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OPD
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Birmingham UK
Jun 2002 time: 05:32
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code:
turn report for 1575 BC
Units:
1. Asskicker – NM
2. Waterboy – NM
3. Uday - and settler - N
4. Jags are fun - W
5. Dangeresque – E,N
6. Steve - E pop hut - maps
7. Porchse- SE,SE
8. Other - NM
workers:
Saddam: roading by 3rd
hardwork: irrigating by 3rd
new worker: mining by 2nd
Cities:
Capital(4) +5 Food, +3 Production
00/20 (4 turns)
17/30 settler (5 (4)turns)
-- 01 02 03 --
04 AA AA 07 AA
09 AA CA 12 13
14 15 16 17 18
-- 19 20 21 –
2nd City(2) +2 Food, +2 Production
4/20 (8 turns)
4/30 Settler (13 turns)
-- XX XX XX --
XX 05 06 AA XX
XX 10 2C 12 XX
XX 15 16 17 18
-- AA 3C 21 --
Third city (2) +2 Food, +2 Production
02/20 (9 turns)
00/10 JW (5 turns)
-- XX AA 03 --
XX 05 06 AA 08
XX 10 3C 12 13
XX 15 16 17 18
-- XX XX XX --
Research 90% -> Code of laws - 15 turns
Lux 10%
-1 Gold per turn
Treasury: 134 Gold
Last edited by OPD on 18-11-2003 at 22:47
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OPD
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Birmingham UK
Jun 2002 time: 05:32
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I hope you don't mind Bongo but I've replayed the turn using different tile placement in the capital. I did everything else the way you said.
Hopefully now it should be growth and settler in 4 turns rather than in 5 turns.
I've edited the first post to show turn report
Last edited by OPD on 18-11-2003 at 22:50
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