 |
|  |
 |
|
midwood57
|
|
I have been playing conquests and civ III for several months now, exclusively at Monarch Level and generally (but not always) get creamed. I always am the French and play an aggressive game, particularly in the early game. I play on a normaL world with moderate-sized
continents.
Can anyone provide me with some basic strategms which confirm/disagree/add to the following techniques I use?
1. Build barracks and produce a few spearmen but concentrate on warriors (for later conversion to swordsmen)
2. Build 4 cities (including capital) and then go to war and capture the rest
3. When unrest becomes a hassle, build temples (generally one city at a time)
4. Can't get those wonders unless I get lucky and get a leader so I don't even try.
5. Use first leader to build Forbidden Palace at strategic location -- generally 2 or more cities removed from capital -- surrounded by other cities. If no leader available, build in a city with decent production
6.I got more to say but no room...u get the idea)
|
|
|  |
 |
|
PeaSoup
|
|
Vancouver, BC
Nov 2001 time: 21:32
|
|
Personally I like a good REX before heading into battle, so I go for pottery and a granery in the capital to pump out settlers
but an early rush can catch the AI off guard, but if you fail to capture/raze cities, you'll be further behind.
I love it when the AI begs for mercy after you've bopped a few settlers
I've found that I have much better luck with huts in conquests, more techs with non-expansionist civs, so REX and pop and I've actually ended up leading or in 2nd place on emperor.
|
|
|  |
 |
|
CerberusIV
|
|
My usual tactic with as France is to build in the ancient era and grab as much uncontested territory as possible. Aim for 10-12 cities on a standard map. Then go to war in the early medieval. Industrious workers means lots of mines and irrigation by then so productive cities that can pump out knights. Eventually a musketeer will trigger your GA and you should win from there in most circumstances.
|
|
|  |
 |
|
Plotinus
|
|
God, how boring to play only the same civ! Is it because you like those funky Musketeers? Try being the Iroquois, Celts or the Persians if you're so keen on "early wars". And stop building the Forbidden Palace so near your capital. I generally wait until I get a Great Leader and build it a long way from home, giving me in effect two empires.
|
|
|  |
 |
|
midwood57
|
|
planetfall: thx. here's some more info/questions
1. I play with 7 civs
2. how do i get to civfan war academy?
3. Roughly, how aggressive should I be before I stop
expansion and concentrate on economic growth? should I stop after zapping 1 civ? stop after I have "x" amount of cities?
|
|
|  |
 |
|
midwood57
|
|
Truth be known, I would LOVE to be peaceful but my experience has been that nice guys finish last. You are implying that one can get techs,etc with a modicum of warmongering.
My general style has not been all war; rather, it has been something like attack,develop,attack, develop, wait to be attacked and counter-attack. I strive to get 100% of my continent and then attack only if i think the AI is going to let another civ win via space race or UN.
Thanks all. I think I will place less emphasis on war with the French and/or maybe be the Persians and kill everything that moves.
By the way, I think there is SO much variety in the game that I found 1 civ to play to be fine (I chose the French primarily on the recommendation of the "French Zulu".)
|
|
|  |
 |
|
jkelly
|
 |
Cambridge, MA
Apr 2002 time: 00:32
|
|
Mw57,
You know, there's really no perfect algorithim for Civ3.
quote: Originally posted by midwood57
1. Build barracks and produce a few spearmen but concentrate on warriors (for later conversion to swordsmen) |
This will backfire if you don't have iron. In the very early game, I tend to build a mix of things, including granaries and temples. You might want to consider devoting some cities to producing troops, which get barracks, some cities to producing workers and settlers, which get granaries, some cities to pushing out your borders, others to trade... diversify a little until your exploration dictates where you need to focus.
quote: 2. Build 4 cities (including capital) and then go to war and capture the rest |
This will backfire if your competitors only provide you with poorly-placed cities. If you really want a magic number, I'd up it to at least six, if you're playing on a normal sized map.
quote: 3. When unrest becomes a hassle, build temples (generally one city at a time) |
This one I just don't think much of at all. The luxury slider is for unrest (along with garrisons), temples are for pushing out borders (which may get you luxuries). The slider is one of the most important tools for managing the game. It's one of the "check every turn" items.
quote: 4. Can't get those wonders unless I get lucky and get a leader so I don't even try. |
This depends... I typically take wonders in the early game from my neighbours, but sometimes it makes sense to have a productive city on permanent pre-build status in order to grab a particularly necessary one, like the GLight on some maps, GLib on higher difficulty levels, etc.
quote: 5. Use first leader to build Forbidden Palace at strategic location -- generally 2 or more cities removed from capital -- surrounded by other cities. If no leader available, build in a city with decent production. |
This sounds like such a serious miscalculation I wonder if you've presented it wrong. "2 or more"? Under PTW corruption conditions, the FP gives the greatest benefit when it's placed far, far away from your capital, giving you two productive cores. I usually build it a third of the continent away, if I can. There are lots of Strategy forum threads on FP placement; check them out. NB: FP is broken in C3C, as I understand.
quote: [SIZE=1]6.I got more to say but no room...u get the idea) |
The idea I get is that you might be applying what are typically reasonable strategies a bit too broadly. Let your environment impact your overall strategy. More micromanagement may well be necessary; don't waste trade, shields, or food by letting your cities just do their own thing. Invest a lot of time on the different advisor screens, esp. City Management and Diplomacy.
Oh yeah, do try to calculate on your own what the effect will be of switching gov'ts is before you go ahead and do it. Going to Republic before having marketplaces maximizing your trade and luxury effects can be a lot worse than staying in Despotism.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|