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Yahweh Sabaoth
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The Heavens
Dec 2002 time: 05:32
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I have seen some resource luxury... in my current game I've got some beautiful land, lots of iron and horses, but only ONE luxury, and only one SOURCE of that one luxury (it's some spices on a forest north of Rome, my capital).
As for the SGLs... I have yet to see one either, and I've had a tech lead consistently now, even in games I quit, because I can't bring myself to research at 50 turns (except for a few techs, namely Alphabet and Writing). I've always been first to get Philosophy - love the free tech - but I've yet to see an SGL.
I think 3% (that the official chance for a non-scientific civ, right?) is just absymally low. Shouldn't it be 10%? I mean, hey, 1 in 10 is still a slight chance. You still have to research your pants off to get 1 or 2 SGLs in a game with a 1 in 10 chance. Never mind a 3 in 100 chance. 
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Thoth
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Ottawa, Canada
Dec 2000 time: 00:32
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quote: Originally posted by Arrian
3% might be a little low... 5% is probably better. But I think 10% is high. Maybe 5% for non-sci civs and 7-8% for sci civs? Too early to really tell if it needs adjustment, though. I've gotten three, all concentrated in one game, in the span of 5 techs. Edit: 4, if you count the one I got playing a Conquest (first tech I researched in the Mesopotamia Conquest. Bam, Statue of Zeus complete).
As for the AI, tough to tell, given that I've only played a few games (and none all the way out). It feels like Monarch is easier... but that could be small sample size.
I've played some of the Conquests lately instead of the regular game.
-Arrian |
Re: SGLs I'm actually leaning towards nerfing these things. They're too random for the amount of power they can generate. Getting the Pyramids in 2900 bc thanks to a SGL was nice, getting another one to rush the GL in 800 bc?.........well I gave up on that game. Too easy. I'm starting to think that allowing the rushing of any Great Wonder should either be disallowed entirely or allowing cash rushing of GWs, possibly at a vastly increased gold cost (ie 8 gold per wonder shield).
Re the AI: It's changed. Militarilly it's a lot tighter and the AI's naval game is much improved. It's tech choices I've found to be somewhat questionable at times. I've noticed a tendancy for the AI in C3C to avoid Literature. This isn't always a bad thing, but when not a single AI has Literature in 980 AD, including the Scientific civs..........not good.
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Plotinus
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Why not have a new class of Wonders - Intellectual Wonders, or Cultural Wonders? They could be the ones that aren't buildings (eg Theory of Evolution, Bach, Shakespeare etc - yes, I know the game calls Bach and Shakespeare buildings, but they're not really, are they?). These Wonders could be the ones that leaders can rush. To add a twist, perhaps they could be built *only* by leaders - after all, why should a city with more shields be better at producing Shakespeare than one with few? Treating these cultural achievements as things to be built is pretty skew-wiff in the first place, I think.
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pauli
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herndon, va, usa
Jan 2000 time: 00:32
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builders revenge. that's absolutely perfect. and it makes me feel less guilty 
i'm busy thinking of the implications of a tourist attraction going live in 2000bc - that's, what, 40 turns into the game? i don't remember.
and the above example of getting the statue of zeus at the extreme beginning of the game... sure, it's just about *never* gonna happen in an epic game (stupid ivory), but it seems to me it would be quite difficult to *lose* that game. by the time it's obsolete, you're cranking out enough money to bump tech spending a notch or two, and you should already have dozens and dozens of ancient cavalry.
perhaps sgls could simply do half the work left on any given wonder?
as for one city golden ages (or silver ages, or whatever), i actually thought that's how they functioned upon first reading about sgl's. i like it, but it would need to last longer. hmm... something like double total output for fifty turns. or maybe i'm just a daydreaming builder
i like the sound of cultural wonders, but it's a tad ambitious for firaxis, imo 
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Thoth
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Ottawa, Canada
Dec 2000 time: 00:32
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Arrian: Love the Golden Age for one city idea. :b It's a good incentive to do your own reasearch and give you a great shot (but no guarantee) of an ancient GW........or do you build some infrastructure, units and go conquering?. Or do you use your leader to get that extra leg up on tech?. It opens up strategic choices, whereas the current system is pretty much a no-brainer: +25% science for 20 turns, or an Ancient/Middle Ages Era Wonder. Not much choice there I'd say. 
Jaybe: The problem isn't rarity, soon or later no matter how long the odds you're going to get an SGL early. This gives you an unbeatable edge: not only do you get your pick of Ancient era wonders but your wonder will be a maxed out tourist attraction before 1ad. This alone is huge. It means an extra 14 raw commerce in the city. In the game I got the early SGL's I was playing as the Chinese (I wanted to give Rider armies a try :evilgrin . I researched the Wheel, (traded for Alphbet), Writing, Philosophy (Literature as freebie), Code of Laws and Republic all at max research. The wheel gave me an SGL (Pyramids 2900 BC, maxed out tourist attraction at 400 BC. The Pyramids are producing more raw commerce for me than the Colossus would have in PTW :eek .
The second SGL came with Code of Laws. I hemmed and hawwed for a few minutes, trying to decide if I wanted the Great Library or The Great Lighthouse. The game (if I bother to play it any further) will be an absolute thrashing of the AI. It just won't be much fun getting there. The game is already beat, not because I pulled off a strategic invasion or a diplomatic coup to isolate a stronger enemy, but because the RNG came up with a couple of long shots.
I had a lot more fun with the previous opening I'd played with the Byzantines. Started with the Philosophy beeline (ie same opening tech gambit). Failed to gain any SGLs, I was crowded in by the Chinese and the French right on top of me. I fought, struggled and microed like heck to fight my way out of that one (and even managed to mount a long range seaborne Drommon supported invasion of the Iroquois in the far North of my continent). If I play this one out (unlikely given the gpt and corruption bugs) it will be a lot more satisfying because I earned the win rather than having it handed to me by the whim of the RNG.
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Catt
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California - SF Bay Area
May 2002 time: 21:32
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Too early for me to say whether the changes in C3C taken as a whole equate to an imporved or a degraded AI, especially playing games under the very serious corruption and gpt bugs.
Re SGL's: I've had a few so far but haven't yet enjoyed a very early one - I think my earliest came in time to rush Leo's for me. I am not convinced that they are any more imablancing than GLs under PTW was. Even a scientific civ has only a 1/20 chance of getting an SGL, and with only 21 techs in the ancient age, two of which you start with and probably 4 or 5 more which are known to other civs at the start, you actually have less of a chance at an SGL than you did at generating GLs under PTW with only one elite victory, let alone multiple elite victories (and even for non-militaristic civs it wasn't, IMHO, too tough to generate one or more elite units and then send them into battle for their 1/16 chance at a GL). I'd consider an early SGL no more problematic to game balance than an early GL from wacking an AI settler or from an early archer rush was under vanilla and PTW.
I am a bit more worried about the middle ages. Granted it is only a small sample size and we can't know the true impact of the bugs in the release version, but I am finding it a bit easier to secure and hold an early tech lead, even when eschewing any tech for gpt deals from the AI (i.e., researching everthing on one's own without the help of AI gpt and the hurt (to AIs) of gpt). If you can secure a tech lead by the end of the ancient age and then hold it effectively, you have secured all possible SGLs for yourself and denied the AI the same opportunity.
Catt 
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eric2075
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indiana, usa
Apr 2003 time: 05:32
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It's kind of funny, but I don't remember anyone complaining about MGLs being too powerful when they could rush a wonder. I've gotten a couple SGLs early in the game and I've also had games where I researched many many techs first only to get my first SGL in the late Industrial era.
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