from ads?
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quote: Originally posted by Darsnan
Heah Googlie,
since you already know about it, why should I tell the other players about the new little "pet" I've built for this game?
D |
Actually, I'm going to save this unit for my January CGN Challenge. I've come up with a better idea for this game.....
Anyways, I've got an H2H for wgabrie and AgentSubversion that is 90% done, then a 4 Player PBEM to design which should take me thru the end of this week. I will then start work on this game here, which, because I'll be OOT for a while, will probably be done by the end of the first week of December. FYI.
If you have any preferences for this game, please post, discuss, and resolve in this thread, so that I can incorporate them properly into my playtesting.
I'll also post the premise for this game into this thread when I have more time.
D
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Minute Mirage
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Helsinki
Aug 2003 time: 07:32
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quote: Originally posted by Googlie
(My current SP games are on a 386 x 512 map, with an amended alphax.txt to give a 75% tech penalty and 800 years of playing - awesome games)
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In my current SP games I try for fastest possible transcendence on a huge map and the games take a few weeks to play. (Well, OK, I've only completed one so far.) The amount of micro-managing gets pretty tough there and I shudder when I think of your games... Not to mention how they would run on my PII 400.
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AgentSubversion
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if you guys want another, i'll play
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:32
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The Premise for this game will be: In the previous Progenitor Era, the Ancient Ones for some unknown reason felt compelled to build a Planetary Defense Grid to guard Planet against an interstellar invasion. To this end they built two huge citadels, one at each pole of Planet, thereby giving the Progenitors the ability to protect every area of Planet from these fortified positions.
When Guardian Hmnee and Conquerer Maar arrived in the Alpha Centauri Solar System, they each immediately headed for one of the fortresses that their ancestors had prepared, and once ensconced, broke open the ancient fortress seals and began equipping themselves with the weapons found within.
The Humans from their vantage points could only watch with horrified amazement as night after night missiles arced up from Planet's poles, piercing the stratosphere on their way to establishing near-Planet orbits. Now, many moons later, the heavens are crowded with many little dots of light zipping overhead of the human settlements: the Aliens are watching the Humans' every move, and are preparing to sally forth from their fortresses to eliminate any possibility of interference from the humans.
Fortunately for the Humans, several of the Progenitors missiles misfired, and have crashlanded near each of the Human enclaves. Although the technology governing their operation is currently undecypherable, why your scientists assure you that it will hasten their research in discovering orbital spaceflight!
Besides satelites (and note that I am not giving the Progenitors the technologies for satelites - I am simply starting the Progenitors off with several satelites - composition to be determined via playtesting), I am thinking of giving each of the Progenitors either the Supercollider, or the other "+100% Labs at this base" SP (just can't remember its name right now - Grrr!). This, combined with whatever else makes its way into the Aliens' arsenals, should give you guys some real "cause for concern". Playtesting will proof out what I feel is appropriate, and I will proceed accordingly.
Also, per the above comment about crashlanded missiles, why I am planning to downscale the prerequisite technologies for orbital spaceflight so that it will become a viable part of this game, as well. Supremacy of Planet could very well begin and end with control of the near-space surrounding Planet, because the last item I am tentatively planning on introducing is an ICBM that has a range of approximately 30 tiles. It will become available near the same time that Neve Gas and the Progenitors ability to call their respective Home Fleet.
So: I won't be getting to this game for about another week, so you have time to discuss what I have said, and reach a consensus as to what, if any, of the above I will actually incorporate into this game.
One final note: since Diplomatic Victory is currently going to be enabled, why I think it would be neat to also state that if either Progenitor is able to call their respective Home Fleet, that the game is then considered a Draw for all Humans. This then would allow a weaker Human Faction to commit the Ultimate Atrocity by betraying Humanity and somehow assisting one of the Aliens to Victory. Up to you if you want to play with this condition. I'll stop by again after I complete wgabrie's game, which should be in about a week.
D
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:32
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quote: Originally posted by Googlie
I'd go along with a draw if the battle fleet is summoned,
I'd also advance ODP's to Spaceflight (rather than Self-Aware Machines) to allow for defence against PB's at the same time as they can be built (presumably the Prog factions have a few prebuilt in orbit??)
And it might be neat to play this one on an Earth map?
G. |
I'd vote against the Earth Map, personally, as I am planning on building two Citadels, to ensure that the Aliens are not easy targets for you humans. As for the Aliens beginning with ODP's - theoretically, since the Aliens are both at war with each other, they would simpy attack each other with these. However, from playtesting my old "King of the Hill" Challenge, why the AI's will build OPD's, so I anticipate that if they get the appropriate tech, they will build them.
ODP's to Spaceflight I believe I can do - never tried this before, but the idea of making the satelites an integral part of a game (for once!) was just too much of a temptation to resist! I'll make the other satelites available sooner, assuming these attributes get imprinted upon the Scenario, and are not a local phenom.
I'll let you know in about 10 days, or Googlie, if you want, since you probably can test the idea, can you see if this attribute gets imprinted upon a Scenario/ PBEM?
D
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Minute Mirage
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Helsinki
Aug 2003 time: 07:32
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We should probably make a decision regarding blind research and tech stagnation. I would really like to play with directed research, but as a compromise I would be willing to accept tech stagnation.
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:32
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quote: Originally posted by Googlie
And, D, I believe that the prereqs in the scenario-creator's alphax.txt govern all players (so setting ODPs to Orbital Spaceflight should permeate all players) - I'll test that though (I have smac/x on both my partitioned drives, so can test one against the other)
........... (I presume that was the implied question?).............
G. |
I think it does too, but if you could just verify that, it'd help out!
Also, do you think having the 30 tile ICBM nuke in this game would be a good thing, or bad? I'll probably put it into the Alphax.txt, but not enable it unless you want it.
I'll start work on the Alphax.txt file tonight, as well as the map. FYI.
D
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:32
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IIRC, s sub aircraft carrier is rather a waste of an ability. The sub, I think, will be invisible as usual (gotta be adjacent, deep radar, etc. to see it) but the aircraft are not. I may be wrong about that...been a long time since I saw anybody attempt a sub - carrier.
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:32
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Heah Guys,
it is unfortunately becoming very apparent to me that the only part of the Alphax.txt file that is passed along with a save is the part governing units. What this means is that I cannot simply edit in all of the effects that I want for this game (such as satelites being available sooner, and moving out Nerve Gas to "Secrets of Alpha Centauri"), and have them available for all of you. After bouncing a couple of test files off of Googlie today to verify my concerns, I thought perhaps I could use the "Edit Base" function in the Scenario editor to prototype the satelites, but I found that the satelites don't show up as a Facility, and nor are they considered a unit by the game, which was very disappointing to me as therefore none of my usual workarounds are going to work on satelites (i.e. I can't trick the game into introducing satelites into the game sooner if I can't even find a handle to mod them with!?!). Anyways, its been a very frustrating and disappointing day for me regarding this....
The only other consideration I can offer is that I E-Mail each of you the Alphax.txt file I have generated for this game, and then once you reach Doc:AP, you would have to substitute my modified Alphax.txt file in for your regular file, then after your turn is over, swap the two files again, which would be a real PIA, especially if you are not that computer literate. However, this modified file would then allow you to build the satelites with the discovery of the previously discussed techs. Otherwise, I can't think of anything that can be done other than playing the game with the satelites being available with their original tech.
Regardless, because I can design a sub into the game and make it available with Doc:Init (and a Carrier available with Doc:AP), why these aspects are still intact, and as far as the Nerve Gas is concerned, why everyone can simply agree not to use this till the pre-specified tech is discovered. Up to you guys, and again, sorry that I cannot induce the effects that previously I thought that I could do for you.
D
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AgentSubversion
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i got no problems
i'm excited about this game,
I'm gonna break some faces
mmmmmmmm
faces
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